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8 Things We NEED From Star Wars Battlefront II And 7 Things We Don't

Ever since Disney bought the rights to Star Wars, the world has been flooded with new Star Wars stories. Whether it’s movies, games, or books, there seems to be no shortage of new stuff coming out for the franchise. If your excitement hasn’t dampened yet, I have good news for you: a new Star Wars Battlefront game is on the way.

The full trailer released last week during Star Wars celebration and it got a lot of people talking. Not only do the graphics look at least on-par with the previous title (which already looked great), but there is now a story mode and one that actually looks intriguing. Plus, more Star Wars is always a good thing right?

That being said, the previous Battlefront released by EA and DICE left a lot of people disappointed. The game felt rushed. There wasn’t enough content, no single player, and the season pass was expensive for what, ultimately, ended up splintering the online community into players who had all the maps and those who didn’t.

EA and DICE have vowed to fix a lot of the problems people had with the original game. While we wait for them to deliver on those promises, here are 8 Things We NEED From Battlefront II And 7 Things To Avoid.

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15 Do This: Bigger Battles

Via starwars.com

The Battlefield and Battlefront series have always been known for their large PvP online battles. While this new Battlefront will no doubt be the same, how about upping the player count this time around?

Instead of the 40 players in a single game, what if we had 64? Or even 100? I'm not sure those kind of numbers are even technically possible with current systems, but wouldn't it be cool to have that sense of scale the movies have always had? The Battlefront games get close and, admittedly, DICE did do a good job trying to give us a sense of scale to things, but the only way to truly get that epic scale is through more players on the maps at the same time.

14 Avoid This: Phoned-In Single Player

Via polygon.com

The trend lately in shooters has been a focus on multiplayer and a single player that is forgettable at best. Think about it, when was the last time you actually finished a Call of Duty campaign? Those games have become nothing, but mindless corridor shooters.

DICE  shook this trend with its single player campaign for Battlefield 1. The campaign, while short, told a good story and kept the action moving. Titanfall 2 was another game that shook that recent trend. They need to take inspiration from both these games when making the single player campaign. Don't fill it with needless filler missions, but keep it fast, keep it fun and the action moving, and tell a great story while you're at it. Less can be more in the case of many single player campaigns.

13 Do This: Give Us More Unusual Characters To Play With

Via screenrant.com

The original Battlefront featured heroes you would expect: The Emperor, Darth Vader, Luke, Leia, etc. For Battlefront II, how about adding not only more heroes, but some of the more unusual or niche Star Wars characters? They could include characters like Sebulba, Maz Kanata, or Padmé Amidala. My personal vote is for K-2SO to make an appearance in the game.

There's so much for DICE to draw from this time around and they need to expand the character roster big time, but also do it in a way that makes sense. It would be great to have 50 hero characters to play, but only if they end up feeling distinct. It would be pointless to have such a high number, if 30 or 40 of them end up feeling very similar to play with.

12 Avoid This: Bank On Wow Factor Of Star Wars

Via instant-gaming.com

The original Battlefront was essentially the Michael Bay of video games. It looked great and there were big, pretty explosions, but when you got down to it, the gameplay was rather shallow. It was truly a sight to see an AT-AT walking across the planes of Hoth or to see speeder bikes racing through the forest of Endor, but that awe only lasted for so long.

DICE can't sit back and just give us another pretty looking game. That may have worked the first time, but it won't work this time. They seemed to have gotten that message with the announced single player mode. Hopefully, they continue this trend into the multiplayer gameplay as well. We need more than one or two fun modes and a character progression system that has meaningful impact on the game. Perhaps even some kind of competitive gaming element could be included into the game.

11 Do This: Better Graphics

Via IGN.com

That being said, the graphics shouldn't be neglected. It’s an obvious thing, but one that is worth mentioning. The first Battlefront game impressed a lot of people with its graphics. Snow on Hoth kicked up as your soldier moved around, the explosions had that authentic Star Wars look to them, and the attention to detail of all the weapons and vehicles was amazing.

Based on the trailer, it seems like DICE will continue with its tradition of making great looking games. What I really want to see is what the new game will look like on a more powerful system like Microsoft’s Project Scorpio.

10 Avoid This: No Meaningless Progression

Via videogamesblogger.com

Meaningless progression seems to be a staple of online shooters now. Started with Call of Duty: Modern Warfare, players have been collecting endless amounts of headshots or grenade kills just to unlock a different weapon skin for their gun.

Battlefront II should shake this trend. Now, I’m not saying all progression like this should be eliminated from the game. There is some fun in trying a new weapon just to try and unlock a new skin, but Battlefront II should keep those kind of unlockables to a minimum. Lately, games have been going overboard with these kinds of things to the point of it being ridiculous (be honest, have you really unlocked even half of the unlockables in the latest COD?)

9 Do This: Lightsaber Duels

Via starwars.wikia.com

While lightsabers were featured in the previous Battlefront game, to say there were genuine lightsaber duels would be a stretch. You basically walked up to someone and started swinging you saber wildly until someone fell. There was little strategy or challenge to it. Most importantly, you didn’t feel like a Jedi (or Sith), just an overpowered character.

What would be amazing is if DICE somehow brought mechanics similar to For Honor into Battlefront for the lightsaber duels. They could even have a mode completely dedicated to this kind of combat. Can you imagine how intense that combat could be? Where each move, each hit means a lot? I don’t know how realistic this is, but, hey, we at TheGamer can wish right?

8 Avoid This: Recycled Maps

Via callofduty.wikia.com

Another annoying trend in online shooters lately has been recycling old maps. From Halo to Call of Duty and beyond, a lot of games have been guilty of throwing a new coat of paint on a map and calling it new. While many of the maps are great in the original Battlefront, DICE has the entire Star Wars timeline, from the prequels to The Last Jedi, to work with this time, so there should be no excuse for a recycled map. Based on the trailer, it looks like we will be going to at least a few places from The Force Awakens, which is really exciting and which will likely having Star Wars fans doing backflips. Give us something new to play on. I’m tired of Hoth and Tatooine.

7 Do This: Space Battles

Via starwars.wikia.com

What is Star Wars without space battles? Some of the best moments of the films have been space battles (the original Death Star trench run, the battle that opens Revenge of the Sith, and the ending of Rogue One, just to name a few).

With the original Battlefront, DICE decided not to include space battles, but these should absolutely be included in the sequel. Space battles would not only expand the playfield and the kinds of maps they can create, they also can create different and exciting new game modes. Imagine a mode, similar to the AT-AT mode in the first game, where Rebels have to break through the defenses of a Star Destroyer in X-Wings and Y-Wings, land on the disabled ship, and continue the fight on foot.

6 Avoid This: Strict Adherence To Timeline

Via ea.com

While they are obviously going to follow the timeline during the single player campaign, multiplayer need not follow those same restrictions. Some Star Wars purists might decry the idea of mixing timelines, but I think it could be a good way to keep things fresh. They could mix and match timelines in almost any way. Why can't clone soldiers fight against original trilogy Rebels? Who doesn't want to see Darth Maul face off against Rey or Luke, especially after seeing Maul in the recent season of Star Wars Rebels? Don't worry, we won't give you any spoilers.

There's a lot they can work with here and they should allow players to have as much freedom as they can when it comes to who they want to play in multiplayer.

5 Do This: More Vehicles

Via slashfilm.com

More isn't always better, but in the case of vehicles, more is nearly always better. From the trailer, it already seems as if Battlefront II will be getting Tauntauns, but that should be the first in the reveal of many new vehicles.

While Attack of the Clones was no doubt a terrible movie, at least according to this humble writer (and many Star Wars fans), it did feature a lot of great new vehicles. DICE needs to include all kinds of droid and clone vehicles, in addition to adding vehicles from the latest trilogy. How about those cool vehicles trailing red smoke seen in the trailer for The Last Jedi?

4 Avoid This: Rush The Game To Coincide With The Last Jedi

Via starwars.com

The original Battlefront game was released just in time to coincide with The Force Awakens. While that game wasn't bad by any means, it did seem somewhat rushed. Not enough maps and modes that needed more work plagued the game when it first launched.

DICE is planning on releasing this new Battlefront game over Christmas, timing it again with the release of another main Star Wars film. What they can't do is rush this game out. The first game was met with so much initial positivity that quickly evaporated once people got into the meat of the game. DICE needs to take their time with this one and make sure they release a full $60 game, even if that means delaying the game until after The Last Jedi opens.

3 Do This: Tell A Great Story

Via polygon.com

The more I learn about the story DICE is attempting to tell with Battlefront II, the more I am intrigued. You play as an Imperial special forces soldier sometime after Return of the Jedi. Not much more is known about the story.

This is exciting for several reasons. First, this is a part of the Star Wars story that we really don’t know a whole lot about. What happened after the second Death Star was destroyed? What happened to the remnants of the Empire and how did they form the First Order? How does your soldier fit into the larger picture of it all? All of these are intriguing questions and ones that DICE seems intent on answering. The Battlefield One single player was surprisingly touching. Hopefully, DICE takes notes from that game and makes an equally touching story told in the Star Wars universe.

2 Avoid This: Terrible Spawns

Via polygon.com

Limited spawn points plagued the first Battlefront game. This led to frustrating and persistent spawn camping where players would get trapped in a limited number of spawn locations only to get mowed down the minute they spawned. Nothing ruins the fun of a game then not being able to get out of spawn. Naturally, because of this, a lot of players never came back to the game, for fear of getting slaughtered before they could even start running.

These kinds of problems can sometimes be fixed during the beta, but other times the problems run deeper with how the maps are designed. Hopefully DICE and EA take the time to figure out the best way to avoid this problem.

1 Do This: Deeper Mechanics

Via ign.com

The original Battlefront, while fun, fell a little flat when it came to mechanics. It felt over simplified. Even with different options to customize your character in terms of weapon loadout and accessories, every character felt about the same to play and I was never a fan of the overload mechanic, instead of traditional reloading. I’m sure this was done to appeal to the largest possible audience, but, in doing that, DICE lost a lot of what makes its other games, like Battlefield, so great.

In those games, you can pick up and play no problem. The difference is that the more time you put into the game, the more you understand the mechanics of some of the more difficult weapons and vehicles to use. It not only gives the player more to do in the game, it helps build a deeper game and feels great as a player when you learn how to use a vehicle or weapon properly and use it to its full effect. DICE needs to follow this kind of gameplay for the new Battlefront if they want it to have the success and longevity of their other games.

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