Daedric quests in Skyrim are easily some of the most interesting and exciting ones. Not only do they often hold powerful and rare weapons and items as rewards, but they also bring you closer towards one of the bigger achievements in Skyrim. If you'd like to earn the Oblivion Walker achievement and admire your collection of beautiful Daedric artifacts, you'll need to go through each of the fifteen Daedric quests.

We've decided to rank these quests from worst to best, based on how interesting and engaging the quests themselves are.

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15 The Cursed Tribe - Malacath

Orcish statue of Malacath in Skyrim

To get this quest, you need to travel to a crc stronghold named Largashbur. Fetch a Daedra Heart and some Troll Fat. Then, you'll have to find Shagrol's Warhammer from Fallostone Cave.

The reward is Volendrung, a warhammer which drains 50 points of Stamina, which isn't much. Moreover, the whole quest is mostly about fetching items, with nothing terribly original.

14 Waking Nightmare - Vaermina

Erandur in Windpeak Inn of Dawnstar will give you this quest. Follow him throughout the quest, until the part where Erandur begins a spell to destroy the Skull of Corruption.

This staff charges damages by taking nightmares from sleeping people. If you want it, you'll need to kill Erandur before he finishes his spell. The reward is a very situational weapon, and the quest is story-wise quite lackluster.

13 Ill Met By Moonlight - Hircine

Speak to Sinding in the Falkreath Barracks. He'll tell you to kill a beast in the forest. However, this beast will in turn tell you to go and kill Sinding in Bloated Man's Grotto instead.

If you kill Sinding you get the Savior's Hide, which gives you 15% magic resistance and 50% poison resistance. If you spare him, you get Hircine's Ring, which lets you transform into a werewolf. The rewards are just average, and there isn't much uniqueness to the quest's story.

12 The Only Cure - Peryite

At the shrine of Peryite, you need to mix a silver ingot, a Deathbell flower, Vampire Dust and a Flawless Ruby for a special incense to speak with Peryite. He'll send you to kill Orchendor at Bthardamz.

In return, you receive the Spellbreaker, a shield that when blocking will also ward off 50 points of spell damage. Given the price for the incense, this quest is a bit annoying and expensive to do, especially if you don't have use for a shield.

11 The Whispering Door - Mephala

statue of mephala of the daedric worship

After completing Dragon Rising, you'll hear rumors of Nelkir being troubled. He'll send you to a door to a basement, to which you need to pickpocket a key for, from either Jarl Balgruuf or Faendal.

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Inside you'll find an Ebony Blade. Mephala will say you need to charge the weapon by killing friendly NPCs. You can charge the weapon up to 30 points of Absorb Health damage. The quest's story is interesting, but the rewards are a letdown.

10 Discerning The Transmundane - Hermaeus Mora

This quest is part of the main quest of Skyrim. After you've collected blood samples from all different species of elves for Septimus Signus and brought the Essence Extractor back to him, he will open a Dwemer lockbox.

Inside, a book known as Oghma Infinium is found. If you read it, you will gain five points in each of the skill categories: Mage, Thief and Warrior. The quest is very long, and takes you to Blackreach, one of the more interesting places in Skyrim, but it's worth it for the skill boost.

9 Pieces Of The Past - Mehrunes Dagon

In Dawnstar, meet with Silus, the runner of the museum on the Mythic Dawn. He'll ask you to retrieve the pieces of Mehrunes' Razor. After that, meet him at the shrine of Dagon.

You can choose to kill or spare Silus, but to get the Razor you have to kill him. The Razor has a small chance of killing an enemy instantly, but is otherwise fairly useless. The quest basically demands you to fetch items from three different locations, which is a concept all too familiar in Skyrim.

8 Boethiah's Calling - Boethiah

At the shrine of Boethiah, you have to sacrifice a follower and the fight all of the cultists until one last person is standing. After that, Boethiah asks you to kill the current champion located in Knifepoint Ridge.

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The reward is the Ebony Mail, which lets you move quietly. Enemies who get near will take 5 points of poison damage. The quest has some interesting elements, such as killing a follower, but is otherwise quite generic.

7 The Black Star - Azura

Retrieve Azura's star from Ilinalta's Deep. You can either give it to Nelacar and then get the Black Star or give it to Aranea at the Shrine of Azura who gives you a pure version of the star.

You also have to enter the star and destroy Malyn Varen who inhabits it to purify it. The Black Star absorbs and holds black and white souls. It's a convenient object to have if you enchant quite a bit, since it never gets destroyed and can hold Grand level souls.

6 The Break Of Dawn - Meridia

To get the Dawnbreaker, you need to first find Meridia's Beacon, which is always in a random dungeon. After that, you'll need to purify the temples underneath her shrine and allow for Meridia's light to flow through it.

While the quest is fairly simple, it's the reward that counts. The Dawnbreaker is very useful against draugr since it does fire damage and has a chance of creating an explosion that kills nearby undeads as well.

5 A Daedra's Best Friend - Clavicus Vile

Find the stray dog Barbas outside of Falkreath, who will speak to you. He wants to be united with his master Clavicus Vile. However, Clavicus will send you to first fetch the Rueful Axe from Rimerock Burrow.

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If you kill Barbas with the axe, you can keep it. To get the Masque of Clavicus Vile, you need to spare Barbas. The Masque gives 20% better prices, increases Speech by 10 and regenerates Magicka 50% faster. The rewards aside, can you believe Skyrim has a talking dog? That alone makes this quest pretty amusing.

4 The House Of Horrors - Molag Bal

The Mace of Molag Bal floating above a shrine dedicated to Molag Bal

In Markarth, investigate the haunted house. Inside, you'll find a strange mace. Molag Bal will command you to bring Logrolf the Willful to him and slay him with the mace to keep it.

The mace does 25 Stamina and Magicka damage. If your enemy dies in 3 seconds, an empty soul gem will be filled. What's great about this quest is how terrifying the haunted house is at first, and the mace itself is pretty powerful of a weapon.

3 The Taste Of Death - Namira

Skyrim screenshot from the Taste Of Death quest.

Brother Verulus will ask you to investigate the dead being eaten in Markarth, which leads you to meet with Eola. Once you find her at Reachcliff Cave, Eola asks you to bring Verulus to Namira's shrine and consume his flesh.

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The reward is Namira's ring, which fives 50 Stamina points and extra health regeneration if you eat a corpse. The story of this quest is very unique and highly disturbing, which is why it's worth playing, even if the ring is not terribly useful.

2 A Night To Remember - Sanguine

At a random tavern after reaching level 14, you begin a drinking game with Sam Guevenne. This will make you pass out and wake up in Markarth. From there on, you need to figure out what happened the night before.

Eventually, you find a portal to a different dimension and find Sanguine. He grants you with Sanguine Rose, which is a staff that can summon Dremora. The quest is very, very fun to play through in the form of a Hangover type of story, and the summoning stuff can be useful against a group of enemies.

1 The Mind Of Madness - Sheogorath

Speak with Dervenin in Solitude, which leads you to investigate the Pelagius wing of the Blue Palace. You'll travel inside the mind of a crazed king known as Pelagius. Inside, Sheogorath tells you to find a way out by completing three tasks.

The reward is the Wabbajack, which casts a random spell every time. Not the most convenient weapon, but definitely the most unique. Not just that, the tasks within Pelagius' mind are very comedic and strange, which is what makes this quest extremely unique, entertaining and worthwhile.

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