Breath of the Wild is a massive game with so many things to find that I doubt we've seen everything in that world. From the moment you start the game, you know you're in for hours of playtime. There is so much to see and so much to do within Hyrule that the end is almost never in sight. The game has been out for two months now, so if you haven't gotten the game yet, prepare to whisk your life away.
Players who are roaming the lands of Hyrule are still finding new things to toy around with - whether it be some interesting mechanic or a little nod to a previous Zelda game. There are literally hundreds of things to discover as you progress through your adventure. More astute fans will be able to spot them a mile away, but other players may not be quite as in tune. From the mighty Dueling Peaks to the hazy tundra of the Hebra Mountains, there's always something to look for and somewhere to go.
Because Breath of the Wild is so big, many of you will miss out on a lot of interesting and awesome secrets hidden within the game. Unfortunately, it would be a disservice to you and the game if we let those aspects remain unnoticed. That's why we've collected 15 of the most awesome things we found in Breath of the Wild that you probably didn't catch.
15 Lon Lon Ranch
Breath of the Wild has many nods to other Zelda games. For example, there's the Temple of Time from Ocarina of Time and the Mirror of Twilight from Twilight Princess. Thankfully for fans of the series, the references don't end there.
As you traverse the Central Hyrule Region, you'll notice a lot of open space. However, during your travels, you may encounter a place called the Ranch Ruins. While it may not seem like much at first, a closer look reveals that it's the same format and layout as the Lon Lon Ranch from Ocarina of Time. Immediately one can piece things together from the right angle, which begs the question of where Breath of the Wild fits in the timeline. Could the appearance of both Lon Lon Ranch and the Temple of Time mean that it takes place sometime after Majora's Mask?
14 Lord Of The M0untain
Nintendo suffered a great loss when Satoru Iwata passed two years ago. He was a legendary game developer and worked on many popular Nintendo franchises. His death was something that shook the entire gaming industry. As such, it would be asinine for Nintendo not to include any references to him in their future games.
Perhaps the most heartwarming easter egg in Breath of the Wild is with the Lord of the Mountain. This spiritual being is the best mount in the entire game- but you can't register it at a stable. Instead, it resides on its own mountain and appears at certain times of the day. If you register it in the Hyrule Compendium, it is revealed that the Lord of the Mountain was once a legendary person and that it used to go by the name Satori. Coincidence? I think not.
13 Location References
When it comes to locations that reference other Zeldas, it goes far beyond the Temple of Time and Kakariko Village. There are many places throughout Hyrule that point out other locations or people in Zelda history. A peak on top of Eventide Island is called Koholit Rock, which is named after Koholint Island in Link's Awakening. Mido Swamp and Lake Saria are named after two Kokiri people in Ocarina of Time. Mount Daphnes is named after King Daphnes from The Wind Waker, etc.
It's clear that the developers didn't have any trouble naming the various corners of Hyrule. There are even names of dungeons and bridges reused from previous entries in the franchise. If you're a real Zelda fan, then you could probably go nuts by just looking at every name on the map. After all, Breath of the Wild is a love letter to the series.
12 Divine Beast Names
It's not just the names of places that reference other aspects of Zelda lore; even the Divine Beasts themselves have callbacks to other experiences.
We know the Divine Beasts as Vah Naboris, Vah Rudania, Vah Medoh, and Vah Ruta respectively. Each of these names means something. Vah Naboris (the least meaningful) is a reference to a Gerudo hero named Nabooru, which is something they address in-game. Vah Rudania is an anagram of Darunia, the Goron leader in Ocarina of Time. Vah Medoh is likely a reference to the Rito harp player Medli from The Wind Waker. Then comes Vah Ruta. This name is a reference to Princess Ruto of the Zora people in Ocarina of Time.
While these names don't bear any significance to how the Divine Beasts behave or how you solve the dungeons that lie inside, it is still a fun nod to adventures we've had in the past.
11 Hitch A Ride On A Rock
"The pioneers used to ride these babies for miles!"
We never what SpongeBob truly meant until Breath of the Wild came out. Hyrule is a massive world and it takes a while to travel anywhere, whether on foot or by paraglider. Because of this, some brave souls have figured out a faster method of traveling: riding a flying rock.
To do this, you have to use your Stasis on a large boulder. Then you hit as many times as you can and climb onto it. Once the Stasis wears off, the rock will go flying with you gripping for dear life. It's fairly unorthodox and can lead to you taking some damage, but there are few methods of getting around Hyrule more efficiently than by going the route of the pioneers.
10 Fierce Deity Armor
The Fierce Deity Armor is a fan-favorite suit from the Zelda series. Introduced in Majora's Mask, it was the quintessential armor that Link could wear and has remained a legend of the series. Along with many other classic suits, the Fierce Deity Armor also appears in Breath of the Wild.
However, as you might expect, this suit is only accessible through Amiibo. However, the Majora's Mask Link isn't out yet. How have people gotten it then? As a matter of fact, you can buy these little sheets that have the code of the Amiibo in them. Once you get it, you simply scan it in like any other figure and after enough times, you'll have the full Fierce Deity getup. It's not a bad set either, as it offers a bonus to your attack power, which is similar to the Barbarian outfit. You can also acquire the Fierce Deity Sword through this Amiibo.
9 The Coliseum
If you've beaten the game and were disappointed at how easy the fight with Ganon was, don't worry. There are scarier challenges in Breath of the Wild that will test the skills you've learned throughout your expedition.
Slightly Northwest of the Great Plateau is a place called the Coliseum Ruins. This is where one of the greatest challenges of the game lies. If you walk up to the entrance like a normal person, you will see the strongest Lynel in the game standing there waiting for you to make a move. As you get closer, you'll also notice numerous creatures standing at vantage points with different elemental weapons. You'll have to plan your attack very carefully if you want to take on this Lynel and walk away with all of the loot. The battle will take you a while and you'll no doubt break many of your weapons, but the thrill of taking on a tough beast and dodging attacks from other enemies is too great to pass up.
8 Giant Horse
Horses have been a fairly big part of the Zelda series for a long time, but in each game, you're always given the same horse: Epona. In Breath of the Wild, that's not the case. Instead, there are horses that roam Hyrule. If you want one, all you have to do is sneak up on one and tame it. However, it's not always that easy. Some horses have better stats than others, and that makes some more desirable yet harder to tame.
Undoubtedly the most difficult horse to tame is the Giant Horse that you can find in the canyon south of the Great Plateau. If you manage to tame this horse and give it a saddle, you'll realize that it bears a striking resemblance to the horse Ganondorf used in Ocarina of Time. Not only is its design cool for this reason, but the Giant Horse also has no stamina meter, meaning you can keep whipping it to always be at top speed.
7 The Dragons
Perhaps one of the biggest "wow" moments in Breath of the Wild is when you spot a dragon for the first time. There are three of these massive serpents throughout Hyrule and each of them is just as cool as their brothers (or sisters).
The dragons have several purposes in Breath of the Wild. You can shoot them with an arrow to get a scale that can then open a related Shrine. On top of that, dragon shards can be used to upgrade the Champion's Tunic. Because of this, it's good to be prepared for a dragon at all times and have plenty of arrows in stock.
Another cool little nod is that the dragons are named after the goddesses of Hyrule: Farore (Farosh), Din (Dinraal), and Nayru (Naydra).
6 Elemental Weapons In The Weather
Breath of the Wild has many different climates to look out for and each presents their own set of obstacles to overcome. The cold mountainous regions require that you keep warm. The volcano of the Eldin Region demands that you have some flame retardant potion or clothing. No matter where you are, you should always have some way of adapting to the weather.
Fortunately, there are other ways to do this that don't involve changing your outfit. Elemental weapons can actually ease the burden that the weather brings. For example, if you carry a fire weapon in a cold region, it will increase your warmth. If you have an ice weapon in the desert, it will help you stay cool. This added element (see what I did there?) of utility makes carrying different weapons more useful in the long run.
5 The Stalhorse
The night hours of Hyrule are plagued by skeletal versions of each monster in the world. They're not particularly hard to beat, they're just annoying because their heads hop around.
However, it's not just the monsters who get skeletal forms. Even the horses in Hyrule have darker variants known as Stalhorses. However, they're extremely difficult to find (I haven't seen one in my 70 hours of playing the game). Yet, if you want to ride one, you just have to climb on its back and it becomes immediately tamed. For the rest of the night, you can then roam Hyrule on the back of your new bone horse. The only downside is that it can't be registered at a stable, as the people in charge will state that it's a monster and will eat the other horses. This is when people start petitioning over Hyrulian social media that Stalhorses shouldn't be discriminated against.
4 Dropping Bombs
One big Zelda tradition that Breath of the Wild broke was how the bombs were handled. In other Zelda games, bombs were a consumable item that could then be found in the wild or purchased at various general stores. In Breath of the Wild, things function much differently. Bombs are instead a power on your Sheikah Slate and are an inexhaustible resource as a result. However, they're still quite useful when battling foes.
The remote bombs don't do a lot of damage, but they can disrupt foes and set off explosive barrels. The most useful application to this is when you paraglide over an enemy camp. While you're flying, you just equip your remote bomb and drop it beneath you. Even in fantasy games, there's still such a thing as a strafing run. Unfortunately, you can only get about one bomb in every time you fly over.
3 Guardian Versus Talus
What makes the enemies in Breath of the Wild so memorable is not that they have smart attack patterns, but that they behave rather than act on a program. Bokoblins run away from bees, Lizalfos retreat to the water to sneak up on you, Lynels will stare you down to strike fear into your heart, and so much more. As you might imagine, this can lead to some of the enemies fighting each other if they get close enough.
The best example of this is when a Guardian and a Stone Talus meet. The moment one of them strikes the other, they turn and engage in a duel. Because the Talus's weak spot is a spot that a Guardian normally can't see, the Talus almost always comes out on top. The most entertaining part of this is that when a Talus strikes a Guardian, they fly an extremely far distance as if they've been hit with Stasis.
2 Aurora Borealis
Breath of the Wild is one of the most gorgeous modern games you can play. Not only does it have a unique art style, but it perfectly blends it with scenery that is both recognizable and awe-inspiring. The game was so intricately designed that it features many environmental nuances that we find in our own world.
Among them is the Aurora Borealis. As you might expect, this phenomenon is not an easy thing to find. At some points in the Hebra Mountains, you can look up at the sky and see an aurora borealis. It's a beautiful sight to come across during your adventures, and it's only made us appreciate the game more. There is so much detail everywhere you turn, even if you look towards the sky.
1 The Legend of Zelda Theme
Breath of the Wild loves to distance itself from the rest of the Zelda franchise in terms of how it's structured and that includes how it handles the music. Simply put, there isn't a lot of it. As you travel the world of Hyrule, you'll only hear the subtle keys of a piano. There are a few themes here and there for boss fights and horse riding, but other than that, there isn't much in the game.
However, the moment you walk into Hyrule Castle, everything changes. Gone are the gentle piano tunes and in their place is a massive orchestral rendition of the main theme from The Legend of Zelda. It's the perfect song to play as you make your way across the hallways, destroying all of the foes and defending yourself against the guardians. It's the perfect motivator as you march to the Sactum to defeat Calamity Ganon.