With Chapter XVII launching soon in Dead by Daylight, players will have three new Survivor perks to accompany the arrival of Felix Richter. Since Survivors are virtually identical without their perks, any new additions can provide a shift in how players fight to escape the trials.

As the PTB has only launched on August 18, there's a chance for changes to be made. However, unlike The Blight’s Killer perks, Richter’s all seem quite reasonable and aren't likely to see any major changes.

Via: reddit.com (u/UnderclassKing)

Built To Last

The first perk reads, “You know how to get the most out of yours [sic] tools. Once per trial, a depleted item will refill 30% of its charges after 10 seconds.” This increases to up to 50% at higher ranks.

Players who love to bring certain items into a trial might love using this perk, especially when combined with synergistic perks like Streetwise to reduce consumption rates of items. With low-quality items, this likely will not make much of a difference and will not be worth two perk slots. However, with higher-quality items in niche cases, bringing an Engineer’s Toolbox, or certain flashlights or medical kits with addons, the benefits might make the build worthwhile, but once again only in certain circumstances or SWF builds.

One thing is for certain: Killers who bring the Franklin’s Demise perk will be causing extreme frustration in Survivors who build around this perk.

Desperate Measures

The second new perk reads, “You refuse to fail, even during your darkest hour. For each injured, hooked, or dying Survivor, increase the speed of your healing and unhook actions by 10%.” At tier three, this scales up to 14% from 10%.

On the surface, Desperate Measures looks as though it might also only be useful as a supplemental perk with others that result in some form of speedy healing synergy. However, when considering how to use Desperate Measures, the main question that comes to mind is why not simply use Botany Knowledge? Perhaps the idea is to encourage self-healing builds over relying on other Survivors, which is a perfectly valid playstyle in Dead by Daylight.

Via: youtube.com (The King)

RELATED: Dead By Daylight PTB Notes Reveal The Alchemist As The Next Killer In Chapter XVII

Visionary

The last new perk reads, “You’re remarkably focused on your means of escape. You see generator’s auras within 32 meters. Anytime a generator is completed, Visionary has a cooldown of 20 seconds.”

This is another perk that is difficult to evaluate in broad terms. At high levels of play, Visionary will never see use, it is simply not competitive with other perks and provides information about Generator locations that is virtually instinctual after enough play.

With that said, Visionary isn't a terrible choice for inexperienced players. When starting to play Dead by Daylight, Generator location can seem like an alien concept thanks to the procedurally generated maps that make each game similar, but never identical.

For now, it will take some time to see which perks (if any) become worth creating builds with as a Survivor. At the very least, all of the perks do seem to offer some level of utility - even if it is in niche circumstances.

Source: Dead by Daylight PTB

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