If you're into strategy games, you've probably at least dabbled in Supercell's Clash of Clans for your phone or tablet. You are charged with building up your own base, mostly through an effective defensive scheme littered with weapons and traps to protect your important buildings. On the offensive side, clan leaders develop their armies by training and strengthening a litany of different troops, each with their own purpose. This is where the real fun begins.

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Formulating a perfect attack in Clash of Clans is an art form. It requires precise placement and timing, which can only be mastered through countless embarrassing defeats at the hands of enemy clans. Do not fret, young leader. Here are ten of the most popular and devastating Clash of Clans attacks that you can use to dominate your opponents.

10 Barbs/Archers

A classic attack for beginners. Barbarians and archers are the first two troops you unlock in Clash of Clans. As your army is still in its infancy, it is best to master one of the most basic attacks in the game; barbarian/archer. The concept is simple. Barbarians can take more hits than archers can, so you're going to want to send them in first to soak up hits and distract the enemy's weapons. As they are attacking the exterior of the enemy base, send out your archers behind them. They will rain arrows on anything and everything in the way of your remaining barbarians, until the base has been destroyed. It is important to try to keep your troops as spread out as possible in this attack, as enemy mortars and wizard towards can take out huge chunks of your army if they are bunched together.

9 Giants/Barbs/Archers

As your base and army start to develop a bit, you will find that you require a little more oomph in order to finish off your opponents. Welcome to the team, giants! Your giants can an enormous amount of hits and will target enemy defenses first. They move slowly though, so it would behoove you to clear a path for them. This is why you should drop a few wall breakers to blow a hole in the enemy's barriers. After they've done their job, drop your giants and let them distract all or most of the base's weapons. Give it a few seconds, so as to not allow your other troops to bunch up right behind them, then unleash a flurry of barbarians and archers to do their thing.

8 Giants/Wiz/Loons

Wizard character

Your army has now progressed enough that you have two more powerful troops at your disposal: wizards and balloons. Wizards function similarly to archers, as in they can shoot over walls and are not built to take much damage. They have far more power, however. Balloons go after enemy weapons like giants do, though they are unencumbered by walls.

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Pave the way for your giants with a few wall breakers, then drop your giants. Follow that up with your balloons, specifically after the giants have taken out a chunk of the enemy's air defense. Be sure to spread them out, as they do not take as many hits as giants do. The giants and balloons should take out most or all of the base's defense, leaving your wizards to simply back them up and clean up the rest.

7 Giants/Wiz/Healers

The healer is the key component to this attack. Her only function is to mend your troops. She does not offer any sort of offense herself, making in imperative to make sure she is safe. How do you do that? Drop your giants to absorb the base's defenses. Then send your wizards in behind them to speed up the process. Once the enemy's air defense has been depleted or destroyed altogether, drop your healer to rejuvenate your remaining troops. Your army is now unstoppable, for the cannons, archer towers, mortars, etc. will simply not be able to take out enough troops when they are constantly being restored by your healers.

6 Balloons/Archers

One of the simplest attacks there is. When you use solely balloons and archers, you are relying on the 'loons to take out all or nearly all of the clan's defenses. The biggest threat to them comes in the form of air defense. A few good lightning spells will take out one of them, while the others will probably not be able to handle all of your balloons before they are destroyed. Surround the base so they don't bunch up too much, then drop your archers to protect them and clean up the non-weapon buildings.

5 Golems/Valks/Hog Riders

You've unlocked some serious troops at this point. The golem goes after defensive buildings. It is an incredibly strong unit that breaks off into two smaller golemites once it has been defeated. The valkyrie is also good for soaking up hits, but her unique ability is that she can take out multiple buildings at once. The hog rider goes after defensive buildings like golems do, except it can leap over walls.

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In this attack, the golems and valkyries go first, running through one side of the base while being backed up by a few wizards, archers, etc. Unleash the hog riders on the other half of the base, using rage spells and/or healing spells to facilitate them taking out the rest of the enemy's weapons. By now, you can release any remaining troops you have to clean things up.

4 Golems/Wiz/P.E.K.K.A.s

The P.E.K.K.A. is one of the most powerful troops in Clash of Clans. Her armor is built to withstand an enormous amount of hits, though she is also strong enough to destroy buildings with one or two swings of her sword. Deploy the golems first, with a few wall breakers and wizards behind them to destroy barriers and defeat any enemy troops. Then unleash the P.E.K.K.A.s and any remaining troops, preferably more wizards. Depleted defenses are no match for the mighty P.E.K.K.A., especially when you have additional wizards helping out.

3 Giants/Gobs/Archers

There is a strategy in Clash of Clans known as farming. This is when you do not care as much about winning battles, instead focusing on acquiring as much gold and elixir as possible using relatively cheap armies. In this attack, you will use your giants as you normally would. Clear the path with a few wall breakers, then release a few of them to do their job on enemy weapons. Afterwards, send in a good amount of goblins, who are exceptionally quick and target gold and elixir buildings first. Once this first wave has died, send in your remaining giants, followed by your remaining goblins and your archers. You might not win every battle, but your gold and elixir storages will soon be filled.

2 Drags/P.E.K.K.A.s/Healers/Giants

You will now use one of the most high-powered cards in the game; dragons. Deploy the usual giant/wall breaker attack first, ideally in the direction of the enemy's air defense. As soon as one of them is destroyed, send in a healer or two to keep the giants alive as long as possible. You can now drop your P.E.K.K.A. to clean everything up and absorb attacks. Finally, it's time for your dragons to do their worst, as they often do. Send them in last, and sit back and enjoy the destruction.

1 King/Queen/Healers/Golems/Wiz

The Barbarian King and the Archer Queen are two of your heroes. Once you unlock them, they are always available to you, both when attacking and defending. In this raid, your main objective is keep both of them alive. You do that by dropping a handful of healers behind them, while golems and wizards carve a path to victory. Make sure to target air defenses first, as your healers are vital to this attack's success. Wall breakers and/or jump spells can help your golems get into the heart of the base.

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