Add a cast of crazy characters each with their own abilities with the silky smooth controls of a first person shooter and what do you get? No, definitely not Battleborn, but you do get Overwatch. Back in May of 2016, Blizzard gifted us with its glorious hero-based shooter, and almost two years later the player base is still hanging on very strong. With new characters, maps, and holiday-themed content releasing regularly, it's easy to see why Overwatch still has players excited months after the original release.

One of the main components of this overarching success is also the wacky way players can be a little creative inside of the structured matches of Overwatch. Problems (like how to get rid of a corner camping Bastion) are often put in front of us, tantalizing us with ways to get passed them. Clashes of these character powers often make for interesting matches of cause and reaction, which all usually result in some zany events. Water cooler moments often become the norm when talking Overwatch, telling our friends what it took to pull out the last second victory on attack was like while using Mercy, or exclaiming with endless triumph that you’re the best at playing your favorite hero.

These are all things we know about Overwatch to the utmost degree, but what about the things we don't know? I mean, with all of these aforementioned variables, there have to be some things we haven't even heard of that have happened in some corners of Overwatch servers. Well, they have, and here are fifteen of those very odd events that just might shock you.

15 Weak Walls

It’s no secret that hiding is essential to all first-person shooters, this is especially so in Overwatch. Running around as a Roadhog can be a damaging process, and so to heal up your first defense is the safety of the those impenetrable fortresses of solitude: walls. Tucking your plump body around some quality built walls and popping open the vase of yellow liquid for Roadhog is probably the most dangerous thing if you're behind a wall that isn't so nicely built. This is because some of the walls in Overwatch actually serve very poorly at exactly that. Sometimes you can clip through walls, making yourself vulnerable to fire. You can also use this against enemies, too. Not only Roadhog, but many heroes are susceptible to the confusing invisible walls. This makes games of hide and seek all the more fun, as running around a corner just might cause you to respawn by way of a false belief in safety.

14 Arrows Up!

https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwj5idW3l-3XAhWG4iYKHSYSCoEQjB0IBg&url=http%3A%2F%2Fwww.usgamer.net%2Farticles%2F22-05-2017-overwatch-how-to-play-hanzo&psig=AOvVaw301jh2tr9coyA9apvQZ-sD&ust=1512367812454372

Most players will tell you that their favorite thing to do in Overwatch is sit perfectly still at spawn or on an objective. Okay, no one will tell you that, but those few who love camping with a Widowmaker or Soldier 76 will tell you that one of the most annoying things in the world are arrows falling from the sky. That's right, Hanzo can shoot arrows straight up into the sky, which isn't anything special, but the fact that they will actually land inside the map and possibly kill another player is pretty cool. Whether you're trying to get rid of that pesky turret near the objective or just want to annoy the other teams with random arrows, this trick with Hanzo can amount to some serious fun.

13 Not So Fast

Via: The Escapist

Hanzo might be able to send arrows crashing down from the heavens, but it's Genji who can actually send those arrows back. That's right, the next time an annoying Hanzo is spitting arrows out, turn to Genji. The ninja brother has the ability to send projectiles back to their origins. In this case, the arrows actually fly right back on the same path, with the same amount of force at which they came. It's oddly breaking the laws of physics in every way, but this is a video game after all! The trick makes it possible to kill the Hanzo letting these arrows fly, ridding the annoyance from your match. Just be careful, because these arrows can also still hit your allies just as lethally as an enemy.

12 Justice In 360 Degrees

Via: Blizzpro's Overwatch

Reinhardt is one of those heroes everyone needs, but hates playing as. Don't get me wrong, there certainly are some very cool things you can do with Reinhardt (like throwing other players off of the map), but most confrontations involving any other hero except another Reinhardt will probably end in your defeat. This is especially the truth when the big guy's shield goes down. So, what do you do when your team has no Reinhardt and you're forced to play as the shield-wielding maniac? Turn that camera sensitivity up. That's right, turning your sensitivity up and swinging around might sound (and look) a little weird, but the amount of devastation you can do when surrounded by enemies trying to get behind your shield is massive.

11 Shoo, Fly

Reinhardt Hammer
via: YouTube (The Simulation Gamer)

There's another problem with Reinhardt: he's easily damaged by heroes with high mobility. Pharah, Mercy, Widowmaker and a lot more can reach places and do things that are just too quick for Reinhardt. Even with that sensitivity cranked up, some maneuvers are just too good. But one thing these acrobatic heroes lack is weight. This is useful when playing as Reinhardt for several reasons, the most being the simple fact that they will fling farther and faster when Reinhardt hits them in the air. Reinhardt's hammer already has a blow back effect which knocks enemies away. Add to this the fact that these mobile heroes are smaller and weigh less; they're more likely to react to massive hits which blow them in the direction Reinhardt's hammer goes. This is useful information to keep in mind, seeing as a Tracer is way less useful from a ways back.

10 Break The Chain

Via: WallpaperMaiden

Roadhog's chain and shotgun are two of the most infamous weapon combinations in Overwatch. From the beginning days, we all knew the moment would come when Roadhog's ability would be nerfed. It's sad when your favorite hero is made inherently worse by the developers tweaking their damage output, health regen, or in this case the strength of Roadhog's chain. The potbelly beast is now limited to having his chain not go through walls, breaking its ties on an enemy as soon as it touches a wall or obstruction. It certainly doesn't spell the end for the speechless tank, though. This new evolution of the chain actually lets players fling their attached opposers wherever they where heading as you hooked them. This is useful for danger areas like the edge of a map, or the highway on MAP. So the next time you get hooked (or do the hooking yourself), be aware of your surroundings.

9 Pause, Just Kidding!

Via: Ultimate Ready

Hanzo has another cool trick, this one involving the special talents of his sonic arrow. You may think the blue-colored shot is just used to track enemy movements, but it also has an amazing gameplay feature waiting to be utilized by pro players everywhere. It continues to travel even when slightly paused by a shield. What does that mean? It means that if you shoot a tracking arrow onto a shield which is almost depleted, the arrow will still go wherever you shot towards. This trick is especially useful for Zarya, as her shield only has a few seconds before going away, leaving ample time for that arrow to plop right down on her. This is all considering you're good enough with Hanzo to land an arrow so accurately on top of shields. With as many top plays that are out there, I doubt it's impossible.

8  Collision Repair

Via: Metabomb

Ever been in a match and two Reinhardts are just going at it the whole time? Their hammers swinging at each other wildly, their shields rarely being used. There comes a time in a battle like this where each Reinhardt player thinks, now I'm going to charge. Well, usually that never happens at the same time, and it's even more rare for the Reinhardt to ever hit their mark while their target is moving. Then there's that super rare moment, the moment that everyone has heard of, but only few have seen done in action. When both Reinhardts decide to charge at the same time, and run into each other as they're both charging. The result is a hilarious knock out of both players, and the even funnier visual of two Reinhardts laying flat and motionless on the ground.

7 Hey, No Stealing

Via Good Gaming

Soldier 76's heal ability is a pretty useful thing. Shoot, pop back into cover, place healing pack. That's the usual process for any experienced Soldier 76 user, and rightly so. But what if you're opposing one? What if you keep getting blasted by his fire only to have him dip into the corner to heal back up? Yet another situation solved by the gray and green ninja himself, Genji. This is because Genji can steal Soldier 76's health packs, and use it for himself and his entire team. That's right, the health pack synonymous with the old soldier can be used by the game's most sneaky and athletic character. Not only would this move be hard to pull off (because of how close you have to be to Soldier 76 to succeed), but once you have the health, there's a very little chance you're going to have anytime standing in that area to really heal up. Nonetheless, this is an ultra-cool move to try out next time you're the last one on your team and Soldier is the last hero on the enemy team.

6 Self-Healing

Instead of stealing health packs from Hero 76 like our friend Genji, why not just use the several health packs scattered around the map? They're a lot less work, after all, and can catch some pursuing enemies off guard by refilling your health mid fight. But there's a hero in Overwatch with the unique ability to use these health packs in a cool way. We all know about Torbjorn and his many turrets, but what many don't know (including Torbjorn users) is that building his turret on these packs means it will continuously be healed without the help of Torbjorn himself. Though this probably the most greedy thing to do when playing online, it can come in handy when defending the objective is an absolute must.

5 Ana Cannot Headshot, Stop Trying

Via: Overwatch

That's right. Pharah's mother and queen of long distance healing, Ana, can't headshot baddies. The ability to heal friendly allies from basically anywhere on the map by shooting them makes Ana a little powerful. Adding headshots probably would have made her a bit overpowered. Instead, Ana's headshots count as nothing. This all probably comes as news to most, but it's a not-so-well-known Overwatch secret. You can see many trying to headshot with Ana, only to notice their shots "aren't hitting" as in reality they're simply not a part of the game. A large part of this design in Ana's ability was balance, as she was intended to be introduced as a support character when she was revealed as the first addition to the Overwatch cast.

4 Symmetra's Fake Teleporter

Via: Rbrn

Symmetra is a character you have to play extremely smart with. Knowing your corners for quick trap set up, luring enemies to different places, and finally knowing when and how to shoot are all key philosophies any good Symmetra main will have in their minds. Luring enemies is especially helpful, as Symmetra's main strength is getting heroes right where she wants them: in a room filled with her deadly and slowing traps. Beyond the traps, Symmetra's portal also helps friendlies get to one end of a map to another, and usually attracts the other team because quick transporting like that can be a major blow to their movement. A Symmetra can use this to her advantage, though, as her crouch sounds exactly like her teleporter. Set up some traps, wait for the enemy to make a push near a densely packed room, and start crouching away. This might fool some enemies, and the ones who aren't might just go in anyway, so what do you have to lose?

3 Booster Pack

Via Overwatch

Pharah and Soldier don't have a lot of similarities. One is a flying (or high jumping) maniac while the other is a walking Call of Duty trope. But there's something that binds these heroes together: their ability to increase their jump heights. Firing Pharah's concussive blast or Soldier's helix rockets towards the ground sounds like a bad idea, but if done well enough in time with a jump, these abilities can send either hero into the air farther then when they just normally jump. This is really useful for Soldier, as some places are just impossible to reach with him. Not to say Pharah can't also benefit from the boost, it just doesn't do much when you have a whole jet back already attached to you. The high jump can also be used from quick escape methods, seeing as both heroes have pretty low health.

2 A Very Junkrat One Shot

Via Overwatch

Junkrat is one of the outcasts of Overwatch as his abilities aren't really that unique, but they get the job done really well. If an aware player is using Torbjorn, you know it. They know how to judge distances for their grenades perfectly, and fester the enemy like crazy. One thing about Junkrat, however, is that he's not that great for singular confrontations. If he's caught walking too close to any decent hero then he's shark bait, unless he hits them with one of the most powerful combinations in the game. A hit with one of Torbjorn's grenades, and then a quick mine throw, and suddenly you have a huge amount of damage that will one shot, if not concuss the enemy long enough for back up to arrive. This move isn't that challenging, either. Just aim and shoot, then throw the mind and let her rip! This is one Junkrat mains need to add to their portfolio of moves ASAP.

1 Know When To Tuck Your Head And Run

via Playoverwatch

This last entry is fascinating for one reason: it's the most simple, yet one of the less used strategies out there. When playing as Roadhog, it can be very easy to get into sticky situations. His massive health pool and ability to heal himself means you feel virtually unbeatable, but that's very wrong. If you find yourself in a situation where a Soldier 76 or Hanzo almost has you pinned, look at the ground. Heroes like Hanzo can one shot you through your head, but Roadhog actually has the body big enough, and head small enough, to duck down. This allows for semi safe passage through large, wide open maps, and a way to escape certain death if it comes down to it.