Assassin's Creed: 5 Reasons Odyssey Is Better Than Origins (& 5 Ways Origins Is Superior)

When Ubisoft dropped Assassin’s Creed: Origins back in 2017, it represented a paradigm shift in how they designed their premiere franchise. No longer the usual kind of open world, Origins plunged the series deep into being a full-blown RPG, which worked to great success as the game would have a far greater debut performance than its predecessor. It was popular enough that Ubisoft took things even further into the RPG realm with Odyssey, which scored even greater sales.

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But which game is the best? What if the answer was...neither? For this list, we’ll be looking at both games and deciding all the ways either game managed to one-up the other.

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By and large, Ubisoft’s games are positively gorgeous. For the majority of this generation, they’ve created some of the prettiest cities and environments for players to spend hours of their time in. Odyssey is no exception, as Ubisoft brings Greece to life in stunning detail that deserves as much effusive praise as your Horizons and Uncharteds.

However, there’s just something special about being able to explore Egypt. Having Bayek walking across the golden sands of the Egyptian desert, exploring the game’s giant pyramids - this is an experience only available in Origins, especially with the fidelity of an AAA game.


While it’s frustrating to see assassinations take a back seat in a game where the character is supposed to be an assassin, that doesn’t mean there aren’t other areas Odyssey doesn’t excel at when it comes to combat. The Misthios and their trusty Spear of Leonidas are capable of some incredible things, making combat vastly more enjoyable.

While Bayek’s story is him working towards eventually forming the order that becomes the Assassins and as such has more realistic combat that focuses on the hidden blade, the Misthios gets to teleport around the battlefield and fire off a dozen explosive arrows at once.


After years of poking at Ubisoft about the lack of a female assassin, they finally gave us Evie Frye in Assassin’s Creed: Syndicate. But Evie was merely a co-star, while Kassandra got to have the game to herself. At the beginning of Odyssey, players were given an option to choose between siblings Alexios and Kassandra to lead the game.

While it isn’t quite the same as being the only lead protagonist, Kassandra does lean into Ubisoft’s “play our games your way” philosophy, offering as much freedom to each player as possible. It’s a welcome change that hopefully sticks around in future games.


Ship combat is something players have wanted to come back since they experienced it in Assassin’s Creed: Black Flag. But when it finally did come back, the way it was used left a little something to be desired. Thanks to the game’s level scaling, the Adrestia is never really stronger than any other ship out on the seas.

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That means players have to really know the intricacies of ship combat to survive, especially when more often than not, the enemies are traveling in groups of two or even three, meaning they’ll often have to finish off multiple ships...or die horribly.


For the most part, the boss fights in Assassin’s Creed: Origins are pretty basic, likely because the game is still emphasizing assassinations as a key way to end fights. No point in creating creative villains if someone can just sneak up and stab them.

Whatever the reasoning though, they’ve got nothing on the bosses in Odyssey. The willingness to go more fantastical leads to players getting to fight gigantic boars, stag deer, and bears...and that’s before things go down the path of fantasy. Without spoiling much, if a player ever wanted to feel like they were the lead in Clash of the Titans, Odyssey is an experience they’ll never forget.


One of the greatest joys of RPGs is the sense of progression. Being able to go out into the world, handle various quests before returning to older areas to overpower opponents which were once a handful. It’s why there are so many people who enjoy grinding in RPGs, as people love the power fantasy. Odyssey, unfortunately, removed that aspect, making it impossible to ever be stronger than two levels over your opponent.

Though this was eventually changed as a “difficulty option,” it’s still nowhere near as enjoyable as Origins' different zones that are locked to a specific level range. Hopefully, in future AC games, they’ll decide to stick with Origins’ way of handling things, as this was a frequent complaint of even staunch Odyssey supporters.


The Misthios’ dialogue options were a bit polarizing when this game was first announced. Some saw them as a poor substitute for proper RPG dialogue, while others thought it was straying too far from the original vision of the franchise. Ultimately, Ubisoft managed to walk the tight rope, giving us a character that was defined with a very clear beginning, middle, and end to their story.

Since players were given options on how to react, it allowed them to make the character their own, responding to different situations with compassion, rage, or indifference, depending on how the player themselves would react.


It’s true that Origins has its flaws, but if there is one thing it has over Odyssey, it would be the lack of sharks. While the waters of the Mediterranean Sea have never looked more beautiful than in Odyssey, and the additional sea life like whales are certainly welcome, the sudden addition of predators is significantly less so.

From the moment players take on the quest “Shark the Vagrant,” they’ll have to deal with these dangerous obstacles. Even more annoying is that somehow they’re always congregating around any undersea treasure, meaning players either have to become sharpshooters with the bow or learn to avoid all the sweet sunken treasure...and abandon hope of earning the Platinum.


Assassin’s Creed Origins felt like more of a progression from Syndicate, which already began to embrace the idea of the series becoming an RPG. But a large part of an RPG is the ability to customize the lead character, not just physically but their combat couture as well. In Origins, Bayek was given a number of different looks, but they all did the same thing.

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Odyssey tosses that and has classic RPG equipment - chest, leg, arm, and headpieces - which grant different bonuses. There’s the usual junk loot that’s found everywhere, but the game also allows for quests which help players attain specialized sets, rather than the palette swap costumes for most of Origins.


This is probably the biggest complaint long-time Assassin’s Creed fans have about Odyssey. The game’s focus on RPG elements means a greater focus on not only stats but the type of build a player is using. Consequently, it’s entirely possible to go to areas where enemies are just as strong as the player, attempt to kill them via assassinations and fail entirely, being forced into actual combat.

While certain assassination-focused builds certainly do help, this was never a problem in Origins. If a player could sneak up behind a character, or land a headshot, they were dead.

NEXT: Assassin’s Creed: The 5 Deadliest Assassins In The Franchise (& The 5 Lamest)

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