Nobody Saves The World lets players swap between a variety of forms for dungeon-crawling action. Although each form has its own signature attacks and special moves, they also have their own passive abilities that provide unique background effects as you play.

Related: 10 Best Forms In Nobody Saves The World

Unlike signature attacks, which are specific to each form, passive abilities can also be swapped out between forms, allowing you to completely change up your forms to match your playstyle. Want to make it so that all of your attacks will poison enemies? Go ahead. How about applying knockback and stun with each hit? That's an option too.

There are lots of passive abilities in Nobody Saves The World, both earned from using forms and from visiting a vendor, but there are some that are simply better than the rest. Keep in mind that you can have four passive abilities at once, with one locked to your character as their own signature ability.

Best Passive Abilities In Nobody Saves The World

Quick Charge

QuickChargeNobody

Let's start with something simple. The Turtle's signature passive ability reduces the charge time for all abilities, meaning that special moves can be performed quicker without waiting for a cooldown.

This one really is as simple as it sounds, but it's so effective when paired up with some of the more powerful active abilities in the game. The Monk's Holy Light healing ability (one of the game's best) is incredibly useful, but has a much longer cooldown because of it. Applying Quick Charge, especially once it's been upgraded a bit, makes it a much more viable healing strategy.

Dragon's Dread

DragonsDread

The Dragon is one of the coolest forms in Nobody Saves The World, even if it does take some extra legwork to unlock. Thankfully, its passive ability, Dragon's Dread, is one of the game's strongest.

Equipping Dragon's Dread gives a 13 percent critical hit chance against enemies with negative status effects applied, which can be further upgraded too. This works incredibly well for most of the forms in Nobody Saves The World, as almost all of them have attacks to apply negative status effects. Combine this with the poison-tipped passive and you'll be dealing tons of damage.

Steel Plated

SteelPlated

Although the Robot is one of Nobody Saves The World's weaker forms, it does have a pretty strong passive ability. Steel Plated reduces damage taken by 0.75 percent of your overall maximum health, as well as dealing an upgradeable amount of sharp damage when hit.

Steel Plated is specifically helpful for characters like Dragon, Robot, and Bodybuilder that already have high amounts of health. Although that might seem like small pool of characters for that to be useful for, it turns them into absolute tanks that are also able to break sharp wards jut by being hit.

Mermaid's Resolve

MermaidsResolve

Mermaid is one of the stronger forms in Nobody Saves The World, especially when compared to some of the other water-faring forms. Along with that sea superiority comes the Mermaid's Resolve passive ability.

This ability is a fairly simple one - you'll restore mana for a certain percentage of how much damage you take. The benefits of this probably don't need to be elaborated on too much, but it means that even in harder dungeons and against stronger enemies, you'll be able to use your special abilities.

Related: Nobody Saves The World: How To Unlock Every Form

Strongman

Strongman

Speaking of some of the best forms, here we have the Bodybuilder's passive ability, the aptly named Strongman. This ability makes it so that signature attacks that knock enemies away will gain an impact effect, basically meaning that they take extra blunt damage if they hit into anything.

This may sound situational, but almost every single form with a melee attack can cause knockback, and the cramped dungeons make it so that enemies hitting into things is inevitable. The impact damage can stack beyond 300 percent, so it's a hefty damage increase.

Blood Pact

BloodPact

There are several forms in Nobody Saves The World that are able to summon familiars, which act as little helpers that will cause damage to other enemies. Necromancer, a late-game form, has a passive ability called Blood Pact that lets you heal familars based on all damage you do.

This turns familars into a somewhat helpful distraction that will usually last one combat encounter, into something you can keep up for a whole dungeon. It's an essential skill for the Magician, Zombie, and Necromancer, and massively boosts their form potential.

Explosive Familiars

ExplosiveFamiliars

Speaking of familiars, here's an even more useful passive ability that can be purchased from vendors after you beat two of the main dungeons. Explosive Familiars does exactly what it says on the tin and makes your familiars explode when they reach 10 percent health.

This is perfect for someone like the Magician, who can summon a ton of familiars at once, essentially turning them into moving bombs. The explosion size and light damage also increases when levelled up, making it even stronger.

Poison Tipped

PoisonTipped

Poison Tipped is one of the earliest passive abilities you'll come across in Nobody and belongs to the Ranger. Despite being introduced so early on in the game, it never loses its helpfulness and is an essential choice for pretty much every form.

This move makes it so that literally every attack you use will build up poison damage. Not only is this helpful for regular attacks, but it combines perfectly with some special moves like Monk's Holy Light to deal some massive damage. You're almost too powerful.

Zomnomnom

Zomnomnom

Similarly to Mermaid's Resolve, Zomnomnom might seem like an overly simplistic passive ability, but that's exactly why it's so helpful. Instead of mana being restored when you take damage, Zomnomnom makes it so that you restore health with every hit.

Health isn't that easy to come by in Nobody Saves The World, so making it so that every single hit you do restores some health is a big help that'll keep you alive in harder dungeons. It's an essential skill for every single form, and the only thing that will keep the Zombie form alive.

Smite

Smite

Monk, the best form in Nobody Saves The World, having the best passive ability in the whole game? Shocking, but it's true.

No, literally shocking in this case. Smite has a chance of hitting enemies with a lightning strike whenever they hit you. These lightning bolts build up stun and deal a good amount of damage and can be upgraded to 20 percent chance every single time you're hit. This stacks fast and means you're constantly firing off lightning just for being hit.

Next: Nobody Saves The World Review - Dungeon-Crawling Magic