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Apex Legends: A Beginner's Guide To Wattson

Season 2 of Apex Legends is here and with it the newest legend: Wattson. Wattson has a assortment of unique and interesting abilities designed specifically to shake up the current meta. Understanding the ins and outs of her complex abilities is essential if you plan on picking up this powerful new legend.

Wattson is available to all Apex Legends players regardless of whether you have the battle pass or not. She costs 750 Apex coins or 12,000 legend tokens. If you have been playing fairly consistently you should have more than enough legend tokens to purchase Wattson. Keep in mind though, only one of each character is allowed on a team, so you may not get to play Wattson every round even if you purchase her. This is good though! Watching other people play your character can and will make you better at the game. Here is everything you need to know before you glide into season 2 of Apex Legends with Wattson.

Abilities

Wattson is the "Static Defender" of Apex and has an assortment of abilities that will allow you to hunker down and defend a position as well as zone enemies away, or bring them towards, wherever it is you want them to go. Like other legends, Wattson has a tactical ability, a passive ability, and an ultimate ability. These abilities are called Perimeter Security, Spark of Genius, and Interception Pylon, respectively.

Perimeter Security

Perimeter Security is an active ability with four charges that allows Wattson to build custom electric fences. To do this, look at a spot on the ground a press Q to place a node. Placing another node will connect them together and create an electric fence that damages and slows enemies, but not teammates. You can connect up to 4 nodes into one long fence or make 2 separate fences.

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When you place a node, a blue circle will appear around it indicating the range for your next node. You can place a node anywhere in that circle and the fence will automatically extend back to the last node.

While looking at you node you have placed, you can press Q to extend the fence. This will show you the blue circle radius and allow you to drop another node that will connect to your chosen point. Alternatively, you can press E to pick up the node. This will remove that section of fence and instantly refund a charge of your Perimeter Security without waiting for the cool down.

Spark Of Genius

Wattson's passive ability has 2 effects: the first is that Ultimate Accelerants fully charge her ultimate ability. This means you don't need to force feed all your accelerants to Lifeline anymore, as Wattson is badly in need of the item as well.

The second effect of Spark of Genius is that while standing near interception pylons, Wattson's ultimate ability, your Perimeter Security nodes will recharge much faster, allowing you to place and rearrange fences quicker.

Interception Pylon

Wattson's ultimate ability places an electrified pylon on the ground that, while active, destroys incoming ordinance and repairs damaged shields. This mean that while standing close to the pylon your team will be safe from Gibraltar and Bangalore's air strikes, as well as all three types of grenade. You will also receive tick healing to your shield for as long as you are near the pylon. Wattson can build a maximum of 3 pylons at the same time.

Playing Wattson Effectively

Wattson is designed to counter fast and aggressive character like Wraith, Bangalore, and Octane by creating obstacles that force your enemies slow down and take less-than-ideal routes. Wattson is best played similar to Caustic; by luring enemies into spaces and scenarios you have already created to be advantageous to your team.

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That isn't to say Wattson can't be reactionary as well: once you start getting the hang of building fences, there is no limit to the kind of creative shenanigans you can get into. Think about where you can put a fence that will force you enemy to go somewhere different than where they intended. Your friendly Wraith can drop a portal and you can build a square fence around the other side of it, disorienting enemies that follow your through and forcing them to turn back. When a Pathfinder creates a zipline in order to push you out of your high ground, drop a fence at the end of his rope to either keep him away or force him to pass through the damaging and slowing barrier. The best thing you can do is to start dropping fences everywhere you go and get creative.

Similarly, you should be consuming accelerants and attempting to use your ult every single time you get in a fire fight. This provides a safe space for your team to fall back to and get some healing, and placing several around you will give your team a significant advantage over the enemy.

Wattson is a character that requires preparation and planning. As the circle closes in you really need to think about where you want to be when the enemy finds you. Think defensively, find those spaces where you can create chokes with your fences, and do your best to support your team with pylons. Experimenting with fences that will keep your enemy guessing, and you'll be an Apex Predator in no time.

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