Prepare to… well, you know the drill. Dark Souls Remastered is set to touch down next month, and it’s every bit the super tough experience it always was. Quite literally, as it turns out.

For the uninitiated, Dark Souls was originally released in 2011. It’s an intense action RPG from the much-acclaimed Hidetaka Miyazaki, and it is not to be taken lightly. A spiritual successor to 2009’s Demon’s Souls, the game retained much of the dark fantastical atmosphere (and super obscure plotting about dragons and curses and such) of the first title.

Not to mention, of course, the legendary difficulty. All of these things have become synonymous with Souls, as has its rabidly enthusiastic fanbase. All in all, Dark Souls was a critically-acclaimed success story, and as is the case with most such games these days, a remaster is upon us.

We live in the age of the re-release, port and remaster, of course. It’s often seen as a quick, easy option, for those days when developers fancy rolling in cash like Scrooge McDuck. The fact is, though, releasing such a game is a darn difficult balancing act. Are you catering to new fans and old? Are you completely rebuilding the game from the ground up (as with Crash Bandicoot N. Sane Trilogy), or are you just polishing up a texture or two and throwing it out there?

Dark Souls Remastered Changes Very Little About The Brutal, Brilliant Original
Via: pokemonmillennium.net

Dark Souls Remastered appears to be plumping for the latter. As Kotaku reports, the game has been given a spangly new coat of paint (evident in things like the oh-so-controversial new flame effect in bonfires), and there are some mechanical changes, but otherwise, enemy positions, areas in general, bosses and such are exactly as you remember them.

Significant differences in the remaster, as enumerated by IGN, include a smoother multiplayer experience, and support for up to six player multiplayer as opposed to four. Password matchmaking is also a thing, a la Dark Souls 3, as is the ability to easily switch covenants at Bonfires. Speaking of Switch, the game will run at 1080p 30fps on Nintendo’s hybrid handheld when docked, and 720p 30 fps undocked. P34 and Xbox One, meanwhile, get the 1080p 60fps treatment.

Ultimately, though, the question of whether Dark Souls Remastered is worth buying is up to you. Are you a franchise veteran, eager to hop back in? Did you get bewitched by Bloodborne, and want to experience this timeless classic for the first time? That’s your call. It’s definitely a super, super faithful recreation, after all.

Dark Souls Remastered comes out on May 25th.