The beginning of Dragon Quest: The Seeds of Salvation has the protagonist talking to the voice of a goddess on a cliff. The goddess asks questions in order to determine the character of the player, which ends in a scenario where they are given different choices on how to proceed. The protagonist is then assigned a personality that will determine their stat growth throughout the game, though there are ways to change personality through the use of items.

It can be tricky to reach the scenario that will give the player their desired personality, due to how the question at the start of the game is chosen randomly. It might be best for the player to restart the game if they don't get the question that they want. The Strategy Wiki website has a helpful chart on how to answer each question in order to reach one of the eight scenarios. Once the player reaches their chosen scenario, they can follow the guide below in order to get the personality that they want for their main character.

Related: Dragon Quest III: The Seeds Of Salvation Switch Review: Third Time's (Almost) The Charm

The Boulders

Dragon Quest III The Boulders

The player awakens in a forest with an old man. The old man tells them that they can leave by going west and he asks them to push any boulders that they find back to him.

If the player ignores the task or only delivers one boulder, they will get the Lazybones personality.

If the player brings back 2 to 5 boulders, then they will get the Show-off personality.

If the player brings back 6 to 19 boulders, then they will get the Plugger personality.

If the player brings back 20 to 39 boulders, then they will get the Drudge personality.

If the player brings back over 40 boulders, then they will get the Tough cookie personality.

The Dancer

Dragon Quest III The Dancer

The player awakens in a theater with four men who are watching a famous dancer on the stage. One of the patrons wants the player to ask the dancer if they will marry him, but she is not so keen to go through with the engagement.

If the player leaves without resolving the situation, then they will get the Free spirit personality.

If the player says Yes, they will get the Crybaby personality.

If the player says No, they will get the Lone Wolf personality.

If the player decides to play dumb, they will get the Lout personality.

The Desert

Dragon Quest III Desert

The player finds themselves in the desert. They come across two brothers who are lost. The older brother is injured and is insisting that the younger brother take the last of their water and leave him behind.

If you encourage the brother to leave his sibling behind, you get the Thug personality.

If you tell him to leave the canteen behind, you get the Daredevil personality.

If you tell him to carry his brother, you get the Idealist personality.

The Maze

Dragon Quest III Maze

The player is trapped in a dungeon where they are instructed on the safest path by different signs.

If the player ignores the first sign, they will get the Narcissist personality.

If the player ignores the second, third, or fourth sign, they will get the Defiant personality.

If the player follows the signs, they will get the Mule personality.

If the player goes for the treasure, they will get the Scatterbrain personality.

If the player tries to save the girl, they will get the Straight Arrow personality.

The Monster

Dragon Quest III Monster in the well

The player has been transformed into a monster. They climb out of a well and find themselves in the middle of a town full of innocent people.

If the player only kills a single person and flees the town, they will get the Paragon personality.

If the player kills the nun but spares the child, they will get the Wimp personality.

If the player kills more than two people but spares the child and the nun, they will get the Spoilt brat personality.

If the player kills everyone except for the man hiding near the inn, they will get the Klutz personality.

If the player kills everyone, they will get the Egghead personality.

The Thief

Dragon Quest III Thief

The player finds themselves in a peaceful village. An old man is walking with his grandson when he realizes that he has forgotten his wallet at home. He asks the player if they will retrieve it for him. Once the player grabs the wallet, they will be accused of thievery and taken to the nearest priest.

If the player leaves the town without getting the wallet, they will be given the Shrinking violet personality.

If the player pleads guilty, then they will get the Show-off personality.

If the player proves their innocence, then they will get the Slippery Devil personality.

The Tower

Dragon Quest III Tower

The player finds themselves on top of a tower with a bunch of people who are willing to test their courage by leaping from the roof.

If the player leaves without jumping, they will get the Socialite personality.

If the player jumps from the tower, they will get the Daydreamer personality.

The Queen

Dragon Quest III The Queen

The player awakens in a castle. They overhear the queen monologuing about her treacherous plans, which have led the king to order the invasion of a neighboring kingdom.

If the player leaves the castle without resolving the situation, they will get the Happy camper personality.

If the player says no to both the chancellor and the king, they will get the Good egg personality.

If the player follows the king's orders, then they will get the Lothario personality (if they are male) or the Vamp personality (if they are female).

If the player ignores the king's orders, they will get the Clown personality.

Source: Strategy Wiki

Next: The Optimal Way To Play Dragon Quest III Is As A Sexy Lady