In November of 1998, Nintendo would release what would become one of the most well known games in the entirety of video game history. The Legend of Zelda: Ocarina of Time would become one of the must-have games on the Nintendo 64, and in any gamer's library. The game was met with overwhelmingly positive praise by almost all, and spawned so much extra content and pop culture references. Ocarina of Time would be re-released multiple times for the GameCube, Virtual Console, and later remade for the Nintendo 3DS.

The player base is still incredibly large, and Ocarina of Time is the 2nd biggest game chosen for speedrunning, with over one thousand people competing for world records. With a game with so much history, and one that's widely considered one of the best video games of all time, much has been discovered in Ocarina of Time and to this day new glitches, techniques, and even ways to skip whole parts of the game are still being discovered. In this list, we will be covering thirty different things in Ocarina of Time that you can do that you never thought was even possible. We will be looking at ways to skip entire temples, silly glitches that anyone can do, and you will even learn how to fly anywhere in the game. Not only that, you'll learn how to get any item in the game that'll allow for more than you could ever dream of. By the time you finish, you will be on your way to doing much more than you ever thought you could in Ocarina of Time.

30 That's Not How That's Supposed To Be Used!

via: Youtube (HIGH HD 17)

Ganondorf is one of the most popular video game villains in all of gaming, it helps being in one of the biggest franchises of all time. In the boss fight during the climax of the game, Ganondorf will shoot a ball of light, which Link has to deflect back at him to stun him and attack him with his weapon. However, despite the ball's stunning capabilities, it's far from something strong. If you have an empty bottle, you can use that in place of sword to parry the move back at Ganondorf. You do sadly have to switch back to a sword in order to damage him. Despite this, it is a fun little spin on the boss fight, and quite entertaining to see as well.

29 Warping All Over The Place

via Zelda Wikia

Wrong Warping is a popular technique and used in almost all speedruns of Ocarina of Time. It's incredibly useful and it is a rather complex glitch. In Ocarina of Time, each area of the game is put inside of a "loading zone." However, it is possible to teleport into the wrong loading zone and enter into an entirely different area of the game. It's used in many situations, and if you ever want to start speedrunning Ocarina of Time, it is the most important glitch you can learn. This technique also goes hand in hand with other entries in this list. Wrong Warping will overwrite the loading zone you're meant to go to, and alter it to a different loading zone. It is usually done by going out of bounds in some capacity.

28 This Is No Place For Children!

via: ign.com

In Ocarina of Time, normally you fight the final boss after you obtain all the weapons, complete all the dungeons, and beat Ganondorf. You are required to be an adult for a good majority of the game, the final dungeon being no exception. However, thanks to the previously mentioned Wrong Warp, it is possible to defeat Ganon as a child, and skip everything else in the temple. You must do a wrong warp after defeating Gohma by doing a very specific set of inputs before using the teleport that is supposed to take you out of the dungeon and in front of the Great Deku Tree and it will instead teleport you to the scene where the castle is collapsing and Link as a child can do the sequence and kill Ganon.

27 Beat The Game In No Time

via tumblr: Retro Gamer Blog

With Ocarina of Time being such a popular game both in the competitive and casual scenes it's no surprise that all sorts of sequence-breaking glitches have been discovered to beat the game faster. New glitches get discovered and more optimizations are found that bring the time it takes to beat Ocarina of Time down vastly. As a matter of fact, it is possible to complete the game under twenty minutes. The current world record is 17 minutes and 9 seconds by Norwegian speedrunner Torje. The Any% category, meaning beat the game as fast as possible, has a huge player base, so if you want to add a competitive feel to Ocarina there's plenty of competition. As a matter of fact, two of the most important things you need to know to do so are the above entries.

26 A Heart Piece For You! And You! And You!

via Zelda Wikia

In the 3DS version of Ocarina of Time, it is possible to spawn an infinite number of heart pieces. You have to be a child and pay Dampe to dig up the grave, meaning that this only works with a specific heart piece. In the 3DS version you can do this an infinite amount of times. It is also possible to get infinite heart pieces in the original Ocarina of Time, but it will only work in the GameCube version of the game. It requires you to clone the Skull Kid and perform the usual way to get the heart piece. It's incredibly difficult to set up, and involves going out of bounds and keeping track of numbers to not crash the game.

25 Keep Swinging Forever

via: wikihow.com

The Infinite Sword Glitch is one of the most well known and most useful glitches in the entire Legend of Zelda franchise. It does about what it sounds like. The glitch, commonly known as ISG, is a bug that will cause Link to think he is constantly swinging his sword, even though you are not pressing any buttons. In order to do it, you have to be next to something you can interact with using the A button. At the end of the stab, it must be interrupted by using the A button. It is best done with bombs or signs as they are easy to find and obtain. You will know you performed the glitch right if your sword has a white glow around it.

24 Where We're Going, We Don't Need To Walk

via: youtube.com

As a kid, it was everyone's dream to be able to fly, and Link is able to do so. By using the Infinite Sword Glitch from the last entry, you can use a different glitch known as bomb hovering. When ISG is active, Link will be unable to fall off a ledge unless ISG wears off. The only way he can is backflip. It can be done as both an adult and child, but using hover boots makes it far easier to perform as the timing is more generous. To perform a bomb hover, Link must block damage with his shield to stays suspended in a position. Messing up will cause the explosion to damage you and cause you to lose ISG and fall down to the ground.

23 Crouch Me If You Can

via: youtube.com

There is an odd bug in Ocarina of Time that is known as Power Crouch Stabbing. When you attack while crouched, rather than doing its own amount of damage, it will use the damage output of the last attack you did. So, if you do a jump slash (the most powerful attack) with a Big Goron Sword you can pause and switch to the Master Sword and do that amount of damage and still be able to shield. This can be combined with the Infinite Sword Glitch, so you can do that much damage in a matter of seconds. It is important to note that you can not be Z Targeting while doing this otherwise it will not work. Properties will also be carried over from Power Crouch Stabbing, so paired with the Megaton Hammer the Master Sword can destroy boulders.

22 We're Not Sure Why You'd Want To Do This, But Okay...

via Zelda Wikia

Ocarina of Time has its fair share of useful glitches that make beating the game easier and faster, but it is no stranger to more silly glitches. Normally, Link can not use any items in a building and can not take any damage. While this is true no matter what, it is still possible for Link to die inside of any building. In order to do this, all you need is a bomb and have only half of a single heart. You must put the bomb behind you and face the door (make sure the A action is to open and not grab!). You have to enter the door at the exact same time to bomb goes off, and Link will enter with zero hearts. As soon as he does, Link will die.

21 This Is Good If You Hate Trees

The Great Deku Tree As Seen In The Legend Of Zelda: Ocarina Of Time
Via: Youtube

The Great Deku Tree is the first dungeon in the game, and is also the shortest. The entire Kokiri Forest sequence acts as a way to learn about how the game functions. Although if you don't want to go through all of it you don't have to. There are tons of ways to escape Kokiri Forest without having to go through the Great Deku Tree. After getting the Deku Shield and Kokiri Sword, go to the exit of the forest and between the child blocking it and the sign. Turn Link slightly to the left, facing towards the wall and crouch stab and quickly hit A to talk to the guard (you will get ISG to show you performed it correctly). You can move to a spot to where the "speak" option is gone and roll into the tunnel, clipping past him.

20 Flippin' Awesome

via Zelda Dungeon

Megaflipping is a technique that utilizing the bomb's explosive power to launch Link back great distances. It is very useful long distances over long chasms. The only requirements are a bomb and a shield. The easier method uses Nayru's love. First, cast it. Then you you want to move away from a bomb until it dose no say "grab." Next, hold R or Z as you wait for the explosion. Once to explosion hits, backflip and Link will travel much farther than normal and hence, perform the Megaflip. It is possible to do it without Nayru's love, and has the same set up. The difference is that Link has to roll into the explosion and then backflip in order to successfully perform the Megaflip this way.

19 Save A Horse, Superslide Instead

via Zelda Wikia

Traditionally in Ocarina of Time, Epona is the fastest way to move around the overworld. However, you don't obtain the ability to use her until later into the game and even then, she is not the fastest way if you look towards untraditional methods. It requires the use of any grabable objects, and bombs are the best. To set it up, backflip and set a bomb down right away by pressing the bomb equip and shield at the same time. The button should read "attack" not "grab." Hold Z or R, and roll before it explodes (40 frames before to be exact) and then hit A to grab it just before it does. You must continue holding R to keep the Superslide going, which will keep sending Link backwards. Once you let go it will stop.

18 The Gold Skulltulas Never End

via Art Station

It is possible to constantly spawn the same collectible over and over again in Ocarina of Time for a good majority of them. We've already covered heart pieces, but it can also be done with Gold Skulltula Tokens. To do the glitch, you must have the boomerang and Song of Storms. Travel to Hyrule Castle, near where you wake Talon up. Play Song of Storms and enter the grotto in the corner that contains a gold skulltula behind a bombable wall. Get close to the exit portal, and use the boomerang to kill the skulltulla and then throw it to grab the token. As soon as it touches it, backflip into the portal; the text box should pop up but not read anything if you timed it right. Repeat this process each time to keep spawning new gold skulltulas.

17 Out Of Bounds? No Problem!

via zerochan

Ocarina of Time has many ways to get out of bounds, known as clipping. This use all sorts of different techniques depending on where you are doing it. Blocks that you can move are one of the things you can clip through, as well as acute angles. To get through an acute angle, a jumpslash will usually work. If it does not, supersliding will usually do the trick. Clipping through movable blocks follow the same stipulations, and when one technique doesn't work another one will. Hoverboots are useful for clipping, as it gives you more time if it is an area out of bounds that will cause you to fall off into the abyss. It will also cause you to slide farther, making it easier to reach other parts of the area.

via: youtube.com

The Legend of Zelda series is well known for not having any way to jump (traditionally anyways) and instead the usual jump button is replaced with a roll. However, there are a few ways that you can store a jump that will let you jump anywhere. The first way is to hold Z and drop down a bomb and step back, still within grab range. Next, take out your sword or deku stick and hold R and press A. Once the bomb explodes, it will save. Just do a side hop and you will get perform the jump. This can also be done by rolling into a bomb and rapidly tapping A until the roll stops (while holding R) and waiting for the explosion. Note that this can happen if you mess up a Megaflip or Superslide.

via Pinterest

In Ocarina of Time there are 5 dungeons you must complete as adult Link, however three of them are possible to skip entirely. Those are the forest, fire, and the infamous water temple. The only requirement is having magic beans. Plant the magic beans in the Graveyard as a child and return as an adult. Go to the platform with a crate and heart piece. Stand on top of the crate with Link's back to the graveyard. You must use a Megaflip to get to the ledge in front of you. There is a seam you must go along and activate the Infinite Sword Glitch to not fall off. Run towards the entrance to the torch and sidehop into it. You will land inside and the door will not be there, allowing you to access. Beating this temple will make the game believe you beat the previous ones too.

14 ...Honestly, If You're Going To Do This, Why Are You Playing?

via youtube: Tetsugaku

It is possible to skip half of the temples you are meant to complete as adult Link. These are the Forest, Fire, and Water Temples. To do so, you must complete both the Shadow and Spirit Temples. We've covered how to beat the Shadow Temple early, and for the Spirit Temple you just need access to Gerudo Valley. To perform, you must plant a bomb near the fence that is blocked by a Gerudo. Position yourself on the wooden beam right next to it. Have enough distance so you can do a running roll. You will be hit by the bomb and then jump slash with your sword. If you did it correctly, you will land on the fence. Avoid guards and use a backwards run to cross quicksand. Enter and exit the Spirit Temple and you will learn the song to come back as an Adult and complete.

13 Who Needs A Sword, Anyway?

Via: Zelda Dungeon

It is normally impossible to manually unequip a sword or shield in Ocarina of Time. A shield can be destroyed through either burning (Deku Shield) or if eaten by Like Like (Hyrule Shield). However, this can not be done by unequipping them. It is possible, however, for Link to lose his sword, something that shouldn't happen. To do so, you must be at the final battle with Ganon. At some point Ganon will knock the Master Sword out of Link's hands. Simply save the game and restart, and when you enter back into it you will not have any sword equipped. To get the Master Sword back, it is as easy as equipping it again. This will open the door to more fun, silly glitches you can do in the game.

12 You Can Even Use Items On Epona

via bhmpics

Performing the Swordless Link glitch will allow a lot more silliness that would not be possible otherwise. This particular glitch can be considered useful, but since the ability to use Swordless Link comes so late it is more for show. To perform, you simply need to perform the Swordless Link glitch and then get on Epona. For whatever reason, the fact that Link will not have a sword will allow you to use any C Items on Epona when normally it's not possible. A fun thing you can do is use the Ocarina, and doing so will drop you into the ground where the horse currently is. If you stop playing, it will act as if you are remotely controlling Epona rather than riding her.

11 Live Out Your Walking Dead/Zelda Crossover Fantasy

via Deviantart: Crazy-Tim

Redeads aren't the only zombies in Ocarina of Time, because it is possible to make Link one. To do so, you must perform the Swordless Link and C Items on Epona glitches. You will also need the Zora Tunic, Iron Boots, and Hookshot. Go to Lake Hylila and get on Epona. Use the Ocarina to fall off of her and equip the Zora Tunic and Iron Boots. Once at the bottom, hit A and get on Epona. Go to where the Scarecrow is and hookshot the fence behind it. Take off the Zora Tunic and the timer for drowning will go down, as the game believes you are still underwater. You will go into a death scene. Dismount Epona and you will be able to walk around as a zombie.