Capcom and GungHoOnline released a new mobile game on Android and iOS Wednesday, and they're calling it the "Card Game to End All Other Card Games." The game, called Teppen, features an assortment of Capcom characters duking it out in a Mortal Kombat-inspired story with a hint of Super Smash Bros.
Teppen, formerly known as Project Battle, was first seen last week on Twitch and Youtube when several popular streamers were given a hands-on first look. The game is clearly designed as a competitor to popular mobile card games Hearthstone and Elder Scrolls: Legends, but includes some unique lane battle mechanics as well as real-time strategy.
Set in a world called the Land of Illusion, eight iconic Capcom legends, including Ryu, Rathalos, Megaman, Chun-Li, Morrigan, Dante, Wesker, and Nergigante, have been brought together by unknown forces and must battle each other to "find the truth."
The story mode features a campaign for all eight characters and provides a handy introduction to each of their hero arts, unique abilities that can be equated to Hearthstone's hero power. Each hero belongs to one of four elements and, while you can build decks that contain multiple elements (like you can in Magic: The Gathering) you are disincentivized to do so by a reduction in max MP (the points needed to play cards).
Design-wise, you'll find a lot of similarities to Hearthstone, such as minion cards having attack and health values and being destroyed when their health is reduced to zero. Each one also has a card text, which may be a keyword that gives it a special ability or a one-time effect that happens when you play it. Duplicates cards can be "reaped" (read: dusted) and cards can be crafted for ~4x their reaping cost. That, however, is about where the comparisons to Hearthstone end, because the gameplay itself is something very different indeed.
You and your opponent have three slots on the board that parallel each other. Any minion you place on a slot will begin a timed auto attack on the enemy. If there is an enemy minion opposite, they will attack each other, reducing both minions' health. If the space across from your minion is empty, then you will attack the opponent directly. Your goal is to reduce your opponent's health to zero before they can do the same to you.
The real-time battle system is an interesting layer to the strategy of the game as you do not have a turn-timer that allows you to plan out your strategy. It is important not only to play the correct card to counter your opponent, but to also play it at the correct time. It's a unique design decision that may help the game to stand out in a crowded mobile marketplace.