Darkest Dungeon 2 features multiple status effects that cause damage over time. The Runaway class focuses on applying Burn, ensuring that enemies take damage any time they try to attack. This is useful enough on its own, but if you use the Runaway correctly she can reduce foes to charred remains in no time at all.
This guide offers comprehensive information on every Skill and Path for this pyretic pugilist, along with great builds for each of her specialties. Try it on your next run; we think you'll really warm up to the Runaway once you've given her a shot.
Runaway Skills
The Runaway is the only class in the game that focuses on applying and interacting with Burn damage. She also has an impressive range of debuffs and ways to keep herself out of trouble, and is one of the few Heroes capable of contributing from any position in the lineup.
Skill |
Runaway Rank |
Enemy Rank |
Effect |
Mastery Upgrade |
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Searing Strike |
1 or 2 |
1 or 2 |
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Firefly |
3 or 4 |
2, 3, or 4 |
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Smokescreen |
Any |
1, 2, or 3 |
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Run And Hide |
Any |
N/A |
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Hearthlight |
Any |
All |
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Ransack |
Any |
1, 2, or 3 |
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Cauterize |
2, 3, or 4 |
N/A |
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Controlled Burn |
1, 2, or 3 |
Any |
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Dragonfly |
1 or 2 |
1 and 2 |
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Firestarter |
Any |
N/A |
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Backdraft |
1 or 2 |
2, 3, or 4 |
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When the Runaway has Cauterize equipped, it can be advantageous to give your party Trinkets that debuff their Bleed Resistance, such as the Sacrificial Host. That way, you'll be more able to target Heroes in need of healing.
Best Builds For Each Runaway Path
It's usually best to specialize the Runaway with one of her Paths, focusing either on inflicting Burn, tanking and healing, or acting as part of a flexible party in conjunction with other movement-based Heroes like the Jester.
Path |
Effects |
Recommended Skills |
Recommended Trinkets |
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Wanderer |
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Arsonist |
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Survivor |
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Orphan |
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Wanderer
The Runaway's Wanderer build does a little bit of everything. Like the Arsonist, she prefers to stay comfortable in the second Rank of the party, using Run And Hide to pull back if she's forced to the front. On offense, she can use Controlled Burn to deal persistent damage while whacking enemies with Searing Strike. She can also disrupt enemies with Hearthlight and support the team's healer with Cauterize.
Arsonist
The Arsonist is the Runaway's heavy damage path, though it sacrifices some hitting power in favor of more fire. Again, she'll primarily use Controlled Burn and Searing Strike from the second Rank, occasionally debuffing dangerous enemies with Smokescreen. Ransack lets her get back into the fight if she's knocked backward, and with a Combo token can help her fan the flames while she's at it.
Even though the Runaway's fire attacks won't be as effective in the Sprawl, Smokescreen can blunt the Fanatics' powerful attacks - including those of the Librarian!
Survivor
The Survivor is a pure support path; while the limits of Cauterize mean that she shouldn't be your primary healer, she can take the pressure off of the Plague Doctor, Vestal, or Flagellant and is good at evading damage herself, giving you one less teammate to heal. Give Firestarter to Heroes that can hit multiple enemies at once; since it's not the Runaway applying the Burn effect, it won't suffer from the Survivor's weaker Burn Resistance penetration.
Smokescreen, as usual, is a great way to lessen the threat from major enemies and can also set up your offense Heroes for a powerful strike. Use Ransack and Run And Hide to fix your party's positioning after a shuffle, and to get some extra benefits as well.
Orphan
This Path is only recommended for experienced players using a party that centers on flexible positioning. Think of it as "Wanderer Plus," as it dips into many of the Runaway's abilities, shifting her focus alongside her position in the lineup. Put her on a team with other mobile heroes like the Graverobber, Highwayman, and Jester to get the most out of this slippery Path.