As near as we can tell, Apple doesn't have any published schedule for Apple Arcade will get new games -- that's part of what inspired us to publish the brief guide on how to keep track of new releases on the platform.

But it seems like since the beginning of October they've been releasing a group of four or five games at the end of each week, so it looks like there is a schedule, and Apple simply had faith that us game-lovers have basic pattern-recognition skills.

RELATED: Should You Get Apple Arcade?

This week's games range from fairly standard to outright bizarre, and take a road trip into the land of psychedelics on the way.

Hogwash

Bossa Studios made a game where the goal is to hose down and tie up a bunch of dirty pigs before they cover everything in mud. More than that, they made it an asymmetric multiplayer game where three players take the role of the pigs running rampant on the farm.

It's by the same guys who made Surgeon Simulator, Pigeon Simulator and I Am Bread, so I don't know why I'm surprised at this one, but somehow they managed to come up with yet another weird idea that nobody saw coming, if only because they were too busy staring at the last weird idea that they never saw coming.

Lifelike: Chapter One

via:Apple App Store

I've never done any hallucinogenic drugs, but I've seen the word "psychedelic" used often enough where I can at least pretend to know what it means. Lifelike: Chapter One fits the bill well enough that I'd be comfortable enough describing it that way to others who have also never tried acid.

It's a dreamlike game that involves steering a dot of light through a world of shifting shapes and colors. There's goals and ways to progress, but it seems to be more about the trip than the destination.

Tales of Memo

Puzzle Quest proved that you can make an RPG out of a match-3 puzzle game, and after 13 years of knock-offs, someone finally came up with the idea of simulating battles using some other form of puzzle game.

With Tales of Memo, the puzzles in question is a memory games. The more numbers of the same value you match up, the more powerful your next attack will be. Take too long and the enemies will mix everything up and you'll have to memorize everything all over again.

It's simple, sure. But at the same time it's amazing how long it took game developers to realize that there exists more than one type of puzzle in the world.

Yaga - The Roleplaying Folktale

I'm not sure how many people outside of eastern Europe actually know anything about slavic folklore, but that hasn't stopped Breadcumbs Interactive from creating an action RPG based around it. They weren't content to just have an unusual setting, though, so they went about and created a system to generate a random story every playthrough, mixing up the goals, the conflicts, and even what type of person the main character is.

The story may end up feeling like you're playing madlibs with a strange old lady who insists you call her babushka,  but it's a novelty that's worth a look.

Fallen Knight

Someone this week remembered that not every single game one Apple Arcade needs to be an experimental re-imagining of gaming conventions as we know them. Fallen Knight is a fairly traditional action-platformer similar to the old Mega Man Zero games on the Gameboy Advance. Extremely similar, in fact, down to the glowing sword, spiked helmet, and a trailing blue ribbon that's trying to look just enough not like a ponytail to avoid a copyright infringement suit.

That's not a complaint -- Oceanhorn 2 is pretty much just Zelda with the serial numbers filed off and it's still one of the best Apple Arcade games out there. Besides, Zero hasn't had his own game for years, so if anyone besides me actually misses the character, this game will be a welcome throwback to days gone.

NEXT: 10 Facts And Trivia You Never Knew About The First Mega Man