Morality systems were quite common in video games back in the day but they've since gone out of style due to the way in which they affect stories.
The Witcher, though, did employ such a system in which players were made to choose whether Geralt takes the moral path or adheres to the neutrality Witchers are taught. CDPR has revealed that Cyberpunk 2077 will include no such system, although the game could be finished without players having to kill a single person.
The decision will not directly affect the game's general narrative, although that has been the case with previous titles from the studio. And, while there will be choice and consequence mechanics involved, there won't be any real morality system.
“We don’t have a moral system per se,” Cyberpunk's quest director Tomaszkiewicz told GamingBolt during an interview after being asked whether the game allowing pacifist play means that a system determining good and evil would be in place.
“However, to complete it non-lethally you have to be very good at stealth. Invest in points that allow you to stealth better, use weapons that will allow you to incapacitate the enemy instead of killing them, to make the moral choices that will allow you to avoid killing people throughout the game.”
The Cyberpunk 2077 demo which was played behind closed doors at E3 is said to have displayed pertinent gameplay preferences. Stealth and aggressiveness are understood to be based on how players choose to allocate skill points.
Persons who attend PAX West in August could be handed an opportunity to play the demo, with CDPR set to put gameplay footage on display and reveal it to the public at the event.
Cyberpunk 2077 will drop for PlayStation 4, Xbox One and PC on April 16, 2020. It is currently available for preorder, as is the Collector's Edition, which appears to be highly coveted.