30Great: Hyper Dimension
Before Arc System Works brought 2.5D back to Toriyama's franchise, hardware limitations meant most Dragon Ball Z titles had to make do with copying the likes of Mortal Kombat and Street Fighter. Published in 1996, Dragon Ball Z: Hyper Dimension marked a turning point in the franchise's video game career.
Following the manga's main storyline and featuring a decent roster, TOSE Software Co. took the elements which worked in the Butōden series and perfected the gameplay. Out of countless Dragon Ball Z gaming adaptations, this is easily the most influential.