DLC, when done properly, can be a decent exchange between a developer and a gamer. The developer puts out a phenomenal game and then they create more content that people want to play for a reasonable price tag (because that takes time and effort). All in all, it sounds fair, right?
Unfortunately, a lot of developers have used DLC in all of the worst ways possible. Whether they decided to lock stupid things behind a price tag or put out an incomplete game to force people to spend extra money on a season pass, there are a whole manner of ways developers can take advantage of gamers through this method.
As a matter of fact, you'd be more hard pressed to find games that actually do DLC correctly. Most of the time, it's just a cheap way of increasing sales. The worst part about all of this is that some companies continuously use DLC as tradition now, to the point where people expect it. The act needs to change, but it starts with us refusing to give in to it.
If you're unsure which DLC to avoid, here are 15 games that try to scam you with it.
Before you start getting upset, understand that I'm not referring to the Left Behind DLC (that's actually worth the cost, but you can just get the Remastered game to have the DLC available). I'm simply talking about the extra content that Naughty Dog included with the online portion of the game.
In it, you take the role of Fireflies or Hunters. You can customize your character with different outfits, weapons, and perks. However, if you want more of them, you'll have to buy the majority of them (prices that add up, mind you). You even have to pay for executions, which are just glorified ways of taking someone out. Because this wasn't included with The Last of Us Remastered, you'll be faced with it no matter which version you play.
As if you didn't expect this game to be on the list. EA has been accused several times of releasing unfinished games just to make an extra buck on the DLC, but this is arguably the worst offender. Star Wars Battlefront was a revival of the old franchise, but when it released, it was painfully lacking a lot of content.
Unfortunately, EA expected you to buy the DLC for extra modes, characters, and maps. The sad part about this is there are several prompts throughout the game to encourage players to buy the season pass, which overall doubled the cost of the initial game (and AAA titles aren't cheap to begin with!). Thankfully, they've learned their lesson and will be updating Star Wars Battlefront II with free content.
When Rocksteady first announced that they would be including a $40 season pass, people were extremely hesitant. After all, the Arkham games have never had enough additions to justify spending that much amount of money, so what were they doing differently to allow for this price here?
Now that the DLC has rolled out, I can say that it's not exactly worth it. None of the narrative missions add anything to the story. You basically play as a different character through a combat and predator section. The skins are cool, but nothing worth a full season pass. If you want extra content for this game, I highly suggest you pick and choose which aspects you want, because the full thing may leave you disappointed.
I've never been crazy about DLC for fighting games. Having separate slots saved for characters that they'll introduce in the future seems like a manufactured way to get people excited to spend more money. Then comes Injustice: Gods Among Us. This was a game that I loved, but all of the DLC left me astonished. Coupling about $6 for each character and around $3 for each skin pack added up astronomically fast to the point where you'd essentially be buying the game twice. And I'll be the first to tell you that the content included in the DLC is worth the same amount as the full game. If it doubled the content, it would be much more reasonable. The short answer is that it's not.
Call of Duty is a franchise that thrives on DLC. You buy whatever new game comes out every year, and then the developers release a steady flow of around four map packs for $15 each. While that may not sound like a whole lot, the grand total comes to at least $60: the same amount you spend for the game itself. But you only get about 16 more maps to play on.
What makes this worse is that for the people that only want to play the Zombies mode, they have to fork over the cash for the entire map pack rather than just buying a la carte. It's already not worth it in general, but the Zombies players just get added frustration.
When a game tells an interesting story, you get invested, right? You're determined to wake up, go to work, then relax so you can delve deeper into the fictional world you've found yourself in. It can lead you on the highest of highs or the lowest of lows.
Every moment in the story also leads to the inevitable climax where everything comes together and you battle the final boss. You would think that this should come standard in the game, but apparently not. Asura's Wrath locks the finale behind a pay wall, so you're not even getting the full game when you but it the first time. This is more than just overpriced DLC; it's a legitimate scam (never thought those two words would be in the same sentence).
A lot of mobile games have a free-to-play format, where you can play your way to the top and slowly build whatever experience or money you need over time. However, if you want to have everything immediately, you can simply pay to get what you want. Allow me to be the first to say that this format should never bleed over into AAA titles.
Unfortunately, it still managed to get into Battlefield 4. If you don't want to put in the time to getting better at the game, you can spend anywhere between $10-$20 to get a shortcut kit which gives you some kind of special weapons or perks. Because of this, players with bigger wallets were able to perform better rather than if they were just good at the game.
Smite is a fun and unique take on the MOBA genre. Unfortunately, despite the game being free-to-play, you will still be faced with some ridiculous expenses if you want to get the cooler items.
In particular, the best skins for gods in the game are locked behind chests. You simply have to spend around 400 gems (roughly $8) in order to roll them. However, what you receive is random, so the cost quickly adds up. Furthermore, Hi-Rez introduces special events that give you "Limited" skins that will set you back about 900 to 1200 gems a piece. That's without talking about the crazy amounts of money you'd have to spend to get a Tier 5 skin (I've done the math and you don't want to see numbers).
When playing a massive RPG game, there are some things that are so helpful in your quest that it can be worth the extra cash to add it to the experience. For some reason, though, Bethesda thought one of these items was armor for your horse.
Apparently, having a naked horse throughout the entire game was so debilitating that horse armor was put in the game. Not only was this a strange decision, but it was also the first bit of DLC to be put in the game. But before you can turn your horse into an elite defense machine, you have to fork over the few dollars required to get it. While it won't set you back too much, it's arguably the most pointless DLC to be put in a AAA title.
After Nintendo had a lot of success with the Mii system, Microsoft looked at it and said, "What if we add that but try to make money off of it?" And thus, the Xbox Live Avatars were born. While it won't cost you any money to be able to create one, all of the add-on costumes, pets, and emotes will set you back quite a bit.
If you want a suit of armor from Halo or Gears of War, be prepared to spend around $4 a piece. The problem here is that these changes for your Avatar don't offer you anything. For the same price, I could at least get some food to nourish my body (unless I go to a fast food joint) or put it aside for something that provides a much more practical benefit.
I understand that some developers like to add more levels to their games later on as a way of lengthening the life of their games, but the method used in Beautiful Katamari was practically inexcusable.
The problem with the extra levels in this game is that they were already put on the disc. You just couldn't play them until you purchased them on top of the initial price for the game. As if that weren't bad enough, the levels themselves weren't even that good when compared to the rest of the game. Note to you game developers: if all of your content fits on a single disc, then only charge consumers for said disc.
The Final Fantasy series has been running for a long time and that's part of the reason why we love it so much. But even hardcore fans of the series can't defend Final Fantasy: All the Bravest. This mobile title capitalizes on the love of the franchise in the worst way possible: microtransactions.
The game allows to build a massive party of characters from all of Final Fantasy, but getting them is a pain. You spend $1 to get a random character (have fun trying to get Cloud). Then, in order to unlock special missions, you have to spend an extra $4. When all is said and done, you could end up paying around $40 to $50 just to play the game the way that you want.
The Legend of Zelda: Breath of the Wild doesn't put Link in his classic tunic until he finds and completes all 120 Shrines. However, there is a way to get costumes from the other Links in Twilight Princess, Ocarina of Time, Wind Waker, and more!
Unfortunately, that method will be a bit costly. If you want to get the Twilight Princess outfit, you have to buy the Smash Bros Link Amiibo. If you want the Wind Waker outfit, you need the Wind Waker Link Amiibo. You get the point. All of these Amiibo to unlock Link's legacy costumes will add up very quickly if you're not careful. Sure, you might already have some, but for the people just getting a Switch with Breath of the Wild will have a hard time justifying these Amiibo.
A lot of people don't know that Sonic the Hedgehog (2006) had DLC for the game. As you can imagine, it's just as well-thought out and polished as the rest of the game in general.
The DLC will give you a Hard Mode, Boss Rush, and Team Attack Amigo (whatever the heck that means). Already from this proposal, it doesn't seem very worth it. The modes are just slightly different version of levels you've already played (and the Boss Rush just puts you through each fight like normal). Maybe hardcore Sonic fans are going to get into this DLC, but each mission for the Hard Mode will set you back $2.50 which is ridiculous for an altered version of a glitch-riddled game. At the end of the day, don't touch anything having to do with Sonic '06.
I understand that there are many fans of the LEGO games and are thus extremely into LEGO Dimensions. However, for the rest of us, there isn't much to bring us into the game, especially when you consider how much it costs to get new characters, levels, and story missions.
Each new character and vehicle will cost you around $12 if you don't get them on sale. Level packs will be close to $20 and entirely new missions will be around $30 total. As you try to expand this game, you'll be dropping more and more money that, when all is said and done, isn't very worth it. You're paying more the various franchises than you are content for the game.