Dreams Creator for the PS4 has been made available through early access for a few weeks now, and players have recreated the well-known fight scene from Captain America: Civil War.

Tamir Williams states that the project took him roughly 12 hours to complete, while also crediting other players who created certain assets used in the video, such as the shield and the mountains in the background. The video showcases the strength and potential of the Dreams program, which is the possibility of seamless collaboration.

Dreams is the latest project by studio Media Molecule, creators of LittleBigPlanet and Tearaway. The program is currently in early access, runs for the PS4, and was released this past April 16th. Players, or rather, "creators," receive access to a clean, intuitive form of game-development software in this program.

Via: Playstation.com

Media Molecule has been focusing on branding Dreams not as a game, but rather as a platform to build art, films, and games in a variety of ways left almost entirely to the imagination of its players. It requires no special hardware to begin developing a concept, as everything handles smoothly through the use of the DualShock 4 or a pair of Move controllers. This opens up the potential creator base to anyone with a PS4, which can be both empowering and eye-opening for people who may otherwise not have access to such creative tools. At a $30 price point, anyone can start working on their own projects.

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As with the modding community on Steam, there are already an impressive number of other videos showcasing the potential of Dreams. Not only that, but collaboration is simple and intuitive. If a player creates an asset that they believe could be of use to other creators, like a Captain America Shield, they can place that item in a “tree” in the game and add tags to help others locate the asset. If set to public, a player can then download and use it. This allows for the possibility of collaboration and creativity among complete strangers. If a player faces an obstacle, like having difficulty rendering a mountain asset, but various versions are shared willingly among the community, that obstacle no longer exists.

Finally, while there is no story mode in the early access game, the developers have stated recently that the story is considered an important part of the game’s full release. Hopefully, the hype will spread, as this is the kind of project that could spawn outstanding projects within the player community.

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