Critical Role’s new D&D sourcebook brings new weapons that actually level up as you play.

Explorer's Guide to Wildemount, Critical Role’s brand new D&D sourcebook, arrives March 17th wherever great D&D merch is sold. For anyone who’s wanted to base their next campaign in the bright and vibrant world of Exandria and Wildemount, this will be necessary reading material.

Not only will the Explorer’s Guide to Wildemount add new beasts and character subclasses, but it’ll also add new magic items to the game. And some of those magic items will be just a little more special than others.

They’re called the Vestiges of Divergence, and Matt Mercer explains that they’ll grow along with the player throughout the campaign.

”Powerful artifacts that were constructed during the battles leading into The Calamity," Mercer says in an interview with D&D Beyond’s Todd Kenreck. "This is a time when the gods walked on the prime material planes, great cities of mageocracies, and divinity. The Vestiges are the artifacts of their champions and powerful warriors of these final battles that were lost to time."

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After the gods removed themselves from the material plane in an event called The Divergence, the Vestiges fell into a dormant state. After they’re found by an adventurer, these Vestiges can reawaken as they attune to the adventurer’s growing power.

While player characters go through 20 levels of increasing skill, the Vestiges have just three stages: Dormant, Awaken, and Exalted. Each level brings new power to the Vestige and gives it additional properties. Just what those properties might be remains a mystery until the book arrives in March.

And while Critical Role’s Vestiges were more on the "player-friendly, positive" side, Explorer’s Guide to Wildemount will include Vestiges that belonged to both the good and evil champions. Some of them might even be a little bit cursed, so be wary before you start swinging that Vestige long sword around.

Source: D&D Beyond on YouTube

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