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Division 2 Director Won't Comment On Whether The Game Will Have Loot Boxes

The Division 2's Associate Creative Director, Chadi El-Zibaoui, won't comment yet on how the game will do microtransactions or loot boxes.

So, The Division 2, huh? We already know that this sequel is coming. It’s real, it’s now, and we’ve no choice but to try and make our peace with it. The question is, what’s going on with its proposed microtransactions? Is this follow-up going to be even more controversial than the first game?

The original The Division was, like a lot of unfortunate titles, a victim of its own hype. You know how it can be, with all the melodramatic trailers and super expensive advertising campaigns that the big games are subject too. You can talk the talk, but can you walk the walk? That’s what it comes down to on launch day.

The Division, for many, was a Tom Clancy title that someone forgot to put the Tom Clancy into. Like some of the more recent Resident Evil entries, we’re not talking about a straight-up shooter here. Except we are.

With all of this in mind, all eyes are on the upcoming sequel, which is set to launch in March 2019. Can Ubisoft right the wrongs of the first title? Have they learned their lesson? Are they going to engage in dastardly loot box shenanigans? The game’s Associate Creative Director, Chadi El-Zibaoui, spoke to GamingBolt this week, and gave some cryptic answers to those very questions.

Via: Comic Book

The focus seems to be, crucially, on ensuring that the game is packed with content for launch, and that there’s a worthy endgame too. El-Zibaoui promises that the team has taken the feedback of players on board, stating that “how the community was playing the game” is the key takeaway here. And then, of course, microtransactions reared their ugly heads again.

As has become a trend with savvy developers lately, El-Zibaoui stated that The Division 2 will have microtransactions, but they will be limited to cosmetic items. Just when you thought you might be safe from shady loot boxes though, he refused to confirm or deny their existence. Which isn’t usually a positive sign.

If you’re really looking for the silver lining, though, the Associate Creative Director did state that the aim is to ensure that the game is “a fair experience for everyone.” That sure sounds like anti-pay-to-win talk, but you really can never tell in this industry. All we can do is sit tight and wait for more details on this one.

One thing’s for certain: In recent months, the outcry against lootboxes has been gathering strength all over the world. Whatever The Division 2 decides to implement, it had better think darn hard about it first.

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