At this point, most people know how Among Us goes. Players are assigned the role of crewmate or imposter and must either save or sabotage the ship in one of three different levels. Thanks to the game's unpredictability, as well as the ability to tweak several settings and change the length and style of the rounds, it's become incredibly popular, especially with streamers. You can even have pets and change your costumes, adding a quirky touch to proceedings. However, snagging a win as the imposter isn't always an easy task.

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Each level has vents that imposters can use to quickly navigate the map but there are also security cameras and numerous rooms, some of which tend to have more footfall than others. This can make it difficult to know where to make your move as an imposter. Here we take a look at the rooms that make it easier to hide or escape from a kill, and those best avoided.

Updated September 6, 2021 by Amanda Hurych: Though the Skeld is the first Among Us map to ever be created, players still enjoy cautiously traversing its halls. Its success as a map is predicated on the highly viable locations imposters can use to commit murders. So even though the Airship is a shiny new map, let's take a look back at the Skeld. Read on if you want to know the best places to eliminate crewmates as an imposter.

11 Electrical

The Skeld's electrical room.

There's a very good reason why electrical gets called the death room. It has only one entrance and exit for players and the wiring tasks have to be performed out of sight of anyone passing by the room. To make it even more perfect for an imposter there is a vent in the top left corner for an easy getaway to medbay or security and you can sabotage the doors to prevent witnesses from entering.

The only thing to be aware of is that medbay has cameras on the doors, as does security, so it's possible to be seen exiting but not entering those rooms if someone is watching. However, medbay is also not especially a high traffic area and does often have people nipping quickly in and out to do the two-part tasks.

10 Reactor

Aong Us Imposter Sabotage Menu on Skeld

If you have sabotaged the reactor in the Skeld, odds are a flock of Crewmates will come running to avert the crisis. This is a chance to get the perfect kill. Once the meltdown has been stopped, usually all the innocent crewmates will leave the area to go back to what they were doing.

On occasion, you will get (hopefully) one person who stays or lags behind the rest. This is your chance to seize your moment, perform a quick kill, and zoom out of there using one of the two vents in the room.

9 Cafeteria

The Skeld's cafeteria

The cafeteria is very rarely a good place for an imposter to kill anyone. Not only is the room a high traffic area but two of the exits are covered by cameras and it contains the emergency meeting button. However, the top of the cafeteria is by far one of the best places to kill a crewmate as it is very rare that someone will venture there.

There is a vent in the cafeteria you can use to escape, but be careful. It lands you in the middle of the O2 and navigation corridor, right in the eye line of the security camera, or in admin which often has several people in it, especially early on. You're probably better off just casually walking away from the scene of the crime.

8 Security

The Skeld's security room.

Security is unsurprisingly where you can monitor the cameras. There are often people coming in and out to check these but sometimes you'll find one person who loves to try and solve the case by camping them. However, there is a solution.

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The door is lockable and the room has a vent. If you can wait until the camper is alone it's an easy task to shut the door, slip in and then hop back into the vent. Then you can either escape into medbay, knowing it's unlikely your exit is being monitored, or slip out of electrical where people can rarely keep track of who is in and out.

7

The Skeld's Navigation room.

If you want to snag a kill in this area, navigation is a far better shout than weapons. The tasks here are easier to fake, the room is not used as a corridor, and there are two vents to escape from, giving you more options.

You can use either weapons or shields to slip out into the more populated areas and find safety in numbers before the body gets discovered.

5 Admin

The Skeld's admin room.

Admin is one of the most dangerous spots to kill a crewmate. While it's sometimes possible to hide a body at the bottom of the room, this requires perfect timing. More often than not trying any shenanigans in admin will get you caught and fast. Admin kills are generally going to make your crewmates suspicious very fast.

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The area has many common tasks and is high traffic. It does contain a vent but this will drop you in the also heavily populated cafeteria, or in direct line of a security camera. Not exactly ideal escape locations.

4 Communications

Among Us Imposter Loading Screen

Communications is a nice, secluded spot, located at the bottom of the Skeld map. It only has one entrance, and there are no vents you can use to quickly escape. Your best bet to secure a kill using communications is to observe someone enter the room, ensure no one sees you follow, and then kill immediately.

Rather than then trying to leave the scene of the crime, you should attempt a self-report, because it is incredibly difficult for others to verify your whereabouts if no one saw you enter the room. Just be sure to have a secure cover story as to how you got there.

3 Upper Engine

The Skeld's upper engine room.

The top of this room is partially isolated with a vent close by. While people will run past, it's relatively easy to avoid them and do a quick kill and vent. You'll end up in reactor and again this room has a few hidden corners and not huge amounts of traffic, meaning an escape is easier.

Reactor also contains a vent to lower engine, offering another escape route away from the cameras in an area that often has people using it as a corridor.

2

1 O2

The Skeld's O2 room.

O2 has its entrance monitored but also has a very sneaky way to potentially win. If you are getting close but struggling to get the final kills O2 can provide a solution. When the right side of the map is quiet, an O2 sabotage can be a winning call.

Hit the sabotage from close by, go to "fix" the issue then kill whoever comes to help. If you time it right, this may be enough to have the ship go down via sabotage timer. Remember, kills aren't the only way to win.

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