Divinity: Original Sin 2 is up there as one of the best role-playing games you can experience. The game's mechanics are deep and nuanced, and along with an ambitious overarching story, you'll get attached to the various characters you'll meet on your journey through the world of Rivellon. However, it's also a game where combat takes precedence and is extremely challenging in its own right, especially in the early stages.

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It takes everything you have in your arsenal to deal with the many tough encounters, and failing to keep a diverse party can lead to your doom. Having a spellcaster in the game is great for crowd control and dealing damage, with the best beginner-friendly spells that can help turn the tide of battle mentioned below.

10 Summon Incarnate

Divinity Original Sin 2 - Incarnate Summon - Summoning Icon

Summoning is one of the most useful skills you can learn in the game. After all, Divinity: Original Sin 2 loves throwing waves of bodies at you, which can make the numbers game feel awfully unfair a lot of the time.

By Summoning help, you can even up the field and give enemies something else to focus their attention on. A single Summon can change the tide of battle early on, with the various Infusions playing a role in ensuring that this summoned help doesn't bite the dust too soon either.

9 Dominate Mind

Divinity 2 summoner and fire infused incarnate

Charm is one of the best abilities you can use to turn a battle in your favour. Enemies that have their Magic Armour completely depleted are perfect targets for this move.

Dominate Mind lets you Charm enemies and make them fight for you instead. Suffice it to say, the idea of an enemy fighting against their own kind makes for a fun strategy indeed.

8 Earthquake

Divinity 2 fire covered battlefield near oil rig

Earthquake is an anomaly of a spell. The real benefit of this move comes when everyone's Physical Armour is depleted, which is ironic given the fact that this spell only depletes an enemy's Magic Armour.

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As a result, it becomes important to have warriors that work on depleting the Physical Armour of enemies before using this move. It might lead to a fair bit of unpredictability, but Earthquake is still an immensely useful spell that you can use to take most enemies out of commission.

7 Armour Of Frost

Divinity 2 electrified water with a 4 people party nearby

Both Physical and Magic Armour play a huge role in governing the winning chances of any party. So, when a particular character runs out of one of these, the sheer number of status effects they can be afflicted by can be quite devastating indeed.

To avoid this, you should always have the means to restore this Magic Armour whenever possible. This is where techniques like Armour of Frost come in, replenishing a character's Magic Armour whenever it runs out.

6 Fortify

Fortify's functionality is similar to that of Armour of Frost, with the sole difference being that it increases Physical Armour instead of its Magic counterpart. As a result, it's another critical spell that you should have in your arsenal.

It only requires an investment of one skill point in Geomancer, meaning that more than one party member can use this ability. It's a useful spell that ensures the protection of most party members from status effects like Knocked Down, Crippled, Bleeding, and the like.

5 Restoration

Healing is obviously the first thing that you need to focus on in Divinity: Original Sin 2. These restorative abilities are important to ensure that party members don't have to bite the dust any sooner than they should.

Restoration heals a character for a substantial amount over the course of a few turns, helping them persist against all odds. Just make sure to not cast it on undead characters like Fane!

4 Ice Fan

Divinity Original Sin 2 Combat sequence

Freezing enemies is another great way to take them out of the equation. However, it takes multiple casts to Chill enemies before you can freeze them.

This requirement is done away with by Ice Fan. It lets you target multiple areas to hit for Ice damage, meaning that you can ideally use all three charges on one enemy to freeze them in one fell swoop.

3 Teleportation

Divinity Original Sin 2 combat in the city

Teleportation is one of the most useful skills in the entire game. Not only does it help move enemies to more advantageous positions in combat, but it also lets you gain access to items that are out of your reach.

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The end result is a spell that you will absolutely love to use in the game, for a bunch of reasons. There's a reason why the Teleportation Gloves are so crucial early on — it itself knows how important this spell really is!

2 Nether Swap

Divinity Original Sin 2 damage types in combat

Nether Swap works somewhat like Teleportation, but with a key difference. Instead of moving a target wherever you want, Nether Swap switches the location of two objects and/or people.

This makes for interesting combinations where enemies can be thrown into the fray at a moment's notice. This move only costs 1 AP, making it a great replacement for Teleportation if you don't have enough AP at that moment.

1 Haste

divinity original sin 2 skill activation

Speaking of moves that cost 1 AP, it's impossible to not talk about Haste. For the most part, Pyrokinetic spells aren't great for crowd control, mostly helping in dealing damage over time.

As a result, most players recommend that you don't invest too many points in this skill early on. However, Haste is one particular move that is useful no matter what, and gives party members more AP to make the most of in their turn.

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