According to a Twitter thread belonging to James Sigfield, a journalist for Geeks Worldwide, Warner Bros. had planned and then cancelled two Superman games since 2013.

If the rumor is accurate, Warner Bros. was soliciting ideas from a range of game directors in 2013 for a game featuring Superman, and one of the more interesting proposals existed within an open-world that could be compared to Marvel’s Spider-Man. There is no reason given, but this project did not pass the prototype phase.

The second possible title would have been less open-world and more like a traditional action game with levels to complete. This was supposedly titled Superman: Unbound, a name shared with an animated film from 2013. Some of the potential villains would have been familiar antagonists in Superman stories like Doomsday and Brainiac.

It appears that the reason for the cancellation of the second project was rooted in an odd technological limitation. Apparently, Warner bros. insisted that DC Comics games had to use Rockstedy’s Batman: Arkham engine. Unfortunately, this restraint means that the team would not be able to have flight work in the game, and such an omission cannot be possible in a Superman title.

In the end, the cancellation of any sort of Superman game is probably for the best. It may seem overly pessimistic to assume a game would fail so early into its conception, but the truth is that it is extremely difficult to make a good game where Superman is the main character.

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Batman: Arkham and the entire series of those games have been well received for several reasons, and combat is one of the more innovative pieces of gameplay that has received praise over the years. Each game also had a great story that built upon Batman’s history with several villains.

Superman, meanwhile, would struggle to replicate the success of the Arkham series almost entirely, and it is not difficult to see why. How would combat be meaningfully incorporated when the only possible physical threat lies with Doomsday? Would human thugs punch and kick Superman and, if not dodged, knock him out? Or would they inexplicably all be armed with kryptonite shivs and bullets? Given the power disparity between Superman and all other beings in the DC universe, one wonders how combat would ever feel satisfying.

Via: metro.co.uk

A simple answer would be to depower the man of steel, say, to his post-resurrection state in The Death of Superman comic (Not the Justice League film, where he inexplicably comes back at full strength). Such a reduction in power would make combat feel meaningful, but at that point, we would simply be playing another Arkham game, and not Superman.

Source: Dualshockers.com

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