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Astarion is a pretty popular character in Baldur's Gate 3, and it's quite easy to see why - he's a dashing, noble high elf with rogueish, almost supernatural charms. You'll encounter him very early on in the story, and he will readily join you on your quest.

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Building a character in Baldur's Gate 3 is a pretty streamlined process, but every now and then, you'll be prompted to make important decisions, such as which subclass to choose or what spells to learn. Astarion is no exception.

Updated January 3, 2024: We've updated this guide with fresh links and some updated tips to help you make Astarion the best rogue he can be.

Astarion Overview

D&D art showing a vampire biting a human male.
Astarion's Thirst by Winona Nelson

Astarion is a high elf rogue with a noble background. There's also something a little bit... off about him - though we're sure you'll find that out for yourself soon enough if you haven't already.

Strength

Dexterity

Constitution

Intelligence

Wisdom

Charisma

8

17

14

13

13

10

As his high elf spell, Astarion chose Minor Illusion, which can prove useful for distracting foes.

His stat spread isn't too bad. 17 Dexterity gives him great combat prowess with finesse weapons, and 14 Constitution is nothing to sniff at. He's a good rogue who should be able to handle the majority of your sneaky needs.

Currently, there are two general philosophies for building Astarion, melee or ranged.

Best Melee Astarion Build

Baldur's Gate 3 Astarion

This build leans heavily on the thief subclass. Thieves are classic rogues. They get some great bonuses to their rogue-archetype skills and turn them into Sneak Attack machines, pumping out ludicrous damage.

This build also takes a break from Rogue and puts five levels into the fighter class. Every single level in this class provides Astarion with an incredibly useful ability, whether it's an improvement to his action economy or improved survivability.

Level

Build

Rogue 2

You'll automatically get access to Cunning Actions. These allow you to use the Hide, Disengage, and Dash actions as a Bonus Action.

Rogue 3

Take the thief subclass. This comes with Fast Hands and Second-Story Work.

  • Fast Hands gives you an extra Bonus Action per round. As a dual wielder, this is a fantastic boon.
  • Second-Story Work reduces fall damage.

Rogue 3 / Fighter 1

Here's where we take our first level of fighter. Along with this, make sure you pick Two-Weapon Fighting as your Fighting Style - it's an easy choice to gloss over!

Rogue 3 / Fighter 2

With this second level of fighter, we get Action Surge, allowing Astarion to replenish his action once per rest. This improves his action economy incredibly.

Rogue 3 / Fighter 3

This level of fighter gives Astarion his second subclass. We go with Champion for its Improved Critical Hit. With as many attacks Astarion should be making per turn, turning more of them into critical hits can only be a good thing.

Rogue 3 / Fighter 4

On our penultimate level of fighter, take the Dual Wielder feat. Not only does this improve Astarion's weapon options, but he gets a +1 to Armor Class when dual-wielding.

Rogue 3 / Fighter 5

This is our final level of fighter and provides Astarion with an Extra Attack, which is a vicious addition to our already brilliant arsenal of attacks.

Rogue 4 / Fighter 5

We're back to rogue levels now. Take the Ability Improvement feat and increase Astarion's Dexterity and Wisdom by one point each. The extra point in Wisdom is really only for Perception checks.

Rogue 5 / Fighter 5

Astarion gets Uncanny Dodge at this level, which lets you take half-damage upon being hit.

Rogue 6 / Fighter 5

At this level, you get to improve two of Astarion's skills. We recommend Perception and Deception.

Rogue 7 / Fighter 5

Astarion gets Evasion with his final level, which improves his ability to survive against deadly spells.

With two weapons in your hands, you should be pumping out a ton of attacks per turn, especially with Fast Hands by your side. You should be wielding two Finesse weapons, such as daggers, rapiers, or shortswords.

By the time you gain all your fighter features, you'll have two normal attacks per turn and two bonus attacks per turn, all with an improved critical range. With Action Surge in the mix, Astarion can potentially attack six times in one turn.

You may wish to forego the final level of rogue for a sixth level in fighter. This will mean no Evasion, but you will be able to get another feat, which should definitely be used to improve Astarion's Dexterity up to 20.

If you opt for this alternative, take the sixth level of Fighter directly after the fifth to get the most use out of that extra Dexterity.

Best Equipment For A Melee Astarion Build

First and foremost, it is important that Astarion is wielding two Finesse weapons. These will allow him to use his Dexterity as his attack modifier, boosting his accuracy and damage. With the extra bonus actions he has, making sure his off-hand is filled with a good weapon is crucial to his damage output.

Prior to taking the Dual Wielder feat, you must make sure that your weapons both have the Light trait. Once you have the trait, however, you can start mixing non-Light Finesse weapons into your build, like Rapiers.

Give Astarion Light Armour, and give him the magic items that heavily improve his mobility or stealth.

A particularly fantastic piece that is only available to The Dark Urge campaigns is The Deathstalker Mantle. This will automatically grant the wearer Invisible after killing an enemy, and with Astarion's skillset, this is the perfect setup for Sneak Attacks.

The Haste Helm and Disintegrating Night Walkers are also tailor-made for a stealthy, mobile build like this one.

Best Ranged Astarion Build

Astarion stalking goblins with a bow in Baldur's Gate 3

Thanks to the nature of BG3's combat system, characters can execute melee and ranged attacks on the fly, making 'ranged builds' sort of difficult to build around. That said, there are ways to build around a ranged strategy using a few range-specific features and some creative thinking.

This build focuses on raw damage output and, like the previous build, looks to increase Astarion's action economy simultaneously. It relies heavily on multiclassing, including some weird thematic choices, but the result is a versatile ranger who can pick and choose when to focus his bursts of damage while always staying useful.

Level

Build

Rogue 2

You'll automatically get access to Cunning Actions. These allow you to use the Hide, Disengage, and Dash actions as Bonus Actions.

Rogue 3

Take the assassin subclass here. This will give you three new features:

  • Assassinate: Initiative gives you Advantage against enemies who haven't moved yet on the first turn of combat.
  • Assassinate: Ambush guarantees critical hits against surprised enemies.
  • Assassin's Alacrity instantly replenishes actions and bonus actions at the start of combat, making Astarion the perfect ambusher.

Rogue 3 / Ranger 1

Take your first level of ranger here.

  • Make Bounty Hunter your Favoured Enemy for the Ensnaring Strike buff.
  • Pick Urban Tracker as your Natural Explorer choice for the Sleight of Hand proficiency.

Rogue 3 / Ranger 2

With your second level of ranger, take Archery as your Fighting Style.


As for spells, Hunter's Mark and Ensnaring Strike are the best options.

Rogue 3 / Ranger 3

Take the gloom stalker subclass here with your third Ranger level. This gives Astarion more stealthy options that synergize well with his Assassin boons. Of note is a boost to his Initiative bonus and a personal Invisibility skill.


Enhanced Leap is a good spell to take at this point, increasing Astarion's mobility.

Rogue 3 / Ranger 4

At your fourth ranger level, you'll be given a feat. Use it to improve Astarion's Dexterity by two.

Rogue 3 / Ranger 5

At the fifth level of ranger, Astarion gains an Extra Attack, increasing his damage output tremendously, especially after the first round of combat.


He also gains Misty Step automatically and the choice of another spell. At this point, we recommend Pass Without Trace.

Rogue 3 / Ranger 6

This level of Ranger gives us an additional Favored Enemy and one more Natural Explorer choice.

  • For Favored Enemy, go with Keeper of the Veil.
  • For Natural Explorer, pick any one of the Wasteland Wanderers.

Rogue 3 / Ranger 6 / Cleric 1

This is where things get a little bit odd. We specifically take one level in the war domain cleric to obtain the war priest subclass feature, which will allow Astarion to make an extra attack by spending a charge.


You'll also get some spells to work with. While they're not central to this build at all, the Healing Word and Create or Destroy Water spells can be situationally useful and won't be held back by Astarion's low Wisdom.

Rogue 3 / Ranger 6 / Cleric 1 / Fighter 1

Things get even more complicated! We take a first level in fighter here, building up to Action Surge at its second rank. Pick Defence as your Fighting Style for that tasty extra point of AC.

Rogue 3 / Ranger 6 / Cleric 1/ Fighter 2

And here, at max level, we get Action Surge. Happy slaughter.

What this build does is take features from two classes that are perceived as 'front-loaded' (in other words, they get their best features early on) and improve upon them with some creative choices in Cleric. With two spare levels, Fighter is the obvious choice to finish, as both levels provide a great deal of versatility.

The idea here is to make Astarion a demon of damage within the first round of fighting, even moreso if he starts the fight with a well-placed shot, surprising them. He can make quite a few attacks in the first round of a fight with Action Surge and the Cleric pool, and thanks to Assassin, they'll all be critical hits.

From the second round onwards, Astarion can still thrive at being an annoying yet high-damage opponent for your enemies, using Stealth, picking off the weak, and closing into melee range when he has to. He'll be on the frail side, but will also have sources of self-healing that use different resource pools and can stay away from the fray with his long-range options.

Best Equipment For A Ranged Astarion Build

Astarion wielding a hand crossbow in each hand

Well, obviously, a ranged Astarion requires a ranged weapon. Give him your best Longbow or Heavy Crossbow, magic or otherwise, for the firing range and the better damage die.

It'll also be useful to give Astarion a good melee weapon as a backup. Stick with Finesse weapons to ensure you can deal on-par damage, such as Rapiers.

There aren't as many magic Longbows in the game as with alternative weapon types, but Spellthief makes for a decent early-game weapon once you start acquiring ranger spell slots, and the Joltshooter synergizes well with Astarion's high-attack count strategy.

As for armor choices, you can pretty much go with the same ones you'd for any stealthy character. Mobility and stealth enchantments are the way to go - you want Astarion to be able to move far away from threatening enemy martials and find the best vantage points on the battlefield.

For More Flavours Of Rogue
Baldur's Gate 3: Best Multiclass Options For Rogues
Looking to add something extra to your Rogue? Here's what you need to know.