Cyberpunk 2077's Main Quest Is Reportedly Shorter Than The Witcher 3

It looks as if CD Projekt's Cyberpunk 2077 will have a shorter main quest than The Witcher 3.

Fans of CD Projekt Red and The Witcher 3: Wild Hunt might be surprised to hear that the developer's upcoming first-person RPG, Cyberpunk 2077, will reportedly have a shorter main story than the one found in its previous game. This can be a good or bad piece of information depending on how much time you have to sink into a huge RPG.

According to a post from Reddit user Shavod, CD Projekt Red held a community event in Warsaw, Poland in which the developer made several revelations about the game. Shavod recounts their experience from the community meeting, which was focused on Cyberpunk 2077. Their post goes into detail about the game's story, gameplay, and more.

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In regards to the game's length, the Reddit post states the following:

In terms of length, main story of the Cyberpunk 2077 might be a little shorter then in The Witcher 3, but will make up for it with much higher replayability. However at the same time they still didn’t measured the length of the entire game with all the encounters and smaller quests accounted for, only the main story and major sidequests

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Via: CD Projekt

The talk of replayability falls in line with the 48-minute long gameplay demo released by CD Projekt Red last summer. The Witcher 3 certainly had that replayability factor as well (thanks to some important plot choices), but Cyberpunk 2077 looks to handily one-up it in that department.

In addition to that aspect of choice, it was said that side quests will be "crucial" as they grow into in-depth, evolving questlines. The Witcher 3 had some amazing optional quests in both the main game and the Blood and Wine DLC that could cause you to get sidetracked for hours on end. It seems as though Cyberpunk 2077 will have that and much, much more. Shavod shared this on that topic:

About sidequests: The Witcher 3 quest structure was compared to a single line, with a bunch of branches sticking out of it, which sometimes go back to that single line. In Cyberpunk 2077 those branches grow more branches, which then often tie around each other. That means (if I understood Paweł’s explanation correctly) that sidequests that we decide to do will often evolve into more sidequests and those quests will have an impact on other quests, as well as the main storyline, to a much greater extent then they did in The Witcher 3. Thanks to all those branches it will be hard to find one playthrough, which will be exactly the same

Via: CD Projekt

The details from the community meeting continue to cover other aspects of the game. In terms of gameplay elements, the AI will react, act, and live in accordance with the lifestyle of Night City. For example, police won't harm or go after you if you randomly get into a fistfight with a single pedestrian, but they'll get physical if you start shooting multiple civilians on the street.

In that same vein, denizens of Night City will carry items that are both useful and useless to the player. This may not be convenient, but it makes sense within the context of the world.

About the useless loot: they are aiming to keep the balance between loot that will be useful for the player and one that will be useless from player’s perspective. The reason why they are keeping loot that’s useless for the player is that even if it’s useless for them, it’s still something that was useful for the characters in the game and it wouldn’t be logical for all the NPC’s to carry only stuff that is beneficial for the player.

After going through all of this information, it may be safe to say that Cyberpunk 2077 is shaping up to be the RPG that fans have been clamoring for since it was teased years ago.

Source: Wccfech and Shavod/Reddit

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