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The 5 Best & Worst Quests In Dragon Age: Inquisition

BioWare's Dragon Age: Inquisition is a massive RPG with tons of quests. Some are fantastic, others are not worth the time.

With Dragon Age: Inquisition, BioWare dove farther into the lore of its Dragon Age universe and dropped players into a world ravaged by a civil war between Templars and Mages – and oh, yeah, there’s also a giant green rift in the sky spurting out demons through smaller rifts. The developer’s biggest installment in the Dragon Age series featured many unique landscapes and the opportunity to interact with old beloved characters from the franchise while also meeting new ones to love.

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The player is the Inquisitor, someone accidentally dragged into the fight and made its mouthpiece because of a mysterious mark on their hand that allows them to close these demonic rifts. For someone so badass, brave and trailblazing, the Inquisitor’s path to ending the civil war and saving the world from demons comes with quite a few bizarre side quests. Here, we’ll list the five best Dragon Age: Inquisition quests, and five that aren’t worthy of the Inquisitor or the player’s time.

10 BEST: Chateau d'Onterre

Though Orlais is the most powerful nation in Thedas, it has only been mentioned in passing prior to Inquisition. In DA: I, players get to travel to Orlais, seeing the fine, ornate architecture in person for the first time. One such example of detailed and exquisite scenery is the Chateau d'Onterre, an Orlesian mansion with a mysterious backstory.

In this mission, players travel to the unsettling yet spooky mansion and solve a series of puzzles in an attempt to determine what happened to the chateau. An air of mystery surrounds the quest as the player pieces together the creepy history of the area and is increasingly hunted by undead lurking in the rooms. Tip: Taking Cole along will freak him out.

9 WORST: What Pride Had Wrought

As the game approaches its final stages, excitement builds as the party prepares to battle Corypheus – aka The Elder One – in an epic battle to save humanity. What Pride Had Wrought is a strangely boring mission in the middle of the excitement, and requires the player to solve multiple puzzles in an ancient Elven temple in order to advance.

Puzzles that lead to more puzzles are boring and, at times, frustrating, especially for the main quest. Though the quest is filled with interesting lore that reveals clues about the game’s ending, the repetitive puzzles and games are a buzzkill as the party prepares for war.

8 BEST: Dragon Hunter

Unlike other games in the Dragon Age universe, Inquisition is the only installment where players get to actually hunt and kill dragons. There are a total of 10 dragons in the game, not including one that comes with a DLC.

Each dragon is equipped with its own powers and difficulty, making each one a new experience. The easiest is found in the Hinterlands and can be killed at level 12, while the hardest is found in Emprise du Lion and requires level 23. Though some are quite tricky to slay, an actual dragon hunting component was a welcome feature in this game.

7 WORST: How to Lure a Dragon

Another pointless side quest, "How to Lure a Dragon" finds the Inquisitor helping a researcher in the Western Approach with his goal to bait a dragon. To lure the dragon, the researcher, Frederick, requires phoenix feathers and quillback entrails. Though the phoenix feathers are relatively easy to find, the quillback entrails prove a greater challenge.

First, the player must find and kill enough quillback to get the right amount of ingredients, then they must deliver those ingredients to Frederick. It’s tedious to spend time slowly combing through the Western Approach hoping a creature will spawn when there are many more things the Inquisitor could – and should – be doing.

6 BEST: In Hushed Whispers

Dragon Age: Inquisition takes place amid a civil war between the rebel mages who no longer wanted to be controlled and the Templars who control them. This quest will only be activated if the player chooses to side with the mages in the war, thus making them unable to side with the Templars.

"In Hushed Whispers" is an emotional mission spurned by a mage desperate to save his son from a life-threatening illness. In the end, time is shifted and the Inquisitor is thrust forward in time, waking up in a jail cell in the future. While fighting through the prison and attempting to reset time, they encounter their party also locked up in cells, and get a morbid glimpse into what will happen should they lose the battle with the demons back in the present day. The setting and combat offer an interesting peek into the game’s capabilities, and the emotional component of a desperate father creates a somber tone for the entire mission.

5 WORST: Sketches

Several times throughout the game, the player will stumble upon a “sketch” of a map area, and it will trigger a quest. The problem with these quests is that they are randomly found quests that present an impossible-to-find challenge. The sketches presented are vague and hard to read, and present the player with the difficult task of remembering where something that maybe, kinda looked like the sketch was.

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The DA: I's areas are large –the Hinterlands alone features 29 regions – making it hard to remember each waterfall, tree, and structure. Plus, the loot that following these strange sketches yields isn’t worth the trouble.

4 BEST: Wicked Eyes And Wicked Hearts

The most interesting thing about this quest is that there is barely any combat. But instead of being a bore, it becomes one of the game’s most interesting moments and forces the player to confront the political aspect of the game’s war. In the mission, the Inquisitor and company travel to Orlais, the grand, golden city of secrets and savvy, where politics are discussed over dancing and dinner.

The quest’s challenge lies in mastering the coy politics of the evening, rather than fighting through it. In Orlais, words can be just as deadly as swords. Discussing politics while dancing around a room full of masked Orlesians is an interesting break from fighting demons and slaying dragons, and it makes for a fun quest in the middle of the game.

3 WORST: Bottles On The Wall

Though not an actual quest or side quest, Bottles on the Wall is one of the collections woven into the game. The premise is, there are a certain number of bottles hidden throughout the game and finding them will gain influence. Frankly, the reward isn’t great enough to exert any energy into actually hunting down the bottles.

Rather than being marked on the map, it’s up to the player to find these bottles by happenstance using the explore feature. And it simply isn’t worth it. The influence gained isn’t enough to warrant traveling through the many lands and hoping a bottle shows up.

2 BEST: In Your Heart Shall Burn

This scene marks the official end of the game’s multi-hour prologue and officially names the protagonist The Inquisitor. In the beginning, the Inquisition has camped out a Haven, a small village in the Frostback Mountains. After allying with the Mages or Templars, the camp is prepared to march on the rift and attempt its closure. After a seemingly successful mission, the party returns to Haven and is attacked by the Elder One, the game’s true antagonist.

This plot twist not only creates a suspenseful and exciting layer to the game but also plunges the story forward with spectacular writing and intense action. Plus, the emotional moments following the attack in which the survivors struggle to find a new home are equal parts sentimental and empowering.

1 WORST: Where the Druffalo Roam

Imagine being the chosen figurehead for a political resistance tasked with ending civil war and ridding the world of the demons currently plaguing it – there’d be a lot on your plate. But for a farmer in the Hinterlands, the Inquisitor seems like the perfect choice to hunt down his missing druffalo.

Druffalos exist solely in the Dragon Age universe and are essentially bison with larger, downturned horns. Taking the time to locate the pet and have it slowly follow you back to camp is not only a waste of time, but a strange ask in general. Despite the fact that many players reported issues with getting the beast to follow the party, it’s simply a mission that has little to no greater impact and is boring to complete.

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