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3D Artist Destroys #GameFreakLied With One Simple Argument

A 3D artist on Twitter uses logic to destroy the #GameFreakLied trend.

The time between the first announcement of Pokémon Sword & Shield and its imminent release date has been plagued by a small but vocal group of internet users jumping on any chance to criticize development company Game Freak. This past week, bad faith negative sentiment birthed the Twitter hashtag "#GameFreakLied," inspired by a Tweet seeming to prove that Game Freak reused 3D models for the game's Pokémon, when they had earlier claimed that they hadn't.

Now, a 3D artist on Twitter named Laura Millar has chimed in with a breakdown of why the source of the anti-Game Freak hashtag is invalid and not worthy of the sizable attention it's been receiving.

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Those sharing the inflammatory hashtag are basing their assertion that #GameFreakLied on images of identical, side-by-side wireframe 3D models. They are meant to imply that one wireframe model is of a Pokémon from an earlier game and the other from Sword and Shield. Millar points out that these images have no source—the original poster claims to have datamined them, but Millar has only been able to find a source for these models on 4chan, of all places.

As a 3D artist, she then outlines just how easy it is to create an image like those shown in the supposedly-damning Tweets (she has re-shared one of the original images in the opening to her Twitter thread). Later on in the thread, she posts her own identical black and white wireframe models of a voxelized Bulbasaur from the mobile game Pokémon Quest, suggesting that this just-as-validly "confirms" that Game Freak reused mobile Pokémon models in Sword and Shield.

All of that said, Millar also points out how the negative sentiment, whether true or not, is presented in bad faith within the larger context of the games' development.

Millar's work can be seen in the upcoming Cake Bash and in Ubisoft games including The Division and AtomegaPokémon SwordShield will be available on November 15.

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