The Body Attribute in Cyberpunk 2077 is the one to spec into for those who like a "tank-ier" build, just as the Technical Ability Tree is for those obsessed with hoarding and crafting. The Athletics Perk Tree, in particular, is where most of these tanky options can be found.
However, this tree is more than just a way to add more health, and we’re here to prove that. Here are the best Perks in the Athletics Tree that you should invest your points into.
10 Pack Mule
Pack Mule |
Passive |
Increases Carrying Capacity By 60 |
The first pick is an easy one to choose, since carrying capacity fills up pretty quickly in Cyberpunk - this is a huge increase for a measly one Perk point.
With this perk, you don’t really have to worry about carrying capacity for quite a while, and those who like to hoard everything can get pretty careless with how high they can get that number to go.
9 True Grit
True Grit |
Passive |
Increases Max Stamina By 10% |
The stamina system is built into everything V does in Cyberpunk, such as running, dodging, swinging, and blocking. It’s a lot more crucial for melee builds, but managing stamina still matters for standard builds as well.
Whether it's being able to run for longer, dodging one or two extra times, or even just for those Beat on the Brat fistfight sidequests, this perk is well worth it.
8 Invincible
Invincible |
Passive |
Increase Max Health By 15% |
While this perk may not be the most interesting, it's a must-have. As a health buff, this perk will increase V's health by 15 percent, and even more at max rank, which is pretty hefty.
There’s no reason not to max this perk as early as possible, because enemies can really melt V’s health bar, especially early on. Stay safe out there, Night City can be dangerous.
7 Multitasker & Divide Attention
Multitasker |
Divide Attention |
Passive |
Passive |
Allows You To Shoot While Sprinting, Sliding And Vaulting |
Allows You To Reload Weapons While Sprinting, Sliding And Vaulting |
These two were grouped up simply because they’re almost the exact same Perk, save for one word. Both of them allow you to complete actions while sprinting, sliding, or vaulting - one is just centered on shooting while the other is centered on reloading.
It doesn’t make a huge difference, but the ability to reload while running away or climbing, in particular, really saves a lot of time hiding behind walls. Either wat, these perks make the gameplay and combat feel that much more fluent.
6 Marathoner
Marathoner |
Passive |
Sprinting Does Not Drain Stamina |
This is the perk to grab for the sake of convenience, as it doesn’t exactly make much difference in combat. However, outside of the many firefights in Cyberpunk, Marathoner is a much needed feature.
It’s also a fantastic perk to grab for Melee builds, as you don’t have to worry about losing half of your stamina in the run-up to an enemy before they even start swinging.
5 Indestructible
Indestructible |
Passive |
Reduces All Incoming Damage By 10% |
Another buff that seems small, but considering it applies to every type of incoming damage, it’s actually a lot more beneficial than it appears at first. Plus, it only requires one perk point, though you do have to get the Body attribute to 20 to unlock it.
It's not the perk people should be centering the attribute points on unlocking, but it is one worth a point if you happen to be building for Body attributes anyway.
4 The Rock
The Rock |
Passive |
Enemies Cannot Knock You Down |
This perk can be a little less needed than some of the other buffs and abilities, but it will end up being more helpful than you realize. You'll take on many different enemies across the game, and some of them will be much bigger than you.
Rather than spending all of that accumulative time on the ground trying to pick yourself back up, you'll never have to worry about an enemy putting you on the ground again. Unless they kill you. That still works.
3 Steel Shell
Steel Shell |
Passive |
Increases Armor By 10% |
Steel Shell is the worse version of Indestructible, which checks out considering it unlocks at 18 points in Body rather than 20, but it's still pretty good.
When you manage to get your armor stat into the thousands, the increase from Steel Shell gets even higher. Yet another boring passive buff, but still one that makes sense to get.
2 Like A Butterfly
Like A Butterfly |
Passive |
Dodging Does Not Drain Stamina |
Huge for melee builds, but also pretty helpful for everyone else. Paired with Marathoner, it makes the stamina system almost entirely take a backseat.
It also allows you to utilize Cyberware that triggers with dodging, such as any variant of the Kerenzikov. With all of this as a benefit, this perk can lean into creating a powerful build.
1 Cardio Cure
Cardio Cure |
Passive |
Health Regenerates 15% Faster As You Move |
Cardio Cure is easily one of the best perks you should be choosing in the Athletics skill tree. This perk is incredible when stacked with all the other health regeneration perks, but it’s also just useful on its own.
It allows V to regenerate their health innately after combat, regen in combat, and even regen when running towards enemies. It's not like MaxDoc's or Bounce Backs are hard to find in Night City, but might as well save them when possible, right?