Season of the Worthy has introduced over a dozen new Mods for players to try out. With Bungie's focus to build diversity, this move is welcome but not unexpected. What was unexpected is just how good these Mods are.

RELATED: Destiny 2: 10 Builds You Need To Try In Beyond Light

Most of Season of the Worthy's Combat Style Mods revolve around spawning Warmind Cells, orange orbs that can be detonated to deal absurd amounts of damage that can rival a Warlock's Nova Bomb. Mods can enhance or modify the Cell's behavior to suit any playstyle. For those that missed out on these powerful Mods, fret not; Banshee-44 can sell them at the Tower for ten Mod Components. For those looking to capitalize on Warmind Cells, here are the 15 best options.

Updated December 11th, 2020 by Charles Burgar: Build diversity has only bloomed with future seasons and expansions. Beyond Light's introduction of Stasis and Season of Arrivals' excellent selection of Mods have only solidified Warmind Cells as a top-tier mechanic. Their synergy with most builds is unrivaled. Even for players that missed out on Worthy's offerings, Banshee-44 can sell some of this season's Mods thanks to his inventory that resets daily. Guardians that want to make the strongest builds for Destiny 2: Beyond Light should check out these 15 powerful Warmind Cell Mods.

15 Burning Cells

Destiny 2 Burning Cells

Burning Cells (Solar, 3 energy): Destroying A Warmind Cell creates a burst of Solar energy that causes enemies to burn for several seconds.

Detonating a Warmind Cell will cause all targets that survive to take constant Solar damage over time for around ten seconds. The damage per second is absurdly low and can't kill red bar foes on its own.

However, Burning Cells is a great Mod for enabling other Warmind Cell builds. Incinerating Light, for example, can activate if enemies die from the Solar burn this Mod provides. It isn't the strongest Mod by any means, but those that want to make their Warmind Cells do the most amount of damage possible might enjoy Burning Cells. Sadly, Dawn Chorus' Exotic perk does not work with the burn provided by this Mod.

14 Sheltering Energy

Destiny 2 Sheltering Energy

Sheltering Energy (Arc, 5 energy): Collecting a Warmind Cell grants you an overshield.

Sheltering Energy works the same way as a Titan's Defensive Strike melee. Walking near a Warmind Cell will "collect" it, causing it to despawn while granting you an average-strength overshield for 20 seconds. If your overshield breaks before the 20 seconds are up, you lose the buff.

This can be a handy Mod if paired with Protective Light and other sources of damage mitigation, allowing you to become a walking juggernaut in PvE after grabbing a Warmind Cell.

13 Light Of The Fire

Destiny 2 Daybreak Warlock

Light of the Fire (Solar, 4 energy): Rapidly defeating targets with the detonation of a Warmind Cell generates an Orb of Power.

Similar to Rage of the Warmind, Light of the Fire is best used as a combo-enabler. This effect can only generate one Orb of Power per Warmind Cell explosion, although you only need a double kill to spawn an Orb of Power.

There are some clear synergies between this Mod and Taking Charge, a Combat Style Mod that causes you to become Charged with Light whenever you grab an Orb of Power. Use this Mod, Taking Charge, and Wrath of Rasputin together to turn any Solar radial damage into a source of both Warmind Cells and Orbs of Power. Warlocks that love using Sunbracers or fans of Xenophage will want to give this build a try.

12 Light From Darkness

Destiny 2 Beyond Light Stasis Subclasses
Via: Bungie

Light from Darkness (Void, 3 energy): Become Charged with Light by rapidly defeating multiple enemies near a Warmind Cell using weapons or abilities.

Light from Darkness is best used with a support-oriented Warmind Cell build. Cellular Suppression synergizes nicely here, allowing you to suppress nearby targets before killing them to earn Charged with Light stacks. Power of Rasputin is also a great Mod to use alongside this, causing all targets near your Warmind Cells to take additional damage from all sources.

11 Warmind's Longevity

Destiny-2-Warmind-Cell

Warmind's Longevity (Void, 1 energy): Warmind Cells you create last longer.

Warmind's Longevity increases the duration of your Warmind Cells by around 50%, causing them to last for 30 seconds instead of 20. While a useless effect on its own, Warmind's Longevity makes for a great boost to the effectiveness of Power of Rasputin or Warmind's Protection.

RELATED: Destiny 2: 15 Best Armor Mods, Ranked

It can also be used to give yourself a few more seconds of leeway before needing to detonate a cell, which can prove invaluable in Master-tier PvE content such as Lost Sectors.

10 Strength Of Rasputin

Destiny 2 Striker Titan

Strength of Rasputin (Arc, 2 energy): Collecting a Warmind Cell grants you melee energy.

Collecting a Warmind Cell grants 50% of your melee energy at once. This benefit is extremely potent if used alongside Solar melee abilities and the Wrath of Rasputin Mod. A Hunter's Proximity Explosive Knives, a Warlock's Celestial Fire melee, and a Titan's Hammer Strike ability can all spawn Warmind Cells that immediately refund half of your melee energy. Combine this with the Heavy Handed Mod to instantly regain your melee ability on use.

9 Rage of the Warmind

Destiny 2 Rage of the Warmind

Rage of the Warmind (Solar, 5 energy): Adds additional Solar damage to the explosions of Warmind Cells you destroy.

On its own, Rage of the Warmind is one of the weakest Mods tied to Season of the Worthy. Rage of the Warmind's bonus damage is minimal at best.

That said, this Mod is absurdly strong when coupled with the Wrath of Rasputin Mod. Since that Mod causes Solar damage to generate Warmind Cells, Rage of the Warmind allows Warmind Cells to spawn duplicate Warmind Cells if they kill enough enemies. Equip both of these Mods and use either Xenophage or Sunshot to create one of the strongest group-clearing builds in the game. This combination is also perfect for Gambit.

8 Grasp Of The Warmind

Destiny 2 Grasp of the Warmind

Grasp of the Warmind (Void, 3 energy): You can pick up, carry, and throw Warmind Cells. Once thrown, a Warmind Cell cannot be picked up again.

Grasp of the Warmind does exactly what it says in the Mod description. Grabbing and throwing Warmind Cells is a must for endgame activities since they can spawn at the end of gunfights or during inopportune moments. Note that Warmind Cells you carry benefit from Mods such as Warmind's Protection and Power of Rasputin. If you have an Arc Mod that consumes a Warmind Cell, Grasp of the Warmind will not work.

7 Incinerating Light

Destiny 2 Lord of Wolves Exotic shotgun.

Incinerating Light (Solar, 3 energy): Become Charged with Light by rapidly defeating multiple enemies with the explosion of a Warmind Cell.

Season of Dawn introduced the Charged with Light mechanic, a unique buff that could be expended on powerful but temporary buffs.

Some Charged with Light Mods are top-tier and definitely worth using, which is easier than ever to use thanks to Incinerating Light. Rapidly defeating enemies with Warmind Cells will grant you a stack of Charged with Light, perfect for passively building stacks for Protective Light's damage resistance or High-Energy Fire's bonus weapon damage.

6 Fireteam Medic

Destiny 2 Well of Radiance

Fireteam Medic (Solar, 3 energy): Destroying a Warmind Cell creates a burst of healing for you and allies near you.

Every Warmind Cell you destroy will heal you and nearby allies for about 50% of their total health and shields. Not only is the range of this effect on-par with your Warmind Cells, but the healing effect also procs Attunement of Grace's Benevolent Dawn effect. Warlock mains will definitely want to use Fireteam Medic if they're running a support-oriented build. For Hunters and Titans, this Mod can be a lifesaver in hard PvE content.

5 Power Of Rasputin

Destiny-2-Osiris-Vs-Rasputin

Power of Rasputin (Void, 4 energy): You gain a bonus to weapon damage against enemies that are near Warmind Cells.

All enemies near your Warmind Cells take 10% increased weapon damage, a debuff that stacks with other effects such as Shadowshot, Tractor Cannon, and Hammer Strike.

RELATED: Destiny 2: 15 Best Perks You Need On Your Weapons

Mods that buff your Warmind Cell's radius such as Global Reach also improve the radius of this debuff. This Mod is absurdly strong when paired with a weapon damage buff and a second debuff, allowing your fireteam to output twice as much damage with ease. Use Grasp of the Warmind alongside this Mod to have a debuffing Warmind Cell available during boss fights and other crucial moments.

4 Warmind's Protection

Destiny-2-Sentinel

Warmind's Protection (Void, 2 energy): You take reduced damage from enemies that are near Warmind Cells.

Similar to the Power of Rasputin Mod, the Warmind's Protection buff turns the damaging Warmind Cells into a utility item. This time, the Warmind Cell will grant damage resistance to allies in its radius.

This Mod grants a 50% damage reduction buff to you and nearby allies, similar to the Protective Light Mod. With how dangerous enemies can get in higher-level activities, taking twice as much damage before dying is fantastic. Warmind Cells can spawn in less than ideal areas, but another Mod allows you to throw them to a more desirable location. Stacking this effect with other damage resistance effects is multiplicative, meaning each source becomes less effective as you stack more of them. Still, this and Protective Light grant 75% damage resistance when used together, which is more than enough to survive Master and Grandmaster content.

3 Cellular Suppression

Destiny 2 Cellular Suppression

Cellular Suppression (Void, 4 energy): Damaging a Warmind Cell creates a burst of suppressing Void energy. Additionally, you deal less damage to Warmind Cells.

If you want to convert your Warmind Cell into a crowd control device, then you will want to use Cellular Suppression. This Mod increases the Cell's health in exchange for releasing suppressive waves when shot at.

These suppression waves have a large radius to them, able to cover most of Destiny's arenas. Enemies hit by Cellular Suppression's wave are blind, can't use abilities, and are covered in a purple haze effect to denote their suppressed status. If Warmind Cells can't instantly kill enemies at higher level content, Cellular Suppression might be a fantastic alternative to nuking a room.

2 Global Reach

Destiny 2 Rasputin On Mars

Global Reach (Universal, 1 energy): Warmind Cells you create affect and damage targets at a greater distance.

Warmind Cells already have a large blast radius, but Global Reach makes sure that any enemy remotely near the blast radius will die.

With Global Reach active, the Warmind Cell gains a noticeable increase in range and damage, instantly killing all enemies excluding tougher bosses. You can reliably kill every enemy in an arena with a single Cell while using Global Reach. For only one energy point on your armor, this Mod is absolutely worth it. It also provides a cheap means of letting Seventh Seraph and IKELOS weapons generate Warmind Cells.

1 Wrath Of Rasputin

Destiny 2 Sunshot Hand Cannon firing during campaign.

Wrath of Rasputin (Solar, 1 energy): Solar Splash damage final blows have a chance to create Warmind Cells.

Out of every Mod released in Season of the Worthy, Wrath of Rasputin is both the most fun and easiest to use.

Wrath of Rasputin gives Solar splash damage final blows a chance to spawn Warmind Cells. The weapon does not have to be a Seventh Seraph or IKELOS weapon to activate this effect, either. Weapons like Xenophage, Sunshot, and any Solar weapons with Dragonfly can spawn Warmind Cells with this Mod. Seventh Seraph weapons have an admittedly bad set of perks that pale in comparison to the likes of Sunshot and Xenophage. You can even make your Warmind Cells generate Warmind Cells if you use the Rage of the Warmind mod along with this! Wrath of Rasputin is an S-tier mod.

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