Bravely Default 2 follows the same path as its predecessors in that it offers players a myriad of jobs to choose between so that they can build their own custom parties. As you play through the game, you will collect Asterisks that allow you to take on a new job role.

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As well as main jobs, there are also sub-jobs that you can equip to utilize the best of two jobs at the same time. For everything you need to know about jobs, sub-jobs, and which roles are available in the game, we've got everything covered right here.

What Are Jobs and Sub-Jobs?

Bravely Default Freelancer job page

Jobs dictate a character's stats, abilities, and passive abilities. You can change your characters' jobs from the main menu at any time other than while in battle. You can unlock new jobs by collecting Asterisks, most of which will be unlocked via the storyline, but a couple of jobs are entirely optional, and obtaining them requires you to complete certain side quests.

Main jobs that are assigned to characters will continue to level and see an increase in stats and skills until the maximum level is reached (level 12). This level cap can be raised once you reach end game by defeating some bosses. Sub-jobs do not level at all while being used but allow access to the active abilities of its role. To ensure your character is the most efficient it can be, players should level up the job they intend to use a sub-job by temporarily having it set as their main job. That way, you can benefit fully from all of the abilities and passive abilities of both main and sub-job.

Parties should be built to encompass a variety of jobs and fulfill different roles, such as a healer, a tank, and some damage dealers. Or alternatively, you can swap out some damage dealers with some support roles that can buff the party, or debuff the enemy.

Once players have learned a passive ability on a job, they can equip it as one of their passive abilities regardless of whether they have that job equipped as a main, a sub-job, or not at all. This means you can mix and match to get the best passive abilities for each character.

Available Jobs

Freelancer

Bravely Default 2 Freelancer job

Obtained: Default Starting Job.

Abilities Acquired:

  • Examine: Reveal an enemy's HP, weaknesses, and family.
  • Treat: Restore 20% of a target's HP and 10% of their MP.
  • (Passive Ability) Divining Rod: Displays the number of unopened treasure chests nearby.
  • Forage: Search for items. The items found will depend on the user's job level.
  • (Passive Ability) Dungeon Master: Nullifies all terrain-inflicted damage.
  • Lucky Charm: Increase a target's luck for five turns.
  • (Passive Ability) Self-Healing: Cures poison, blindness, and silence when the battle ends.
  • Purge: Remove berserk, confusion, dread, charm, and doom from a target.
  • (Passive Ability) JP Up: JP earned is increased by a multiple of 1.2.
  • Square One: Remove various status effects from a target.
  • Body Slam: Deal physical damage to a target based on the user's encumbrance and delay the target's turn.
  • (Passive Ability) JP Up and Up: JP earned is increased by a multiple of 1.5 (increase to 1.7 when combined with JP UP).

Black Mage

Bravely Default 2 Black Mage job

Obtained: Via Storyline in Chapter One.

Abilities Acquired:

  • Fire: Perform a fire magic attack on a target/all targets.
  • Blizzard: Perform a water magic attack on a target/all targets.
  • Thunder: Perform a lightning magic attack on a target/all targets.
  • Poison: Attempt to poison a target.
  • (Passive Ability) Lunar-Powered: During the night, offensive magic, evasion, and luck are increased, and 4% of MP is restored each turn.
  • Fira: Perform a powerful fire magic attack on a target/all targets.
  • Blizzara: Perform a powerful water magic attack on a target/all targets.
  • Thundara: Perform a powerful lightning magic attack on a target/all targets.
  • (Passive Ability) Aspir Attack: Restores an amount of MP based on damage inflicted with the 'Attack' command.
  • Firaga: Perform an extremely powerful fire magic attack on a target/all targets.
  • Blizzaga: Perform an extremely powerful water magic attack on a target/all targets.
  • Thundaga: Perform an extremely powerful lightning magic attack on a target/all targets.

White Mage

Bravely Default 2 White Mage job

Obtained: Via Storyline in Chapter One.

Abilities Acquired:

  • Cure: Restore a little of a target's/multiple targets' HP.
  • Protect: Increase a target's physical defense by 15% for three turns. Stats cannot be increased beyond 200% of their base value.
  • Shell: Increase a target's magical defense by 15% for three turns. Stats cannot be increased beyond 200% of their base value.
  • Raise: Revive a knocked-out target and restore a few HP.
  • (Passive Ability) Solar-Powered: During the daytime, restorative power, aim, and luck are all increased, and 4% of MP is restored each turn.
  • Cura: Restore some of a target's/multiple targets' HP.
  • Benediction: Increase the user's restorative power by 30% for three turns. Stats cannot be increased beyond 200% of their base value.
  • Basuna: Cure a target of poison, blindness, silence, sleep, paralysis, contagion, freezing, and daubing.
  • (Passive Ability) Drain Attack: Restores an amount of HP based on damage inflicted with the 'Attack' command.
  • Arise: Revive a knocked-out target with full HP.
  • (Passive Ability) Better than Ever: When the user is healed beyond their maximum HP, their maximum HP is temporarily increased by the remainder.
  • Curaga: Restore a lot of a target's/multiple targets' HP.

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Vanguard

Bravely Default 2 Vanguard job

Obtained: Via Storyline in Chapter One.

Abilities Acquired:

  • Cross Cut: Perform two physical attacks on a target in quick succession.
  • Shield Bash: Use an equipped shield to perform an earth-imbued physical attack on a target and slightly delay their next turn.
  • Defang: Perform a physical attack on a target and decrease their physical attack by 7% for five turns. Stats cannot be reduced below 65% of their base value.
  • Skull Bash: Perform a weak physical attack on a target and decrease their magical attack by 7% for five turns. Stats cannot be reduced below 65% of their base value.
  • (Passive Ability) Pain into Gain: Taking damage in battle while not Defaulting has a roughly 30% chance of increasing physical attack power by 1-3%.
  • Aggravate: Increase the user's likelihood of being targeted by 25% for three turns. Stats cannot be increased beyond 200% of their base value.
  • Sword of Stone: Perform a powerful earth-imbued physical attack on a target.
  • Shield Stun: Use an equipped shield to perform a quick physical attack on a target and significantly delay their next turn.
  • (Passive Ability) Defensive Offence: Performing an attack with a weapon equipped will cause all damage to the user to be reduced to 70% until their next turn.
  • Enrage: Guarantee that an enemy's next two actions will be aimed at the user.
  • The Gift of Courage: Give one of the user's own BP to a target.
  • Neo Cross Slash: Perform two powerful physical attacks on a target in quick succession.

Monk

Bravely Default 2 Monk job

Obtained: Via Storyline in Chapter One.

Abilities Acquired:

  • Strong Strike: Perform a physical attack on a target that deals heavy damage but has a slightly reduced chance of landing.
  • Inner Alchemy: Restore 20% of the user's HP and cure poison, blindness, and slow.
  • (Passive Ability) Bare-Knuckle Brawler: Boosts user and equipment's physical attack by 80% and aim by 30% when both hands are empty.
  • Firebird: Perform a fire-imbued physical attack on a target. Target's resistance to fire is reduced for two turns.
  • Qigong Wave: Perform a physical attack that can penetrate a target's Default defense.
  • Mindfulness: Restore 15% of the user's MP and cure silence, dread, and contagion.
  • Flying Heel Drop: Perform a powerful physical attack on a target.
  • Invigorate: Boost the user's physical attack by 15% for three turns. Stats cannot be increased beyond 200% of their base value.
  • Tortoise Kick: Perform a physical attack on a target and delay their next turn.
  • Flames of War: Perform an extremely powerful fire-imbued physical attack on a target.
  • Pressure Point: Perform a powerful physical attack on a target that ignores physical defense and Default status.
  • Focal Blast: Perform an incredibly powerful physical attack on a target that will also reduce a random stat by 20% for four turns. Stats cannot be reduced below 65% of their base value.

Bard

Bravely Default 2 Bard job

Obtained: Via Storyline in Chapter One.

Abilities Acquired:

  • Don't Let 'Em Get to You: Reduce physical damage to multiple targets by 15% for three turns. Stats cannot be reduced below 65% of their base value.
  • Don't Let 'Em Trick You: Reduce magical damage to multiple targets by 15% for three turns. Stats cannot be reduced below 65% of their base value.
  • Step into the Spotlight: Increase the likelihood of a target being the subject of enemy attacks by 20% for three turns. Stats cannot be increased beyond 200% of their base value.
  • Close Those Tired Eyes: Attempt to put a target to sleep.
  • (Passive Ability) Born Entertainer: The effects of Singing and Artistry abilities are increased by a percentage based on the user's level divided by 15.
  • (Won't) Be Missing You: Increase multiple targets' aim by 5% for three turns. Stats cannot be increased beyond 200% of their base value.
  • Right Through Your Fingers: Increase multiple targets' evasion by 5% for three turns. Stats cannot be increased beyond 200% of their base value.
  • Hurts so Bad: Increase physical damage inflicted by multiple targets by 15% for two turns. Stats cannot be increased beyond 200% of their base value.
  • Work Your Magic: Increase magical damage inflicted by multiple targets by 15% for two turns. Stats cannot be increased beyond 200% of their base value.
  • All Killer No Filler: Increase multiple targets' critical chance by 15% for two turns. Stats cannot be increased beyond 200% of their base value.
  • Screamin' It Out: Perform an extremely powerful non-elemental magic attack on multiple targets.
  • Shut Up and Dance: Cause a target to act immediately after the user.

Beastmaster

Bravely Default 2 Beastmaster job

Obtained: Via Storyline in Chapter One.

Abilities Acquired:

  • Capture: Capture a weakened monster. Chance of success is based on the target's remaining HP — the lower the better. It will not work on humans or more powerful enemies.
  • Off the Leash: Let a captured monster loose on a target.
  • Staggering Swipe: Perform a physical attack on a target and significantly delay their next action.
  • Muzzle: Attempt to silence multiple targets.
  • Mow Down: Perform a physical attack on all targets.
  • Mercy Strike: Perform a physical attack on a target. This attack cannot reduce HP below one.
  • (Passive Ability) Raw Power: Every use of the Brave command increases physical attack by 10% until the end of the turn.
  • (Passive Ability) Spearhead: The user will act first in battle when a spear is equipped unless the enemy has the advantage.
  • Mercy Smash: Perform a physical attack on a target. This attack cannot reduce HP below one.
  • (Passive Ability) MP Saver: Reduces MP consumption by 20%.
  • (Passive Ability) Beast Whisperer: Roughly 30% chance of capturing defeated monsters.
  • Off the Chain: Send a captured monster to brutally savage a target.

Thief

Bravely Default 2 Thief job

Obtained: Via Storyline in Chapter One.

Abilities Acquired:

  • Steal: Attempt to steal an item from the enemy.
  • Steal Breath: Perform a quick physical attack on a target that also heals the user.
  • Flee: Escape from battle without fail. This won't work in certain encounters.
  • Steal Spirit: Reduce a target's MP and restores MP to the user.
  • Sky Slicer: Perform a wind-imbued physical attack on a target.
  • Steal Courage: Attempt to steal one BP from a target. This ability has a roughly 50% chance of success. BP cannot be stolen from targets who have 0 or fewer BP.
  • (Passive Ability) Attack Item Amp: Damage inflicted by items is increased by 50%.
  • (Passive Ability) Mug: The user occasionally steals items when performing regular attacks.
  • Godspeed Strike: Perform a physical attack on a target with an attack power bonus based on the user's speed. Further damage will also be inflicted after a little time has passed.
  • (Passive Ability) Magpie: Roughly 25% chance of acquiring rare items when stealing.
  • You Snooze, You Lose: Perform a physical attack that's extremely effective on sleeping targets.
  • (Passive Ability) Rob Blind: When stealing, two items can be acquired at once.

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Gambler (Optional)

Bravely Default 2 Gambler job

Obtained: Via "Taking a Gamble" side quest in Chapter One.

Abilities Acquired:

  • Odds or Evens: Spin the wheel and perform a physical attack on a target that can deal double damage depending on whether the result is odd or even.
  • Life or Death: Spin the wheel to revive unconscious allies and restore their HP. The amount of HP restored depends on the result of the wheel, but stopping on a skull will KO the user.
  • Flash the Cash: Spend 50pg multiplied by the user's level to deal 1.3x that amount of damage to a target.
  • (Passive Ability) More Money: Pg earned after battle increases by 10% for every party member with this ability.
  • Spin the Wheel: Spin the wheel and receive 77 times the result in pg.
  • Elemental Wheel: Spin a double wheel featuring both numbers and elements, and perform elemental attacks on random targets based on the results.
  • Triples: Spin the wheel and perform a physical attack on a target. Landing on a number in the range selected will result in triple damage.
  • (Passive Ability) Night Shift: Non-roulette abilities with a chance of triggering extra effects are more likely to do so at night.
  • Bold Gambit: Spin a wheel featuring the numbers one to ten. Landing on ten will result in all allies or enemies earning three BP.
  • (Passive Ability) Rare Talent: The likelihood of enemies dropping rare items increases by 10% for every party member with this ability.
  • High Roller: Spend 10,000pg to perform an extremely powerful physical attack on a target.
  • Dealer's Choice: Trigger random effects that can affect enemies, allies, or both.

Berserker

Bravely Default 2 Berserker job

Obtained: Via Storyline in Chapter Two.

Abilities Acquired:

  • Crescent Moon: Perform a physical attack on all targets.
  • Vent Fury: Go berserk for the next three turns. (While berserk, physical attack is increased by 50%, physical defense is reduced by 30%, and only the 'Attack' command can be used.)
  • Double Damage: Perform a powerful physical attack on a target.
  • Water Damage: Perform a water-imbued physical attack on a target.
  • (Passive Ability) Bloody-Minded: Physical attacks performed by the user cannot be evaded, but will also damage them. However, this damage cannot reduce their HP below one.
  • (Passive Ability) Free-for-All: The attacking abilities performed at random while berserk do not cost anything.
  • Shell Split: Perform a quick physical attack on a target that will reduce their physical defense by 5% for four turns. Stats cannot be reduced below 65% of their base value.
  • Scale Strip: Perform a quick physical attack on a target that will reduce their magical defense by 5%, for four turns. Stats cannot be reduced below 65% of their base value.
  • (Passive Ability) Unshakeable Will: Prevents all status ailments that impede the user's ability to freely choose their actions. (Sleep, paralysis, dread, berserk, confusion, charm, and freezing.)
  • Level Slash: Perform a powerful physical attack on all targets.
  • (Passive Ability) Indiscriminate Rage: Allows regular attacks to target all enemies at full power, but causes the user's next turn to come around much later.
  • Amped Strike: Perform an extremely powerful physical attack on a target.

Red Mage

Bravely Default 2 Red Mage job

Obtained: Via Storyline in Chapter Two.

Abilities Acquired:

  • Stone: Perform an earth magic attack on a target/all targets.
  • Aero: Perform a wind magic attack on a target/all targets.
  • Heal: Restore 1,000 HP to a target.
  • Stonera: Perform a powerful earth magic attack on a target/all targets.
  • Aerora: Perform a powerful wind magic attack on a target/all targets.
  • Healara: Restore 2,000 HP to a target.
  • (Passive Ability) Magic Critical: Enables magical attacks to inflict critical hits.
  • (Passive Ability) Revenge: Roughly 25% chance of the user's BP increasing by one when attacked.
  • Healaga: Restore 3,000 HP to a target.
  • Stonega: Perform an extremely powerful earth magic attack on a target/all targets.
  • Aeroga: Perform an extremely powerful wind magic attack on a target/all targets.
  • Disaster: Perform an extremely powerful magical attack on a target that combines the powers of earth and wind.

Ranger

Bravely Default 2 Ranger job

Obtained: Via Storyline in Chapter Two.

Abilities Acquired:

  • Bug Slayer: Perform a physical attack on a target. Particularly effective against Insect family monsters.
  • Plant Slayer: Perform a physical attack on a target. Particularly effective against Plant family monsters.
  • Shadowbind: Attempt to paralyze a target.
  • Beast Slayer: Perform a physical attack on a target. Particularly effective against Beast family monsters.
  • Aquatic Slayer: Perform a physical attack on a target. Particularly effective against Aquatic family monsters.
  • (Passive Ability) Counter-Savvy: The user is always able to evade physical counter abilities. Does not apply to magic and certain other abilities.
  • Quickfire Flurry: Perform 5-8 quick physical attacks on random targets. Extra damage will be dealt to paralyzed foes.
  • Humanoid Slayer: Perform a physical attack on a target. Particularly effective against Humanoid family monsters.
  • (Passive Ability) Who Dares Wins: The user becomes more likely to inflict critical hits, and also becomes immune to blindness when BP is at one or higher.
  • Sloth Hunter: Perform two physical attacks that are extremely effective against slowed targets.
  • Undead Slayer: Perform a physical attack on a target. Particularly effective against Undead family monsters.
  • Demon Slayer: Perform a physical attack on a target. Particularly effective against Demon family monsters.

Shieldmaster

Bravely Default 2 Shieldmaster job

Obtained: Via Storyline in Chapter Two.

Abilities Acquired:

  • Bodyguard: The user will step in to take damage in place of a selected ally, automatically adopting the Default stance in the process.
  • (Passive Ability) Dual Shields: This allows a shield to be equipped in each hand. Doing so increases aim by 100%.
  • Blinding Flash: Attempt to blind all targets.
  • (Passive Ability) The Courage to Resist: Defaulting does not increase BP, but does nullify all status ailments except slow, stop, and doom.
  • Crushed Ice: Perform a physical attack that's extremely effective on frozen targets.
  • Reprisal: For five turns, 50% of any damage received by the user will also be inflicted on the attacker.
  • Defender of the People: Take up to three attacks in place of allies before the user's next turn, automatically adopting the Default stance in the process. Does not apply to attacks that target all allies.
  • Heavy Hitter: Perform a physical attack on a target. The heavier the equipment in the user's left hand, the greater the damage inflicted.
  • Bumblewhacker: Perform a physical attack that's extremely effective on confused targets.
  • (Passive Ability) Fast Hands: Any speed reductions caused by equipment in either hand become speed bonuses instead.
  • (Passive Ability) No Guts, No Glory: Physical and magical defense increase with BP, but will also decrease when BP drops below zero.
  • The Gift of Wisdom: Donates 33% of the user's maximum MP to a target. If MP is below 33% of the maximum level, all available MP will be donated.

RELATED: Bravely Default 2: Rare Monster Guide

Pictomancer

Bravely Default 2 Pictomancer job

Obtained: Via Storyline in Chapter Two.

Abilities Acquired:

  • Disarming Scarlet: Reduce a target's physical attack by 10% for four turns. Stats cannot be reduced below 65% of their base value.
  • Splatter: Attempt to daub a target. Target's resistance to all elements and weapon types is reduced by one when daubed.
  • Disenchanting Mauve: Reduce a target's magical attack by 10% for four turns. Stats cannot be reduced below 65% of their base value.
  • Putrify: Remove various status effects from a target.
  • Incurable Coral: Reduce a target's restorative power by 10% for four turns. Stats cannot be reduced below 65% of their base value.
  • Freehand: Inflict ten times the ability's casting cost as magical damage 1-5 times on a random target.
  • Indefensible Teal: Reduce a target's physical defense by 10% for four turns. Stats cannot be reduced below 65% of their base value.
  • Zappable Chartreuse: Reduce a target's magical defense by 10% for four turns. Stats cannot be reduced below 65% of their base value.
  • (Passive Ability) Sub-Job BP Saver: The BP cost of using sub-job abilities is reduced by one.
  • Chiaro: Perform a powerful light magic attack on a target.
  • Scuro: Perform a powerful dark magic attack on a target.
  • Convert MP: Taking damage will cause the user's MP to be restored by a proportional amount.

Dragoon

Bravely Default 2 Dragoon job

Obtained: Via Storyline in Chapter Three.

Abilities Acquired:

  • Jump: Jump up and out of the field of battle, then come crashing down on your next turn, performing a powerful physical attack on a target.
  • Sonic Thurst: Perform a physical attack on all targets.
  • Thunder Thrust: Perform a powerful lightning-imbued physical attack on a target.
  • Spirit Surge: Perform a powerful physical attack on an enemy that will heal an amount of the user's HP and MP based on the damage inflicted.
  • (Passive Ability) Comeback Kid: All status ailments will be automatically removed two turns after being inflicted, at which point HP and MP will be fully restored, and BP will be reduced by one.
  • Angon: Perform a powerful physical attack that can penetrate a target's Default defense.
  • (Passive Ability) Sky High: Performs jump on a random enemy at zero cost as soon as the battle begins.
  • Suffer in Silence: Perform a physical attack that's extremely effective on silenced targets.
  • Soul Jump: All allies jump up and out of the field of battle, then come crashing down on their next turn, performing powerful physical attacks on random targets.
  • (Passive Ability) Full Force: Applying spells or other abilities to multiple targets will increase their effect, including the amount of damage inflicted.
  • Spirit-Crusher: Perform a quick physical attack on a single target that has a good chance of removing one of their BP. (A critical hit is required to take BP to -2 or below.)
  • (Passive Ability) Brave Front: Spells or attacks affecting all enemies will inflict more damage the more BP the user has.

Spiritmaster

Bravely Default 2 Spiritmaster job

Obtained: Via Storyline in Chapter Three.

Abilities Acquired:

  • Healthbringer: Summon a spirit that will restore all allies' HP three times at regular intervals. Two spirits cannot be summoned at once. Summoning a new spirit will cause any existing spirit to disappear.
  • Banish: Perform a light magic attack on a target/all targets.
  • Devotion: Restore a target's MP by an amount equal to 20% of the user's maximum MP.
  • Regeneration: Restore 10% of a target's HP at the end of their turn. The effect will remain until actively removed.
  • Banishra: Perform a powerful light magic attack on a target/all targets.
  • Reraise: A selected ally will be automatically revived if knocked out. The effect will remain until the target has been revived or the effect is removed.
  • Spiritbringer: Summon a spirit that will restore all allies' MP three times at regular intervals. Two spirits cannot be summoned at once. Summoning a new spirit will cause any existing spirit to disappear.
  • (Passive Ability) Sub-Job Speciality 1: The first specialty listed for the user's sub-job is activated.
  • Basunabringer: Summon a spirit that will perform Basuna on all allies three times at regular intervals. Two spirits cannot be summoned at once. Summoning a new spirit will cause any existing spirit to disappear.
  • Banishga: Perform an extremely powerful light magic attack on a target/all targets.
  • Purebringer: Summon a spirit that will remove status effects from all allies three times at regular intervals. Two spirits cannot be summoned at once. Summoning a new spirit will cause any existing spirit to disappear.
  • Holy: Perform an extremely powerful light magic attack on a target/all targets.

Swordmaster

Bravely Default 2 Swordmaster job

Obtained: Via Storyline in Chapter Three.

Abilities Acquired:

  • Solid Stance: Adopt a stance from which the 'Attack' command is automatically performed twice every time it is selected.
  • Fluid Stance: Adopt a counterattacking stance from which the user will automatically hit back against any attack aimed at them.
  • (Passive Ability) Counter: 50% chance of answering any physical attack with a counterattack. Will not be triggered by attacks that target the entire party.
  • Solid Right Style: Usable when in Solid Stance. Perform a physical attack on a target that will delay their next turn.
  • Fluid Left Style: Usable when in Fluid Stance. When attacked, hit back with a physical strike that will reduce the opponent's BP by one. This will happen every time the user is attacked until their next turn, even if they have a negative number of BP.
  • (Passive Ability) Out with a Bang: When the user is knocked unconscious, a hugely powerful physical attack will be unleashed on the perpetrator and their allies.
  • Divide Attention: For four turns, the user will be targeted as frequently as their most frequently targeted ally.
  • Fourfold Flurry: Perform four physical attacks on a target in quick succession.
  • (Passive Ability) 2 Hands Are Better Than 1: Equipping a sword, axe, spear, or staff in the user's right hand will result in it being used with both hands, increasing its stats to 1.4x normal levels. The user's left hand must be empty.
  • Solid Stash: Usable when in Solid Stance. Perform a powerful physical attack on a target and bring the user's next turn around more quickly.
  • Fluid Flow: Usable when in Fluid Stance. When attacked, hit back with a powerful physical strike that will increase the user's BP by one. This will happen every time the user is attacked until their next turn, even if they have a negative number of BP.
  • (Passive Ability) Multitask: 33% chance of any regular attack being followed up with a further quick physical attack.

Oracle

Bravely Default 2 Oracle job

Obtained: Via Storyline in Chapter Three.

Abilities Acquired:

  • Quick: Enable an ally to deliver 50% more hits with the 'Attack' command for two turns.
  • Slow: Attempt to slow a target down.
  • Haste: Make a target able to act more quickly for three turns.
  • Elemental Impairment: Reduce a target's resistance to a selected element for two turns.
  • Triple: Perform up to three quick water, fire, or lightning magic attacks on a target.
  • Elemental Supplement: Imbue a target's regular attacks (performed with the 'Attack' command) and attacking abilities with a selected element for two turns.
  • Reflect: Place a magic-reflecting barrier in front of a target for two turns.
  • Stop: Attempt to stop a target.
  • Elemental Ward: Increase a target's resistance to a selected element for three turns.
  • (Passive Ability) Noble Sacrifice: When the user is knocked unconscious, any unconscious allies will be revived with full HP. One use per battle.
  • Triplara: Perform up to three water, fire, or lightning magic attacks on a target in quick succession.
  • Hastega: Make a target act a lot more quickly for three turns.

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Salve-Maker (Optional)

Bravely Default 2 Salve-Maker job

Obtained: Via "In Dreams" side quest in Chapter Three.

Abilities Acquired:

  • Compounding: Combine two items together for a range of interesting effects.
  • Survey: Scrutinise all enemies closely, revealing their HP, vulnerabilities, and family.
  • Widen Area: Use an item on multiple targets instead of one.
  • Philtre: Attempt to charm a target.
  • Revive: Revive a knocked-out target with 50% of their HP restored.
  • (Passive Ability) Status-Conscious: Increases the chance of inflicting status ailments.
  • Heartbreak: Perform a physical attack that's extremely effective on charmed targets.
  • (Passive Ability) Thrust and Parry: Reduces damage received by 15% x the number of weapons equipped. Damage is reduced by a further 20% if the Highwind or Dual Wield passive abilities are in effect.
  • BP Tonic: Mix up a medicine that increases BP by one, and administer it to a target.
  • BP Depleter: Mix up a medicine that reduces BP by one, and administer it to a target.
  • Analysis: Perform a quick physical attack on a target that will reveal their vulnerabilities. For the next three turns, any attacks on monsters of that family will deal vulnerability-exploiting damage.
  • (Passive Ability) Healing Item Amp: The effects of all healing items are increased by 50%.

Arcanist

Bravely Default 2 Arcanist job

Obtained: Via Storyline in Chapter Four.

Abilities Acquired:

  • Dark: Perform a dark magic attack on a target/all targets.
  • Ardour: Perform a magical attack on ally and foe alike that combines the power of fire and water.
  • Drain: Perform a magic attack that absorbs a target's HP.
  • Darkra: Perform a powerful dark magic attack on a target/all targets.
  • Electron: Perform a magical attack on ally and foe alike that combines the powers of lightning and light.
  • Aspir: Perform a magic attack that absorbs a target's MP.
  • Darkga: Perform an extremely powerful dark magic attack on a target/all targets.
  • Meltdown: Perform a magical attack on ally and foe alike that combines the power of fire and wind.
  • Death: Attempt to instantly KO a target.
  • (Passive Ability) MP Regen: MP is restored by 5% at the end of each turn.
  • Comet: Perform two to four quick non-elemental magic attacks on a target.
  • Doomsday: Perform an incredibly powerful dark magic attack on a target.

Bastion

Bravely Default 2 Bastion job

Obtained: Via Storyline in Chapter Four.

Abilities Acquired:

  • Bulwark: Perform a quick physical attack on a target and increase the user's physical defense by 15% for three turns. Stats cannot be increased beyond 200% of their base value.
  • Phalanx: Perform a quick physical attack on a target and increase the user's magical defense by 15% for three turns. Stats cannot be increased beyond 200% of their base value.
  • Rampart: Erect a barrier that will protect multiple targets from a single physical attack. Cannot be combined with Vallation.
  • Vallation: Erect a barrier that will protect multiple targets from a single magical attack. Cannot be combined with Rampart.
  • Light of Justice: Perform a powerful light-imbued physical attack on a target.
  • Wall: Increase the user's physical and magical defense by 25% for three turns. Stats cannot be increased beyond 200% of their base value.
  • Blindsider: Perform a physical attack that's extremely effective on blinded targets.
  • (Passive Ability) Auto Guard: The user's turn will come around more slowly, but they will Default automatically even when it is not their turn.
  • (Passive Ability) Critical Flow: Performing a critical attack may cause BP to increase by one.
  • Double Default: For three turns. Defaulting will increase BP by two instead of one.
  • Sanctuary: Shut up shop so that allied and enemy HP, MP, and BP cannot be changed until the user's next turn. (However, usage costs for any abilities used in the meantime will still be deducted.)
  • (Passive Ability) BP Limit Up: Increases BP limited by one, allowing up to four BP to be accumulated.

Phantom

Bravely Default 2 Phantom job

Obtained: Via Storyline in Chapter Four.

Abilities Acquired:

  • Recurring Nightmare: Perform a single quick physical attack on a target. If the target is defeated, another action can be performed.
  • Become the Lightning: Increase the user's physical and magical attack by 25% for three turns. Stats cannot be increased beyond 200% of their base value.
  • Dream Within in a Dream: Perform three quick physical attacks on a target.
  • Shroud: Perform a powerful darkness-imbued physical attack on a target.
  • Milk Poison: Perform a physical attack that's extremely effective against poisoned targets.
  • (Passive Ability) Critical Amp: Critical hit damage is increased by 30%.
  • Flit: Enable the user to evade a single physical attack.
  • Slick Twist: Perform a physical attack that's extremely effective against targets suffering from contagion.
  • (Passive Ability) Turn Tables: Evading an attack will cause BP to increase by one.
  • (Passive Ability) Rewarding Results: Inflicting a status ailment on a target will be rewarded with an extra action.
  • (Passive Ability) Dual Wield: Equipping multiple weapons will not reduce their effectiveness.
  • Never-ending Nightmare: Perform an extremely powerful physical attack on a target. If the target is defeated, another action can be performed.

Hellblade

Bravely Default 2 Hellblade job

Obtained: Via Storyline in Chapter Four.

Abilities Acquired:

  • Ruby Blades: Expend 25% of the user's maximum HP in order to perform three powerful fire-imbued physical attacks on a target at regular intervals.
  • Sapphire Blades: Expend 25% of the user's max HP in order to perform three powerful water-imbued physical attacks on a target at regular intervals.
  • Dread Blade: Attempt to fill a target with dread.
  • Diamond Blades: Expend 25% of the user's max HP in order to perform three powerful lightning-imbued physical attacks on a target at regular intervals.
  • Minus Strike: Inflict damage on a target equal to the user's maximum HP minus their current HP.
  • Carnelian Blades: Expend 25% of the user's max HP in order to perform three powerful earth-imbued physical attacks on a target at regular intervals.
  • Emerald Blades: Expend 25% of the user's max HP in order to perform three powerful wind-imbued physical attacks on a target at regular intervals.
  • Terrorize: Perform a physical attack that's extremely effective against targets suffering from dread.
  • Quartz Blades: Expend 25% of the user's max HP in order to perform three powerful light-imbued physical attacks on a target at regular intervals.
  • Onyx Blades: Expend 25% of the user's max HP in order to perform three powerful darkness-imbued physical attacks on a target at regular intervals.
  • Death Throes: The user is doomed. In exchange, attack and defense are increased by 50%. Stats cannot be increased beyond 200% of their base value.
  • (Passive Ability) Surpassing Power: The upper limit of the amount of damage that can be inflicted is increased so that it can exceed 9,999.

There is an additional job that can be unlocked in your second playthrough, which is required to get the true ending for the game.

Next: Bravely Default 2 Review: Old School Aesthetics