Released in 2006, the Wii captivated audiences with its motion controls. Promising unique gameplay and world-renowned Nintendo titles like Super Mario and The Legend of Zelda — the Wii entered the marketplace with great potential.

Sadly, some of the most anticipated games on the Wii were major disappointments. That didn’t stop critics and players from lauding them, though. Some of these games are good, but they aren’t amazing like you’d expect from their scores. These 20 overrated Wii games use mediocre mechanics, yet those mechanics are just good enough to earn widespread attention and praise.

Many of the games on this list are available only on the Wii. Others appear on multiple consoles but are praised as Wii games thanks to motion controls. However, many early Wii games used poor motion controls, particularly when viewed today. Some players recognized these games’ flaws, but many players disregarded the clunky motion controls because of the Wii’s innovative technology.

Of course, motion controls aren’t the only problem in these games—and a lot of Wii games have excellent motion mechanics. The games on this list feature poor mechanics, and several of them lack originality. While a large number of fans and critics overlooked these problems, we recognize the flaws in these highly overrated games.

20 Super Smash Bros. Brawl

via vgchartz.com

Super Smash Bros. Brawl may be fun for casual players, but hardcore Smash Bros. fans appropriately hate Brawl. With incredibly slow-paced gameplay and large maps, Brawl bores players looking for a thrilling fighting game.

Brawl replaces the dynamic, player-driven action from Melee with cinematic gameplay. Whenever you hit somebody with a powerful smash, the game slows down and highlights the hit with a colorful explosion. Brawl introduces the Final Smash item, which—when used—interrupts gameplay with a cinematic cutscene.

As if Brawl didn’t already have enough problems, Nintendo strangely included a trip mechanic. While walking or sprinting, characters will randomly trip and fall to the ground. Tripping makes the slow game even slower—and the tripping interrupts strategical gameplay with random misfortune. Brawl removes the fast-paced, controlled precision that made Melee so much fun, making Brawl the worst game in the franchise.

19 Metroid Prime 3: Corruption

via metroid.wikia.com

Metroid Prime 3: Corruption wonderfully utilizes Wii motion controls with excellent shooting and grappling mechanics. Unfortunately, the game lacks great puzzles—particularly compared to its prequels. The first two Metroid Prime games give players little direction and minimal story, focusing instead on exploration and player interaction.

Instead of trusting players, Corruption consistently holds players’ hands. When you enter a new room, a cutscene shows you exactly where you need to go to solve the room’s puzzle. Corruption abandons the difficulty and minimalist style that made the prequels so satisfying.

The game also ends with awful mechanics. Corruption’s combat is usually incredible, but on Phaaze you shoot as quickly as possible to rid of your body of Phazon. Tapping the A button is annoying and tiring. With terrible mechanics and puzzles, Corruption ends the Metroid Prime trilogy on a sour note.

18 New Super Mario Bros. Wii

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New Super Mario Bros. Wii sought traditional Super Mario design with a few new outfits and mechanics. Overall, the game achieves its goal: the single-player experience is entertaining and reminiscent of older Super Mario games. The multiplayer, on the other hand, needs severe improvement. Nintendo heavily advertised the cooperative gameplay of New Super Mario Bros. Wii, but the result isn’t as refined as it should be. Multiplayer actually limits players: the confined 2-D screen is claustrophobically small, especially since players can’t move through each other. Instead of helping one another, players usually get in each other’s way.

Even if you avoid multiplayer, the game isn’t as perfect and stupendous as critics claim. With repetitive bosses and some uninventive levels, New Super Mario Bros. Wii feels like a lazy attempt to make money.

17 A Boy And His Blob

via store.playstation.com

A Boy and His Blob tells the story of two best friends—and that story is amazing. Working together to solve puzzles and avoid enemies, the boy and his pet-like blob display a wonderful bond. You have direct control over your interpretation of that relationship, for you can interact with the blob by hugging or lecturing it.

Sadly, the world isn’t as wonderful as its characters. The first two worlds look almost identical, and the last two worlds are almost colorless. Since the blob can only transform into a few different shapes, the puzzles are extremely similar and easy to solve.

The game nicely recalls the atmosphere of older games (such as its 1989 counterpart, A Boy and His Blob: Trouble on Blobolonia), but the atmosphere and characters can’t make up for the game’s mediocre gameplay.

16 Guitar Hero World Tour

via youtube.com (Tiny Tiger)

When developing Guitar Hero World Tour, the fourth game in the Guitar Hero series, Neversoft followed the lead of one of its biggest competitors: Rock Band. Adding drums, vocals, and “Band Career Mode,” World Tour shifts the franchise’s focus from guitars to every instrument in a typical rock band.

Although players enjoy the different instruments, World Tour isn’t nearly as polished as the Rock Band games. Neversoft should have stuck with the wonderful formula from the prequels. As it is, World Tour isn’t nearly as fun as it should be.

Neversoft also transitioned from metal to rock and pop—which unfortunately produced far less exciting gameplay. The playlist sounds amazing, but the songs are too long and repetitive for a Guitar Hero game.

15 Call Of Duty: Black Ops

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Call of Duty: Black Ops is overrated across all platforms. With unoriginal gameplay that barely builds off its predecessors, Black Ops looks good but doesn’t contribute well to the franchise. The single-player campaign features poor AI and an uninteresting storyline. Online multiplayer runs smoothly on entertaining maps, but the combat feels like any other Call of Duty game.

The Wii version features the same problems as well as the worst problem of all: no local multiplayer. Unlike the PS3 and Xbox 360 versions of Black Ops, the Wii game only supports a single player per console. Since multiplayer is the only worthwhile aspect of Black Ops, Nintendo made a serious mistake in accepting the game without local multiplayer. Even if you enjoy motion controls, you should avoid the Wii version of Black Ops at all costs.

14 GoldenEye 007 (2010)

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While Call of Duty: Black Ops suffers primarily from its lack of local multiplayer, the best part of GoldenEye 007 (2010) is its multiplayer. Up to four players can play together on a single screen. The motion controls work well on both local and online multiplayer, producing the greatest online shooter gameplay available on the Wii.

The game does wonders for the Wii; as a remake of the 1997 GoldenEye 007, it is extremely disappointing. While the 1997 game brought the shooter genre to a new level, the 2010 remake feels like the recycled copy of a Call of Duty game. New players will enjoy the game’s multiplayer, but fans of the original game should avoid GoldenEye 007 (2010)—and all players should avoid the uninventive, dull single-player campaign.

13 Lego Indiana Jones: The Original Adventures

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Despite its great scores, Lego Indiana Jones: The Original Adventure is a surprisingly dull game. Apart from entertaining, wordless cutscenes, Lego Indiana Jones lacks the charm and fun that make the Lego franchise so great. The widespread levels and simple puzzles make every mission—and even the hub world—feel like a chore. Exploration isn’t nearly as thrilling or rewarding as in the Lego Star Wars games.

Even though the level design and puzzles need more work, Lego Indiana Jones seems more focused on combat than exploration. Enemies constantly pester you throughout the game, and they’re impossible to avoid thanks to your massive hitbox.

Whether you’re playing alone or with a friend, you need patience and dedication to play through Lego Indiana Jones and its empty world.

12 Marvel: Ultimate Alliance

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Battling supervillains with all your favorite comic book heroes should be a blast, but Marvel: Ultimate Alliance removes the “super” in superhero. Spider-Man can’t climb walls. Iron Man can barely fly. Ultimate Alliance reduces your favorite superheroes to simplistic fighters who use punches more often than their superpowers. The game features a variety of different superheroes, yet they play very similarly. This would be disappointing in any Marvel game but is especially disappointing in Ultimate Alliance, which revolves around team gameplay. Whether you’re playing alone or with friends in local multiplayer, you usually play with a team of four heroes.

A lot of fans and critics get excited because of Ultimate Alliance’s cast, but the game fails to properly represent Marvel’s heroes.

11 MadWorld

via alvanista.com

As one of the rare M-rated games for the Wii, MadWorld provides plentiful gore. Combining neo-noir and comic book elements, MadWorld starts out as a new, thrilling game. Sadly, the game’s innovations quickly turn into annoyances. MadWorld overplays its satirically neo-noir storyline, leading to a series of repetitive cutscenes. The gory combat works well during the first few levels—which are extremely well-designed—but turns into a flashy, undeveloped feature during the second half of the game. In these levels—as well as the various mini-games spread throughout MadWorld—PlatinumGames throws useless enemies at you so you can cut them down. With a more progressive, difficult campaign, MadWorld could have been amazing. Instead, the game shows off its great ideas without fully developing them.

10 Metroid: Other M

via gamespot.com

As a new player, you might enjoy Other M—although it’s not as great as its scores suggest. If you’re a Metroid fan, you’ll hate Other M. The game takes place after the other Metroid games, yet it portrays Samus as an incompetent child. Turning the most independent woman in the gaming world into a dependent, subservient girl, Other M completely ruins Samus’s image.

Although critics acknowledge Metroid: Other M’s horrendous storyline and depiction of Samus, most praise the gameplay. However, the gameplay suffers the same problems as the rest of the game. Combat relies too heavily on cinematic kills rather than legitimate player interaction. While the game’s third-person combat works fairly well, many of Other M’s battles require you to switch between first-person and third-person. The first-person shooting feels clunky and forced. Other M should have honed its third-person combat and excluded the first-person mechanics and awkward cutscenes that ruin the game.

9 Punch-Out!! (2009)

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An unfortunate number of players and critics praise Punch-Out!! (2009), a sequel which imitates the Punch-Out!! games of the 1980s. The 2009 Wii game adds some new features but includes a lot of content from the original games—including racist stereotypes. Whether you’re punching croissants out of a Frenchman or avoiding the magical attacks of an Indian boxer, you’ll encounter racism with every one of the game’s contestants.

The game also has uninteresting, flashy gameplay. Hitting computer enemies is extremely easy, yet your foes burst with colors and slow-motion grunts every time you hit them. Punch-Out!! (2009) lacks the satisfying challenge of its prequels and keeps their offensive stereotypes, making the game terrible in every way.

8 Skylanders: Spyro’s Adventure

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Skylanders actually has some thrilling combat and beautiful levels, but the game isn’t worth your money. Only a few great moments exist within Skylanders: the remainder of the game is uninventive filler. Boring enemies and levels await you and your limited number of characters. If you want to play with more characters, you have to pay for them. The characters look great and play well, but you can only “unlock” them by emptying your wallet. Toys for Bob steals your money without shame: as you play through the game, you encounter teaser trailers for every purchasable character.

Instead of turning characters into expensive DLC, Skylanders should have featured unlockable characters. As it is, Skylanders lacks a fulfilling reward system—which is essential to all good video games.

7 Dead Space: Extraction

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Critics and players enjoy having a Dead Space title on the Wii, as well as a horror rail shooter. However, the game pales in comparison to its predecessors. Unlike the original Dead Space games, Dead Space: Extraction has a shallow level of horror. You move through the rail shooter at a very specific pace, removing the immersive terror that keeps players from turning the corner in the Dead Space trilogy. In addition to linear combat, you must endure a series of terrible cutscenes with dislikable characters.

Fortunately, the motion controls work quite well for Extraction. The arcade-style combat isn’t nearly as interesting as an interactive horror shooter, but at least the game perfects its style. If Visceral Games combined motion controls with a more traditional Dead Space title, the franchise would move in a good direction.

6 Kirby's Epic Yarn

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Even though Good-Feel and HAL Laboratory designed Kirby’s Epic Yarn as a relaxing experience, the game is too bare to support its slow pace. With unvaried settings and simplistic platforming, Kirby’s Epic Yarn needs more content to keep players entertained. We love the yarn concept, soothing (but still exciting) music, and Kirby’s different power-ups; if it had also included more varied settings, level designs, and enemies, Kirby’s Epic Yarn could have been an amazing game.

Kirby’s visual design also needs improvement. As a hollow outline, Kirby has little presence on the screen—particularly on levels with a pink background. Despite Kirby’s slow pace, you’ll have a difficult—and nauseating—time keeping track of him. Kirby should have retained his normal, pink, colorful form.

5 Monster Hunter Tri

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Monster Hunter Tri is almost amazing. With thrilling boss battles, customizable weapons, beautiful areas, and a rewarding scavenging system, Monster Hunter Tri packs a lot of fun into its world. Unfortunately, Capcom spreads the fun too thinly: in order to reach fun online quests, you must grind through old quests. Completing quests gives you Hunter Rank Points, and you need a lot of Points to unlock new quests.

Grinding rewards players with more materials for better armor and weapons. However, Capcom requires so much grinding that players receive an excessive amount of materials. Capcom should have made grinding optional, so hardcore players could progress with lesser equipment. Instead, Monster Hunter Tri forces hours of repetitive grinding onto all players.

4  Ōkami

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Ōkami has beautiful aesthetics, lovely music, and fun combat, but the game also possesses massive flaws. A lot of critics praise Ōkami and overlook its core problems, namely its excessive cutscenes and repetitive gameplay. Ōkami opens with 15 minutes of cutscenes, all of which use slow text. For some reason, only a few cutscenes allow you to scroll through the text quickly; the remaining cutscenes progress at a snail’s pace.

Ōkami features some amazing boss battles—but those bosses are only entertaining the first time around. All players must battle Orochi three times, and completionists encounter the Spider Queen multiple times. The bosses hardly change or don’t change at all, leading to a few hours of boring repetition.

Although Ōkami has great ideas, the overall game is messy. If Clover Studio had spent more time refining the game and utilizing its best mechanics, Ōkami would have been as amazing as critics claim it is.

3 Super Mario Galaxy 2

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Critics and fans love both Super Mario Galaxy games, and a lot of players consider the second game the best. Half of Galaxy 2 deserves that praise, challenging players with difficult, creative, well-designed levels. The other half of the game recycles the worst mechanics from the first game. For example, the Cloud Flower (introduced in Galaxy 2) wonderfully replaces the Bee Mushroom, yet Galaxy 2 includes the Bee Mushroom in a few poorly designed levels. Some of these levels exactly replicate levels from the prequel.

Instead of filling Galaxy 2 with new, original content, Nintendo reuses missions and outfits from the first game. The old mechanics hurt the game and bore anyone who played the prequel. We love the new content in Galaxy 2, but the game doesn’t deserve its perfect critical scores.

2 The Legend Of Zelda: Twilight Princess

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Most of the Legend of Zelda games are painfully overrated, but Breath of the Wild deserves its perfect scores the least. Twilight Princess is a good game, but it’s far from perfect. The game’s prologue and Twilight areas are painfully long and uninteresting. Wolf Link looks great, but his minimal abilities make him mechanically boring. While the first dungeons in Twilight Princess are amazing, the game’s second half features some of the worst dungeons in the Legend of Zelda franchise.

Twilight Princess also uses an unoriginal storyline and world. The locations, races, and main characters resemble those from Ocarina of Time. Only Midna feels original—and she contributes wonderfully to the game. With great humor and development, Midna is the greatest companion in the series. Unfortunately, not even Midna counteracts Twilight Princess’s numerous problems.

1 Wii Fit

via: amazon.co.uk

Video games largely depend on rewards and player progression, and Wii Fit takes that concept to a physical level. Using the Wii Balance Board, players test their balance, posture, and athleticism in fitness mini-games. Wii Fit innovatively combines fitness with video games, encouraging players of any age to exercise.

Unfortunately, Wi Fit doesn’t take its ideas far enough. Wii Fit has few mini-games with few achievements, which stifles player ambition and progression. Instead of optimizing the video game medium, Wii Fit places you in an empty, gray room. A real-life living room shouldn’t be more visually interesting than a video game designed for real-life workouts. With varied goals and settings, Wii Fit could have improved its gaming experience and further innovated the video game medium.