If you're excited to play The Division 2 on PC, Xbox One, or PS4, then you'll be sad to learn that there are a few patches you'll have to download first. Actually, there are quite a few -- a typical install is going to require dozens of gigabytes of extra content, so let's hope you have a high-speed Internet connection.
According to Ubisoft, Xbox One and PC players need a 48 to 52 GB Title Update 1, with a final hard drive install size of 48 to 52 GB -- and PS4 is even worse. While PS4 players will also get a 48 to 52 GB update, the final hard drive install size will be a whopping 88 to 92 GB -- roughly double the size.
Unfortunately, that's not all. Title Update 1.5, which was released on March 11, will require an additional 2 GB to download. Ubisoft says that the smaller update (if we can call 2 GB small) is supposed to fix mission audio issues and some cutting out that players experienced during Open Beta.
Thankfully, the developer has told its Private Beta and Open Beta players that they can safely delete those previous builds to clear space on their hard drive. Regardless, though, these patches seem a little big to swallow.
There's no worse buzzkill for a new game than rushing home with your fresh disc, or turning on your console the second that the game is released, only to see it chewing through a download that could take hours. Inevitably, your system will throw an error at you saying that there's not enough space on your hard drive, so you'll be frantically deleting old games and burning those precious two hours you had hoped would be spent getting lost in Tom Clancey's world.
We all understand the challenges of development and we are grateful that developers are proactive in addressing bugs before they become game-killing issues, but let's face it: first-day updates this large really, really suck.
If the recent Anthem experience was any indication, the best scenario would be adding a little extra time to development to work out these kinks before requiring gamers to sit through mind-numbing downloads waiting for gameplay.