There are many established video game series that have a black sheep entry that is not as well-regarded by the fanbase as the other games, such as Final Fantasy II or the original Street Fighter. The Devil May Cry series has Devil May Cry 2 - a game that tried to go in a different direction and faltered at the starting line.
Devil May Cry 2 is an action game that stars Dante from the original Devil May Cry and a new character named Lucia, who possesses a similar fighting style. The two of them have teamed up to stop a sorcerer named Arius from using demonic powers to take over the world, which involves traveling to an island that is overrun with infernal monsters. Devil May Cry 2 features two story campaigns, with one following Dante and the other following Lucia. The two characters share many of the same stages, though Lucia's story mode is shorter than Dante's.
Devil May Cry 2 was made by a different team than the original game, and it shows. The gameplay has been simplified by removing the purchasable combos, leaving the player to recycle the same melee/ranged attacks over and over again. The enemies stand around like thugs in an old martial arts movie who wait to take on the hero one by one, making them easy targets for the player. The enemies in the game feature bland and forgettable designs, with the exception of a few boss fights involving creatures that help elevate the game. There are some bosses that have more interesting designs and put up more of a challenge than the other opponents in the game, which helps break up the monotony of plowing through groups of boring enemies and solving easy puzzles that usually involve hitting switches in the correct order.
The graceful combos that give the series its identity are absent in Devil May Cry 2 and that maybe the game's biggest failing. The ranged weapons are overpowered and make it easy to dispose of enemies from a distance without needing to risk any loss of health, which is made easier by the huge levels.
Worst Case Of Shaky Cam, Ever
The stages in Devil May Cry 2 are massive and devoid of life. It feels as if it takes forever to move through each stage and the player will need to spam the rolling move to speed things up (like in The Legend of Zelda: Ocarina of Time). The absolute worst aspect of the larger stages is the fixed camera which can shift at a moment's notice. The fixed camera from the original Devil May Cry was similar to that of the one used in the Resident Evil series, but it worked in those games due to the tighter areas. The large open spaces in Devil May Cry 2 can cause the camera to jump around and leave players unable to see the enemy, which is especially a problem in a game with so many flying opponents. It can be easy to run around in circles due to the horrible camera, which is made even worse by a map system that is so obtuse that it may as well not exist.
Play The Other Entries In The Series
Devil May Cry 2 is a mercifully short game that clocks in at under eight hours for both campaigns. It has been updated and released in the past as part of the Devil May Cry: HD Collection, where it was only included due to being a numbered entry in the series. Capcom has made the bizarre decision to sell the classic Devil May Cry games on the Nintendo Switch as separate titles, which means that it's easy enough to skip this entry in favor of its predecessor.
2 Out Of 5 Stars
A digital copy of Devil May Cry 2 was purchased by The Gamer for the purposes of this review. Devil May Cry 2 is available now for Nintendo Switch.