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Destiny 2: Lightfall's campaign features eight unique missions that span across Neomuna. The third mission in this campaign, Downfall, is a somewhat short mission that gets players accustomed to fighting Tormentors and using the Grapple grenade with Strand. Those attempting this on Master will face many Unstoppable Champions, but the mission itself is far from difficult.
For those looking to complete this campaign on Legendary or the weekly variant of this on Master, this guide has you covered. This walkthrough will cover the best loadouts you can bring for Downfall, then we'll give a step-by-step breakdown of each encounter, including enemy spawns, mechanics, and Champions present on Master.
Modifiers And Recommended Loadout
Infiltrate The Fortress Ship
Encounter Breakdown |
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Objective |
Clear out the Cabal guarding Calus' ship. |
Notable Enemies |
Cabal Psions, War Beasts, Centurions |
Champions (Master Only) |
Barrier, Unstoppable |
Right after you start this mission, you'll be tasked with infiltrating Calus' ship. It's heavily guarded by Shadow Legion troops, so be sure you use the rally flag before starting the encounter. A Machine Gun or any add-clearing Exotic works wonders here. When ready, walk closer to the ship to start the encounter.
Multiple drop pods are going to spawn Cabal on the streets. You'll want to look to your left and immediately kill the Psions that spawn. You can use this part of the street as cover. Clear out the small wave of Cabal soldiers and War Beasts before proceeding. Shoot the turret overlooking the street, then make your way to the ship itself.
The entrance to the ship will be guarded by a Centurion miniboss and many Cabal soldiers. A good add-clearing weapon should mow through these enemies, but if you're severely underleveled, take this part slowly. A Barrier Champion and Unstoppable Champion will spawn alongside the boss on Master, so be sure you have Champion counters ready to go. Both Champions tend to bunch up near the boss. Use your Heavy weapon alongside your Super to clear out the enemies. Killing all the Cabal will end the encounter.
Navigate Through The Ship
Shoot the floating Darkness shard beside the ship's entrance to remove the forcefield, allowing you to enter Calus' fortress. The path forward is mostly linear and is marked on your HUD. When you drop further into the ship, you'll reach a combat encounter with three War Beasts and, in the following room, a small group of Cabal. These enemies shouldn't pose much of a threat on Legendary if you have an ability charged, but this room is considerably tougher on Master. A Barrier Champion will block your path, so you'll want to immediately stun this Champion through some means. You can take cover in the corner of the room while doing this.
In the next room, you'll fight another small group of Cabal, this time consisting of a turret, War Beasts, and a Colossus miniboss. On Master, you'll also find an Unstoppable Incendior and Barrier Colossus. The Incendior spawns right away. Use an ability or your dedicated Unstoppable counter to stun this Champion before melting it from a safe distance. Do the same with the Barrier Champion. When finished, follow the waypoint to reach the next encounter.
(PC Users) Gravity Lift Bug
If your game is running above 60FPS, the gravity lifts in this mission will fling you around and eventually stop working. Either limit your FPS to 60 or alt-tab upon entering a lift to avoid this bug.
Sabotage Shadow Legion Vehicles
Encounter Breakdown |
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Objective |
Deposit Dark Resonance and defeat the Tormentor |
Notable Enemies |
Cabal Psions, War Beasts, Colossi Tormentor |
Champions (Master Only) |
Barrier |
As you drop down into the arena, a group of Cabal will spawn beside a capture plate. You must defeat these Cabal and stand on the plate. Enemies will spawn when the plate is 50% captured and again once it's fully captured. The first group consists of mostly Phalanx and Psion units, nothing a good Primary can't handle.
Capturing the plate will spawn a group of enemies at the opposite end of the arena, two of which are Colossi guarding a Dark Resonance orb. If you're playing on Master, these Colossi are Barrier Champions. You'll want to clear out the fodder enemies first, using your Heavy Weapon or Exotic Primary to quickly kill them. The Colossi enemies tend to bunch up here, so now is a great time to use any crowd-control tools. Those on Master should focus on killing one Barrier Champion at a time. When slain, grab the Dark Resonance orb, then immediately drop it. More adds are going to spawn at the plate you just captured. Kill them, then grab the ball and dunk.
A Tormentor boss will spawn at the center of the arena shortly after the dunk. This Tormentor is a lower-tier miniboss and is susceptible to CC effects. Immediately Suspend, Suppress, or Blind them. A few Taken Psions will spawn beside the capture plate shortly after the miniboss spawns. You'll want to kill these Psions quickly before they start duplicating. With the adds dealt with, focus all of your attention on the Tormentor. Break its shoulders to expose its chest, then damage its chest with everything you have. Killing the Tormentor will finish the encounter.
Continue Infiltrating The Ship
This is a short platforming section that occurs before the final encounter. Two more gravity lifts are present here, so PC users will want to either cap their framerate or be ready to alt-tab to avoid dying. Beyond that, there's a room before the final encounter that contains a few Cabal War Beasts, an Incendior, and a Colossus. These enemies are upgraded to Unstoppable and Barrier Champions on Master. As before, use any Champion counters you have to deal with them. If you didn't use your Super in the last encounter, now is a great time. It'll be replenished in the next encounter.
Destroy The Radial Mast
Encounter Breakdown |
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Objective |
Deposit two Dark Resonance orbs and embrace Strand |
Notable Enemies |
Cabal Gladiators, Taken Phalanxes, Cabal Colossi |
Champions (Master Only) |
Barrier, Unstoppable |
Use a rally flag to stock up on ammo before starting the encounter. We highly recommend equipping a Machine Gun for this part, as you'll be swarmed by dozens of adds throughout the fight. When ready, walk to your right to find a capture plate. A bunch of Cabal units are going to spawn beside the plate. Now is a great time to use an ability to stun or otherwise kill these enemies. Be wary of Gladiators and the Unstoppable Incendior (Master only) that spawn during this part. Clear the adds before capturing the plate.
Once the plate is captured, Taken will begin to spawn on the lower level of the arena. Kill the Taken Phalanx enemies immediately, as their Axiom Darts can deal some serious damage if you aren't careful. These Taken will be protecting a Colossus miniboss unit and an Incendior, upgraded to a Barrier Champion and Unstoppable on Master, respectively. Stay on elevated terrain for easy cover while fighting these enemies. You'll notice that a Dark Resonance orb spawned from capturing that plate. Do not grab the orb yet. You'll want to capture the second plate first and deal with adds.
Make your way to the opposite end of the arena to find a second capture plate that's guarded by more Cabal units and yet another Unstoppable on Master. Once again, find a safe location and kill the units from a distance. If it becomes too much, use your Super. Machine Guns do wonders here. Capturing the second plate will spawn even more enemies on the ground level, including two more Unstoppable Champions for those on Master. Repeat what you did last time. Stay on elevated ground, destroy any floating projectiles, and kill the Taken Psions as soon as possible.
Now that the coast is clear, now is the time to dunk the orbs. Grab one of the Darkness Resonance orbs and deposit it at the opposite corner of the arena. Doing so will spawn an Incendior enemy (Unstoppable on Master) alongside more Taken. Get up to elevated terrain and clear them out. Grab the second orb when you're done and repeat the process. Now is a great time to use your Super if you've been holding onto it.
Using Strand
Clearing the arena will spawn a Strand fragment for you to interact with. This will force you into using your Strand subclass, even if you're attempting this on Master. Run to the generators right behind you for a safe vantage point. If you're feeling more adventurous, you can use the anchor points around the arena to grapple around freely. Most of these enemies are complete fodder and shouldn't pose much of a threat. Spam your abilities and Super to finish this part. Run up to the plate on your left when you're done to start the escape sequence.
Find A Way Out
Caiatl will blast the generators you were just using as cover, opening a way out of Calus' ship. Hop on your Sparrow and follow the path. If you stick to the right side, you should avoid most of the environmental hazards and missiles dotting the arena. Make your way to the end of the zone before Pervading Darkness reaches ten stacks to finish the mission.