TheGamer.com

30 Things Fans Didn’t Know They Could Do In The DOOM Games

When it comes to first-person shooters, you just can’t beat Doom. Sure, we’ve seen a ton of innovation in the gaming world in the 25 years since the title’s original release, but no single game has been able to come close to it in terms of popularity or ubiquity. Famously installed on more PCs in 1995 than the then-brand-new OS Windows 95, Doom makes the major players in today’s market look like total flashes in the pan. Very few will remember Fortnite or PUBG years from now, but gamers will still be populating online forums with talk about Id’s seminal shooter for decades to come. Those other games may have merit, but it doesn’t seem like either of them will be surpassing Windows 10’s install base anytime soon.

Though it’s been combed over relentlessly by dedicated fans, there are still a ton of secrets in games bearing the Doom name that casual players aren’t aware. Just about everyone knows how to access all of the hidden areas in E1M1, but the demon-infested world of Doom runs so much deeper than that.

It’s not easy being a green space marine, but, armed with an arsenal of crudely-rendered sci-fi weaponry, the armies of the underworld won’t stand much of a chance. Plus, with a little extra know-how, the pixelated hallways of the UAC’s martian colonies will prove to be more than navigable—just be sure to stock up on BFG ammo.

advertising

30 Yeah, You Can Time Travel Back To ‘92 

via: dennisasp.dk

Industrial Zone—the fifteenth map available in Doom II’s campaign—harbors a secret which fans of Wolfenstein 3D, a precursor to Doom, will love. Players who managed to stumble upon the level’s secret exit will be taken to one of the few secret levels available in the game. This one, however, is notable for its direct homage to Wolf 3D. Textured and organized very similarly to Id’s previous title, Map 31—or Wolfenstein, as it’s more popularly known—is a shockingly detailed conversion of the original game into Doom’s engine. Id even took the time to implement the famous German enemy sprites.

29 Doom 2016 A Candy Crush Clone In It?

via pinterest.com
advertising

Doom games are well-known for their excessive nature and relentless action, but 2016’s series reboot introduced a new method of demon slaying. If the player accesses a seemingly innocuous terminal situated near the end of the Lazarus Labs level, they will be presented with a pretty tongue-in-cheek Doom themed version of Candy Crush. Well, it doesn’t have to be Candy Crush, per se, as it plays similarly to pretty much any match-three-tile game out there. It’s a fun distraction, though, and there’s even an in-game achievement in it for you!

28 When Doom Makes Fun Of Itself

via: youtube.com

Remember that weird little arcade game from Doom 3? A clicker game before the concept existed, the goal of Doom 3’s game-within-a-game Super Turbo Turkey Puncher 3 was—you guessed it—to punch turkeys. Though it couldn’t possibly have held anyone’s attention for more than a few seconds, Bethesda saw fit to include a lone Turkey Puncher arcade cabinet in Doom 2016’s Advanced Research Complex. Bullheaded players may have breezed right by the machine, but dedicated turkey terminators managed to sniff it out.

27 You Can Make The Demons Fight Eachother

via: youtube.com
advertising

If you’re finding the hoards of the underworld to be a bit too challenging late in the game, there’s a pretty good chance that you could trick some enemies into fighting each other. Monster infighting is a stable of most Doom games, and it can be extremely helpful to those low on health or ammo. Sometimes, if an imp or zombified soldier take a fireball to the back, they’ll likely pinwheel around and return fire regardless of demonic allegiance. There is a demon hierarchy, however, as some lesser-beings know better than to pick fights with tougher opponents.

26 Secret Stage In Doom 2016

via: shacknews.com

 This isn’t exactly a major secret given that 2016’s Doom reimagining has been out for over two years at this point, but explorative players have come across old-school, 2.5D original Doom maps scattered throughout the game. Much akin to the dream sequences available in 2014’s Wolfenstein: The New Order which transported the player to a world very much reminiscent of 1992’s Wolfenstein 3D, Doom 2016 allows players to step back through time and briefly pay homage to the roots of the FPS genre.

25 Hacking The Original For EASY Mode

via: youtube.com
advertising

Doom is pretty well known for foregoing the traditional easy through hard difficulty modes in favor of instituting some more memorable game-mode monikers. From “I’m too young to” the easiest setting, to “Ultra-nightmare,” the game’s most merciless mode, Id did more than implement standard difficulty barriers. However, in the vanilla version of the original Doom, it was possible to set the game’s difficulty ceiling to zero, which meant that no enemies would spawn at all. For those looking to speedrun the game, this may be a pretty solid option, provided that you aren’t a fan of having fun.

24 The Soul Cube Is Back

via: youtube.com

Doom 3 players will likely remember the Soul Cube, which was an incredibly unique late-game weapon which allowed players to literally steal health from their enemies. It was slightly creepy, and it would actually whisper “use us” when charged and ready to be deployed, but that hardly hinders what was probably one of the most useful weapons in the game aside from the BFG. Though it can’t be picked up, this disturbing artifact can actually be found in Doom 2016, and it’s actually hidden in the same room as the Demon Destruction minigame.

advertising

23 The Terrifying Doom 3 Mirror Secret

via: reddit.com
advertising

Another already infamous secret, Doom 3 put players on edge early as a seemingly nondescript bathroom found early on in the game played host to a tremendously terrifying trick. Located in an area not far from the room in which the player encounters the first zombified enemy, there isn’t really a purpose to this room other than the jumpscare it contains. Staring at the mirror for a few seconds will cause the screen will turn red and the camera to zoom in on the Doom Marine’s face as it quickly appears to melt off. Spooky stuff.

22 Get The Super Shotgun In Doom 2016

via: artstation.com

Though it will likely land in the hands of the player at some point during Doom 2016’s lengthy single-player campaign, the super shotgun can actually be located in the Argent Energy Tower in the room in which Olivia Pierce and the Argent Accumulator are encountered. Since the super shotgun—which is a nod to the weapon of the same name introduced in Doom II—shares an ammo pool with the regular combat shotgun, you’ll likely just stick with the more powerful of the two. This new, double-barreled weapon packs quite a punch, and it’s likely to widen the eyes of any hardcore Doom fan.

21 Programming Error In Your Favor — Collect 20 Health

It can also be seen on a magazine in Doom 3 - via: doom.wikia.com
advertising

Anyone who spent too much time playing the original Doom title as a kid likely still has the visage of the Doom Marine emblazoned into their memory. Much like B.J. Blaskowitz, the extremely pixelated hero of Wolfenstein 3D, Doom displays the protagonists’ face at all times in a small box contained within the games HUD. While a depiction of a character’s reaction to certain in-game events was a neat inclusion, a very rare expression of shock could be triggered if the player managed to gain 20 or more health while simultaneously sustaining damage; the event’s rarity the result of a slight programming error.

20 "Glories" Change Depending On Where You Stand

via: youtube.com

Doom 2016 introduced a unique feature in which defeated enemies could be brought to a gruesome end and return some health to the player. Referred to in-game as glory, the animation which accompanied these ruthless maneuvers were various and detailed. In fact, animations were often dictated by the location in which the player stood relative to the enemy, so taking out an imp from behind would trigger a different animation than attacking him from the front. While a small detail, it helps to reduce the mechanic’s tedium.

19 A Letter From The Demons In Doom 3

via: kotaku.com
advertising

Though the first two Doom titles barely included enough text to fill the back of a shampoo bottle, 2004’s Doom 3 was pretty wordy. While disinterested players could easily skip over the endless mountains of emails and PDA entries hidden throughout the game, inquisitive players could pick up on a particularly strange message saved on a terminal in the CPU Transfer Bay Entrance. This weird piece of text was apparently sent by one of the game’s demonic enemies, and it offered an account of proper sacrificial etiquette.

18 A Secret Nine Inch Nails Reference

via: youtube.com

In the first mission of the fourth episode in Doom II, crafty players noticed that Id managed to sneak in a not-so-subtle reference to one of their favorite metal bands. In a room not far from the area in which the player spawns, if the player faces the sprite and hits the interaction key, a metal wall directly behind the player will sink into the ground. In its place, a glowing red logo for industrial metal band Nine Inch Nails will be visible. Trent Reznor, the man behind the musical project, has actually gone on to compose tunes for various video games in recent years, which means that this small Easter egg has, in a way, come around full circle.

17 Midi Metal Buried In The Games

via: steamcardexchange.net
advertising

Heavy Metal was the only truly appropriate genre of music to incorporate into Doom’s soundtrack. Some have said that the ambient, eerie tracks found in Doom 64 are a better fit, but how could anyone possibly battle the vicious hoards of the underworld without some rocking tunes. Given that CD-quality audio wasn’t an option when the game first released, the original Doom came packaged with a bunch of midi homages to rock n’ roll icons. In fact, fans have pointed out that Id have more or less directly copied tracks from Alice in Chains, Black Sabbath, and Pantera and added them into their game.

16 Ditch The Weapon Wheel

via: medium.com

This may have been patched in the months and years since 2016’s Doom reimagining released, but skilled players noticed that the game allowed for an exploit to swap weapons more efficiently. While the ability to carry an entire arsenal of weaponry is great, console players will likely find the game’s weapon wheel to be a bit too cumbersome and slow after a while. However, if the player hits the button to bring up the wheel and points the right analog stick in the direction of the weapon they want quickly enough, the Doom Marine will swap weapons before the wheel even appears on screen.

15 Doom II's Secret (Famous) Pickup

via: youtube.com

This is already a fairly well-known piece of trivia, but there’s a secret chainsaw pickup in the first mission of Doom II that first-time players are likely to miss. As soon as the player spawns in and is greeted with a sinister-looking entryway populated by two zombified marines, if the player turns left and heads into a small alcove hidden in the side of the room, they’ll come across a chainsaw. While effectively nothing more than a showy melee weapon, Doom II’s chainsaw is an iconic piece of video game weaponry, and new players will probably be eager to get their hands on it as soon as possible.

14 Your True Enemy

via: doom.wikia.com

Another well-known tidbit of Doom information, the Icon of Sin—the monstrous, wall-mounted skull which serves as the final boss in Doom II—isn’t actually the final boss. Though it certainly looks intimidating, if the player activates no clip and passes through the wall on which the Icon of Sin is bound, they’ll actually come across a cheeky reference to the game’s development team. The head of John Romero, Id’s rockstar game designer and co-founder, can be found skewered on a pole in a small corridor. This is actually the sprite the player is intended to hit in order to bring down the boss, indicating that John Romero is a boss both in real life and in the world of Doom.

13 22 Years Later — It Burns

via: youtube.com
advertising

The Icon of Sin can actually be found in Doom 2016, though he’s a shell of his former self. He can’t actually damage the player and doesn’t pose much of a threat at all, but he’s actually harboring a subtle nod to the game in which he debuted. Should the player shoot this would-be boss, he’ll actually spout the same reversed line of dialogue he did when he was first encountered in Doom II. Reversing the audio reveals the line to be the pitch-shifted voice of John Romero saying “to win the game, you must [end] me, John Romero.”

12 Shieldbreaker Hidden Technique

via doom.wikia.com

As anyone still playing Call of Duty: WWII’s multiplayer may attest, enemies bearing shields can be really, really annoying. In Doom 2016, shielded enemies may provide a bit of variety and force the player to think on their feet, they are nonetheless more than a little irksome, especially if they manage to bring a particularly gruesome spree of destruction to an unceremonious end. However, the Doom Marine is an athlete with the skills to match Olympians, and these slow-to-react demons usually can’t keep up with him. If the player jumps straight over a shielded enemy, they won’t turn around right away, and Doom Guy will be able to sneak in a few free shots.

11 Procrastinator Achievement

via: youtube.com
advertising

Doom 3’s Turbo Turkey Puncher 3 may seem like a silly little time-waster, but those determined to set a high score found that, should the player accumulate at least 25,000 in a single session of the avian assault minigame, their PDA will receive a snarky email congratulating them on their achievement. The email also recognized the player as a shining example of humanity for punching turkeys and informs them that their procrastination will cost them two days of leave. Please stop messing around and get back to kicking demon butt.

10 Every Detail And Dialogue Moment

via: n3rdabl3.com

The enemy design in Doom games has always been fantastic, but things were taken to the nth degree in Bethesda’s 2016 iteration of the famous first-person franchise. Sinfully sinuous and satisfyingly somatic, few things in life can truly compare to blowing enemies apart in the most recent Doom title. However, the game’s audio designers also played a subtle role in helping each enemy type to feel unique. Certain enemy types will make distinct sounds when idle, which allows crafty players to get an idea of what’s waiting around the next corner without actually seeing for themselves.

9 Pro Tip For The Arch-viles

via: deviantart.com
advertising

Arch-viles are one of the most annoying aspects of Doom titles. Packing a fiery punch and harboring the ability to reanimate their fallen allies, these ugly underworld beings usually have to be taken out before any other monsters in a hoard. This task can actually be made much easier in vanilla Doom: if the player saves and loads their game while being attacked by an arch-vile, their attack won’t actually deal any damage. This information isn’t overly-useful given that few play vanilla Doom these days, but it remains an interesting piece of FPS history.

8 Tower Of Babel Easter Egg

via: youtube.com

Few are all that interested in the story associated with the original two Doom games, but the game nevertheless provides inquisitive players with a couple of lore-related easter eggs to hold their attention. Although subtle, eagle-eyed Doomslayers noticed that, in the second episode of the original Doom, the Tower of Babel—the location in which the episode’s final level takes place—can be seen slowly undergoing construction as the player progresses through the levels. Small, tough-to-notice additions are added to the tower on the end screen of each of the episodes missions.

7 The Castle Was Here

via: youtube.com
advertising

In Doom II’s expansion No Rest for the Living, easter egg hunters managed to locate a hidden message left by one of the game’s developers. On the first mission, if the player manages to find the blue keycard and flip the switch located directly behind it within thirty seconds, a message will appear on a floor opposite the switch reading “The Castle was here.” The Castle was the nickname of one of the game’s developers, and it can also be thought of as a subtle reference to the fictional Castle Wolfenstein.

6 Go 2 It

via youtube.com (Xtreme darkjoy)

“Go 2 It” is the name of one of the super secret levels included in Final Doom’s The Plutonia Experiment and could only be accessed by completing Cyberden, the other secret level available in that section of the game. Go 2 It begins with a message from the developers stating that it is the “hardest level we have ready to go for ya,” and is commonly held to be the most difficult level in all of Doom. With an enemy count well into the hundreds, only the truly dedicated have seen the exit of this miscreation.

5 Commander Keen

via Fireden.net

A reference to an early PC side-scroller developed by Id, Commander Keen actually makes an appearance in Doom II’s second Wolfenstein 3D themed level titled Grosse. Found in the very last room of the stage, three effigies of Id’s famous mascot can be found suspended from the ceiling—perhaps a small reference to the fact that Id had moved on from their child-friendly titles. Given that it’s found at the end of a secret stage within a secret stage, this little Easter egg will probably fly under the radars of first-time players.

4 Take A Trip To The Fallout Universe

via: reddit.com

It’s common knowledge by now that Bethesda, publishers of the acclaimed Fallout series, are also now behind the new Doom titles. As a result, 2016’s version of Doom offered a few subtle nods to the publisher’s other major franchise. Some of the doors on the UAC’s Martian colony look somewhat reminiscent of the massive vault doors found in most games in the Fallout series, and it turns out that the Vault-Tech logo can be spotted on at least one of these doors. Does this mean that Doom and Fallout take place in the same universe? Probably not, but that won’t stop rabid fan speculation.

3 Club Doom

via: youtube.com

The PlayStation port of Doom, though lacking some features of the original PC title, actually boasted an exclusive secret mission. Known as “Club Doom,” this hidden 59th level could be accessed via a hidden exit in “The Mansion,” the game’s 58th and apparently final area. While not exactly a typical Doom level, Club Doom was, as you may imagine, designed to be reminiscent of a real-world club or bar. Perhaps a nod to Duke Nukem 3D’s opening level, it’s strange to seem imps, zombie marines, and cacodemons partying it up, though I suppose even the legions of the underworld need a day off now and again.

2 Untouchable

via: artstation.com

Hidden command line prompts have been around since the original release of Doom back in 1993 and they allow the player to access some game breaking extra features such as no clip or invincibility. Should the player type IDDQD into the command prompt, they would be given God Mode, which essentially allows for invincibility, flight, and a host of other perks. This feature, along with several other cheat codes, was available in the Xbox port of Doom 3 by holding down the left trigger and punching in X, Y, B, and A. Have fun, cheater.

1 Conspiracy In The Doom Universe

via hqwallpaper.net

The UAC definitely doesn’t seem like a trustworthy organization, especially when considering the sorts of crazed people they employ. However, things get even more sinister if the player really pays attention to the pentagram-like texture from which some of the enemies in Doom 3 spawn. If you look closely, you’ll see a UAC logo along with the face of the Doom Marine himself hidden among the crazy imagery. Does this point to a major conspiracy in the Doom universe?

advertising
Give TheGamer a Thumbs up!

More in Lists