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Destiny 2's Season of the Deep includes a new Artifact that greatly buffs the effectiveness of Arc, Void, and Strand. This season's Artifact offers some of Destiny 2's strongest passives yet, including the return of fan-favorites such as Lightning Strikes Twice and Counter Charge.
New perk options also give Void users access to constant Void Overshields, Strand users infinite Unraveling Rounds, and much more. This guide will cover all 25 Artifact passives tied to Season of the Deep, their effects, and how to unlock them. We'll also give an overview of how the Artifact system works for new and returning players. Here is every Artifact perk obtainable in Destiny 2's Season of the Deep.
Updated May 31, 2023, by Charles Burgar: Now that we've had time to experiment with the NPA Repulsion Artifact, we now have rough values for how each perk functions. We've updated this guide to include exact values for all 25 perks this season when applicable. This includes perks such as Amped Up, Supernova, Shock and Awe, and Lightning Strikes Twice.
Season Of The Deep Artifact Explained
Column One |
Column Two |
Column Three |
Column Four |
Column Five |
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Anti-Barrier Auto Rifle |
Authorized Mods: Arc |
Improved Unraveling |
Strand Soldier |
Conductive Cosmic Needle |
Unstoppable Hand Cannon |
Authorized Mods: Void |
Deeper Origins |
Overcharged Armory |
Shock And Awe |
Overload Scout Rifle |
Authorized Mods: Strand |
Unto The Breach |
Protective Breach |
Supernova |
Overload Trace Rifle |
Authorized Mods: Melee |
Electric Armor |
Counter Charge |
Squad Goals |
Unstoppable Glaive |
Technicolor Siphon |
Thunderous Retort |
Amped Up |
Lightning Strikes Twice |
Season of the Deep's Artifact is obtained after completing the introductory season mission and speaking with Sloane at the H.E.L.M. Once obtained, you can access the Artifact from your Guardian menu. You can select up to twelve passive bonuses at any given moment. Respeccing the Artifact is completely free and can be done on a per-mod basis. Earning XP will increase your Artifact level, letting you activate more passives while increasing your Guardian's Power Level for the given season.
Some mods on the Artifact will mention that they grant Overcharge to a particular weapon category. Overcharge is a buff present in endgame PvE activities that increases your damage by 25%. All Champion counters and the Overcharged Armory passives will grant Overcharged to their respective weapon types. This buff does not stack with activity Surges, but it does stack with weapon damage perks and player buffs like Radiant and weapon surge mods found on leg armor. Overcharge is present in Legendary Lost Sectors, Nightfalls, Master raids, and Master dungeons.
Column One
Anti-Barrier Auto Rifle |
Your equipped Auto Rifles pierce Barrier Champion shields. Additionally, Auto Rifles are always Overcharged when that modifier is active. |
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Unstoppable Hand Cannon |
Aiming down sights with a Hand Cannon for a short time loads an explosive payload, stunning Unstoppable Champions. Additionally, Hand Cannons are always Overcharged when that modifier is active. |
Overload Scout Rifle |
Landing consecutive hits with a Scout Rifle will stun Overload Champions. Additionally, Scout Rifles are always Overcharged when that modifier is active. |
Overload Trace Rifle |
Landing consecutive hits with a Trace Rifle will stun Overload Champions. Additionally, Trace Rifles are always Overcharged when that modifier is active. |
Unstoppable Glaive |
Your equipped Glaives stagger combatants and stun Unstoppable Champions. Additionally, Glaives are always Overcharged when that modifier is active. |
Column Two
If you unlock one of these perks, be sure to reinstall your armor mods to receive the discount.
Authorized Mods: Arc |
All Arc armor mods are significantly discounted. |
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Authorized Mods: Void |
All Void armor mods are significantly discounted. |
Authorized Mods: Strand |
All Strand armor mods are significantly discounted. |
Authorized Mods: Melee |
All armor mods that affect melee abilities are significantly discounted. |
Technicolor Siphon |
Unlock additional armor mods that combine the effects of Strand Siphon and Arc Siphon. |
Column Three
Improved Unraveling |
Increases the amount of damage dealt by unraveling a target. |
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Deeper Origins |
Greatly improves the benefits provided by the Unsated Hunger, Nanotech Tracer Rounds, Harmonic Resonance, and Noble Deeds origin traits. |
Unto The Breach |
With a Void subclass equipped, defeating a Void-debuffed target creates a Void Breach. |
Electric Armor |
With an Arc subclass equipped, the Amplified buff lasts for 20 seconds. |
Thunderous Retort |
Arc Supers deals 25% more damage when cast while critically wounded or Amplified. Lasts until the end of the Super. |
Column Four
Strand Soldier |
With a Strand subclass equipped, gaining Woven Mail also grants Unraveling Rounds to your Strand weapons. |
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Overcharged Armory |
Weapons with Unsated Hunger, Nanotech Tracer Rounds, Harmonic Resonance, and Noble Deeds are Overcharged. |
Protective Breach |
Picking up a Void Breach grants Void Overshields. |
Counter Charge |
Stunning a Champion grants x1 Armor Charge. |
Amped Up |
While Amplified, gain damage resistance. |
Column Five
Conductive Cosmic Needle |
Targets affected by Strand debuffs take increased damage from Arc and Void abilities. |
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Shock And Awe |
Arc final blows while Amplified summon a burst of lightning that damages and Jolts targets. |
Supernova |
Picking up a Void Breach causes your next source of Void damage to create a large Weakening pulse. |
Squad Goals |
Finishers provide your allies subclass keywords depending on your currently equipped subclass element. |
Lightning Strikes Twice |
Throwing an Arc grenade improves grenade regeneration for a short time. Arc kills extend the timer. |