In Cyberpunk 2077, V has five different Attributes they can specialize in, and each one has separate perk trees within. Some allow you to specialize in weaponry such as blades, while others allow you to focus on the hacking systems in the game.
The Crafting tree, a part of the Technical Ability Attribute, is one of the more complex systems in the game, and some of the skills players can invest in are like night and day in terms of utility. So, here's an inner look at the Crafting Perk Tree, and the best perks in order to exploit it.
10 Mechanic
Mechanic |
Passive |
Gain More Components When Disassembling |
Pretty self-explanatory, the Mechanic perk just gives additional components when dismantling materials and equipment. Components are useful for:
- Crafting weapons, mods, clothing, etc.
- Selling for Eddies
- Upgrading weapons & clothing
- Leveling up the Crafting Skill's Progression
So, it goes without saying that you should grab this perk immediately, as there's no downside to having it. For only one perk point, it's definitely worthwhile.
9 Workshop
Workshop |
Passive |
Disassembling Items Grants A 20% Chance To Gain A Free Component Of The Same Quality As The Disassembled Item. Additionally, There Is A 5% Chance To Gain A Free Component Of Higher Quality Than The Disassembled Item |
If it wasn't already clear, anyone focused on crafting is going to be disassembling a ton of stuff throughout their adventures in Night City, and it’s nice that each item that gets broken down has a chance to give some free components of the same rarity.
With Workshop, disassembling an item is exponentially more worthwhile than it was previously. This is also the first perk with multiple levels to it, so maxing it with three perk points raises that free equal component chance to a tantalizing 60 percent, and the higher quality chance to 15 percent.
8 True Craftsman, Grease Monkey, & Edgerunner Artisan
True Craftsman |
Grease Monkey |
Edgerunner Artisan |
Passive |
Passive |
Passive |
Allows You To Craft Rare Items |
Allows You To Craft Epic Items |
Allows You To Craft Legendary Items |
All three of these Perks are the same, they simply allow V to craft Rare, Epic, and Legendary items. They don't unlock crafting specs, all they do is grant you the ability to craft any items you already have the blueprints for.
V doesn't just upgrade a gun until it ascends from Uncommon to Rare, rather, they have to rebuild the gun into the next rarity using the previous one as a base. This is why these perks are so useful, as they allow you to pick your favorite gun and keep it for the entire game if you so choose.
7 Innovation
Innovation |
Passive |
Increases The Effect Duration From Consumables By 25% |
Anyone who has played more than a couple of hours of Cyberpunk 2077 knows that V goes down quickly. Even with lots of armor and/or evasion, some enemies can take you out in less than a clip.
Because of this, players are constantly sucking down those MaxDoc inhalers or injecting themselves with multiple Bounce Backs. So, grabbing a perk that raises the efficiency of these items just seems like common sense, especially since V collects way more common consumables than they do Rare, Epic, or Legendary.
6 Ex Nihilo
Ex Nihilo |
Passive |
Grants A 20% Chance To Craft An Item For Free |
Nothing's better than getting something for free, and that's exactly what Ex Nihilo does. With every item crafted after investing in this Perk, V has a 20 percent chance to craft it without using up the materials, which is a rather high chance.
This Perk doesn't seem all too useful at first, but once you start upgrading components to higher rarity components, or crafting multiple items to sell for Eddies, that's when Ex Nihilo really starts to shine.
5 Efficient Upgrades
Efficient Upgrades |
Passive |
Grants A 10% Chance Tp Upgrade An Item For Free |
Efficient Upgrades is almost exactly like Ex Nihilo, as it gives V a chance to upgrade their items for free (rather than crafting them for free). But, upgrading, customarily, happens more often than crafting a whole new item in Cyberpunk, so the percentage is a bit less with Efficient Upgrades - ten percent compared to 20.
Still, upgrading starts to get really expensive the more it's done, so any chance to save resources is a chance you should be willing to take.
4 Let There Be Light!
Let There Be Light! |
Passive |
Reduces The Component Cost Of Upgrading Items By 10% |
Again, this Perk is another easy grab for those using the crafting mechanics to their fullest. It reduces the cost of every single item in an upgrade by ten percent (20% at max rank) and you are able to actually see how much it saved you by hovering over that specific component while on the upgrading menu.
There aren't many of these perks that actually affect gameplay directly, but all of them absolutely help in utilizing the crafting system to its fullest potential.
3 Cost Optimization
Cost Optimization |
Passive |
Reduces Component Cost Of Crafting Items By 15% |
This is the same perk as Let There Be Light, but instead targeted towards crafting rather than upgrading. Think of Let There Be Light and Cost Optimization's similarities as counterparts to Ex Nihilo and Efficient Upgrades.
And, like Ex Nihilo/Efficient Upgrades, because Cost Optimization is focused on crafting, the component reduction is actually 30 percent at max rank rather than 20 percent. It's a great perk, even if they're all very similar in usage.
2 Waste Not Want Not
Waste Not Want Not |
Passive |
When Disassembling An Item, You Get Attached Mods Back |
This perk opens so many doors, as it allows you to switch guns/gear rather often without worrying about wasting Epic or Legendary mods the gear happened to have on it.
By default, once a mod is slapped onto a gun or piece of clothing, you can’t take them off, and they’re disassembled along with the item. But, with Waste Not Want Not, you can actually start breaking down gear just for their mods.
1 Cutting Edge
Cutting Edge |
Passive |
Improves Damage And All Damage-Related Stats Of Crafted Weapons By 5% |
You might be surprised not to see Crazy Science on this list, which is the final Perk that's unlocked by completing the Crafting Skill Progression. However, if you didn’t already have the ability to infinitely craft stuff and sell it for sizeable profits, Crazy Science might worth it - but you can, so Cutting Edge is more useful in comparison since it buffs damage rather than the sale price.
Plus, quite a few of the Legendary variants of weapons have multiple damage modifiers, so this stat actually makes a bigger difference because it affects all modifiers rather than just the final amount.