The Callisto Protocol showed off some impressive gameplay during Gamescom Opening Night Live. We saw our protagonist sneaking around, shooting a bunch of zombie-looking creatures and shifty monsters with some decent guns. It looked somewhat like a mix between Dead Space, which is understandable since it comes from the mind of Glen Schofield, and even The Last of Us with those clicker-like enemies that got blasted into a hundred bits.

We saw the main character sliding through some sewerage and then coming to an untimely end. It was gorey, creepy, and promisingly atmospheric which is probably what you want from a sci-fi horror title. The trailer can be seen below.

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The Callisto Protocol is being developed by Glen Schofield who has previously worked on Dead Space. The developer showed off more of the game's combat and weapons, and most interestingly we learned more about the "mutations" mechanic which involves some enemies mutating into stronger versions of themselves, with new abilities, if you don't despatch them quickly enough.

While comparisons will be inevitably drawn with Dead Space, Schofield has emphasised more melee combat and greater replayability with The Callisto Protocol, while also somehow being the "scariest game" ever so it's certainly got some hype building behind it.

The Callisto Protocol is launching on PS4, PS5, Xbox One, Xbox Series X/S, and PC on December 2 this year.

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