Apex Legends: Peacekeeper Nerfed, Listen Close And Hear Cries Of Players Around The World

Apex Legends has seen another update go live, with Respawn launching its first meaningful weapon-balancing patch for the battle royale title, and it's not one that players will be immediately happy with, as two of the game's best weapons have been nerfed.

The Wingman and Peacekeeper have both been tweaked on all platforms, and, in a post on Reddit, Respawn community manager Jay Frechette has offered an explanation.

The rate of fire on the Wingman has been reduced, while the Skullpiercer headshot damage multiplier has also been toned down. However, on the bright side, the weapon's base hip fire spread has been increased and the rate at which the spread falls off has been decreased.

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As for the Peacekeeper, the shotgun's bold rechamber rate has been reduced.

The availability of both weapons has also been lessened in all zone tiers but energy weapons and ammunition have become more available throughout.


- Rate of fire reduced from 3.1 -> 2.6 shots per second.

- Skullpiercer Headshot damage multiplier reduced from 2.5 -> 2.25

- Increased base hip fire spread and decreased the rate at which hip fire spread decays (shrinks back down).


- Shotgun Bolt rechamber rate has been reduced for the Peacekeeper only.

- Level 1 mitigation 10% -> 7.5%

- Level 2 mitigation 20% -> 13%

- Level 3 mitigation 25% -> 16%

If anyone was hoping for a Mozambique buff, it isn't happening - because some weapons are simply meant to be weaker than others.

via YouTube

"Our goal is to have a power curve of weapons," Respawn said. "Power curve just means that some weapons will be weaker and more common, while others will be stronger and rarer. Some weapons are intentionally less powerful until fully purp’d with hopups and attachments, while other weapons on the bottom of the power curve are your early game, better-than-melee, but-gotta-upgrade-out-of-ASAP weapons."

Respawn has also addressed the hitbox complaints from players, stating that it will take several factors - including player feedback - into consideration. For now, it's planning to adjust the size of large character hitboxes and, if that doesn't work, it will look into other changes, such as natural damage reduction and individual power kit tweaks.

These changes, however, will be put through some rigorous testing before they go live.

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