Every so often an indie game comes along that shocks the community. Sometimes it's a creative idea that you would never get from the huge, risk-averse companies. Other times it's a polished take on a familiar genre, which is very impressive from a small team. Children of Morta is an example of the latter, a rogue-like that manages to stuff small amounts of story into every dungeon run. The writing is strong, the gameplay is satisfying, and it all blends into a near-flawless package.
It seems that gamers have taken notice of Children of Morta's quality as well. The game launched about a week ago and is already hitting the best seller list of many online platforms. Its Steam reviews are "Very Positive" and it has Metacritic scores of 81 by critics and 8.9 by users. Our own reviewer gave it a perfect 5 out of 5 stars, calling it "one of the best examples of how to make a roguelike game."
Consumers have come out in force to support the game as well. Developer Dead Mage and publisher 11 Bit Studios just announced that Children of Morta has already sold enough to cover the cost of its development. It's just pure profit now, and the game hasn't even had its planned console release yet.
Children of Morta tells the tale of the Bergsons, a family of heroes. When a corruption takes hold of the land and turns animals into monsters, the family must unite to stop it. While that sounds like the setup of any mediocre dungeon crawler, Children of Morta sets itself apart with how it tells its story. Bits of lore are hiding within every dungeon, and can even give you new abilities if you take the time to seek them out. The characters also feel relatable and sympathetic, something most pixelated rogue-likes don't even attempt, let alone succeed in.
If you want to learn more about the game, 11 Bit Studios put out an "11 facts about Children of Morta" video that shows off the game's high points in a matter of minutes.
Children of Morta is now available on PC, with PS4, Xbox One, and Nintendo Switch copies releasing on October 15.