With just over a month left to go before Death Stranding's release, Hideo Kojima has shared some more insight as it pertains to gameplay.
The title has to be one of the most intriguing of recent times given the intricacies and morality factors involved. But that's what you get with Kojima.
The developer recently spoke about the game at the Garage Museum of Art in Moscow, Russia, detailing how player choices could affect the wellbeing of NPCs. The translation below, courtesy of Reddit user Keqpup, gives one such example. The discussion was in Russian and Japanese, so it's what we have to go on for now, but it seems clear enough.
Kojima had previously noted the game's focus on player connections and, in this latest reveal, he showed how the actions players take could have adverse effects on NPCs.
"We have a character who lives deep underground. He is sick and needs medicine, and Sam can deliver it. Since this happens at the beginning of the story, this is a must. After completing this quest, the player himself chooses the following actions: you can constantly go to the old man and carry medicine; can deliver other items; You can listen to his stories from the past," he explained.
"But the player is constantly moving forward and moving away from the character. And I'm sure that there are gamers who forget about this old man. And then they will remember and return to it. Since they have not carried medicine to him all this time, he will die by this moment. Through such actions, a connection arises with the character."
So players will be responsible for keeping an old man alive. And, although it's not a must, the dev is hoping they build connections that develop enough importance to maintain an interest.
"We really hope that the significance of the connection between people - how it is formed, how it develops - will be revealed, and it will be interesting for you to play it," he says.
Hideo really wasn't playing when he said that the game would be all about connections.
Death Stranding will launch for PlayStation 4 on November 8.