Darksiders Genesis finally launches on Switch next year, and the developer has assured fans that this version of the game will be “100% the same” as on other platforms.

Genesis is a spinoff title to the main series and serves as a prequel. Much of the series’ inspiration comes from the Four Horsemen of the Apocalypse. These Horsemen are all Nephilim — that is, people born from the union of angels and demons. In exchange for power, they pledged themselves to a group named "The Charred Council." Unfortunately, their power didn’t come free and the Council ordered them to wipe out the rest of the Nephilim. This resulted in a violent battle where the Horsemen, under Council orders, killed their kind.

This installment of the game follows the fourth and final horseman, Strife, who has been given a new assignment. Lucifer, the demon king, has been granting power to demons all around Hell. War and Strife are tasked with gathering intel, hunting these demons down, and surviving all the chaos.

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Darksiders Genesis will be released for Google Stadia and Microsoft Windows in December 2019. It’ll be released for Nintendo Switch, PlayStation 4, and Xbox One in February 2020. As with many ports to the Switch, fans worry about how the game will perform. CEO Joe Madureira of Airship Syndicate, the developer behind the game, has addressed some of these concerns.

“It is a different platform technically to work on then some of the others, so we’ll be making some concessions, but the team is working really hard right now to make sure that it’s as good as it can be.”

When asked about the technical side of the game, Madureira said that the team is aiming for “the highest possible” frame rate and resolution.

The president of Airship Syndicate, Ryan Stefanelli, also spoke about the future of the game.

“I mean really, that is kind of it – do what we gotta do to make it feel good, and we’ll see where it comes out in the wash. It’s what we had to do on Battle Chasers as well, and Battle Chasers was a unique challenge because the Switch had just come out, and Unity was brand new on Switch. I think we were one of the first two, three games that were of a decent size – maybe even period that were trying to come to the Switch based in Unity. We’ve gotten a taste of what the transition is like, and we’re getting a lot of help on it too, so hopefully Switch players will be happy with it. It’s really cool being able to bring a new Darksiders game to the Switch. We’re excited about it.”

It’s clear that the company feels the game will be just as appealing on the Switch as it is on other platforms. It's good that content-wise, players won't have to get less on the Nintendo console. Even with the mentioned concessions made, it seems that the company's higher-ups still feel positive about the Darksiders Genesis' direction.

Source: NintendoEverything

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