In the low light of this damp and dark cavern, you hear the sound of gnashing teeth ahead. Liquid splashes against the cavern's stone, and every so often the terrible sound of this feast quiets for a moment to make room for loud gulps. You can't see the source of these sounds, but you know it can't be more than 60 feet ahead. What will you do?

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Dungeons & Dragons players are sometimes presented with a scenario, or create one on their own, where they have the opportunity to avoid a fight. However, the dungeon master and his monsters aren't going to simply let your party walk on by. If you want to avoid the perils of battle, you'll have to earn that right through the use of clever tactics.

10 Stealth

Stealth is the most straightforward option when trying to bypass any encounter. If all party members can succeed on their stealth checks, the monsters won't be able to notice you. However, that's a pretty big ask. Even worse, more party members means a lower chance of success. One way to combat this issue is by using a spell like pass without trace which gives your party members a bonus to their stealth checks. However, keep in mind that stealth is arguably the least creative way to sneak past an enemy. As such, it's often somewhat difficult.

9 Find Familiar

Find familiar is a truly fantastic spell. One of the spell's many uses is in providing distractions. You can use your familiar not only to scout out whatever creature or monster lies ahead, but also to call the monster's attention away from the rest of your party as you attempt to mozy past. Not all enemies will chase an owl or rabbit at first sight, but a rat in the king's comfortable palace, for example, is sure to gain pursuers.

8 Arcane Eye

If you like to ruin your dungeon master's plans, this is the spell for you. Arcane eye creates an invisible, spectral eye that you can see through and move as far away as you'd like. The eye is obstructed by walls, but can pass through a crevice as small as 1 inch in diameter.

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In other words, you can know the entire layout of the upcoming dungeon without even stepping foot inside. Just remember that if your dungeon master kills your character in a bout of nerd rage, we gave you a fair warning.

7 Clairvoyance

Clairvoyance is similar to arcane eye, but not quite as powerful. The sensor created by this spell is stationary instead of mobile, and can only be created in a place already familiar to you. You can also put it in an obvious unfamiliar location such as behind a door or around a corner. The one thing that makes clairvoyance circumstantially superior to its arcane eye counterpart is the ability to switch to hearing through the sensor instead of seeing.

6 Invisibility

If you're already planning on taking the stealth route, you might as well bump it up a notch and turn full-blown invisible. Invisible characters gain advantage on their stealth checks on top of being nearly impossible to see. One thing many players forget about the invisibility spell is that when it is cast at higher levels you are able to make additional targets invisible.

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So, for example, if a party that consists of four level 5 players has two players that can cast invisibility, if each of those players casts invisibility at 3rd level you can make the entire party invisible for the next hour.

5 Dimension Door

Scanlan Shorthalt by Linda Lithen

The 4th level spell dimension door allows you to teleport up to 500 feet to any destination you can visualize. You can teleport one other creature of the same or smaller size as you along when you teleport as long as that creature is within 5 feet of you. There's no need for a stealth check when you boof past the enemies in question. While this is an incredibly effective tactic, dimension door is a high-level spell; the chances you have two available and willing caster sources for your party are slim to none.

4 Stone Shape

Stone shape is another 4th level spell. Instead of teleporting you like dimension door, though, it allows you to create a passage through any stone wall less than 5 feet thick. If you already know the layout of a dungeon or cavern, through the use of something like the arcane eye spell for example, stone shape is the perfect spell to exploit that knowledge. Enemies will expect you to come through a known door or passage. They'll never guess that you'd be capable of creating your own.

3 Gaseous Form

If you've ever wondered what it's like to be a cloud, gaseous form delivers on this fantasy. The main problem with this spell is that your misty cloud form is still visible to enemies. You may be able to pass through the most narrow of openings in a wall or door, but that doesn't matter much when the enemy on the other side instantly obliterates you. A particularly kind DM might rule that you have advantage on stealth checks while in this form, though, so don't count it out.

2 Charisma

Any party that has encountered a dragon before should know the value of charisma. Whether making a bribe, positing flattering words, or roaring for intimidation, a properly timed charisma check can convince your enemies that they need not bother with an attempt on your party's lives.

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The most important thing about charisma checks is knowing the proper kind to use for the situation at hand. For instance, while intimidating a small tribe of goblins might work very well, trying the same tactic on a demon is likely to get you killed.

1 Hirelings (Or Friends)

It's not always easy finding adventuring help in the worlds of Dungeons & Dragons. Those NPCs you encounter who are willing to lend a helping hand on a quest or mission should not be thrown away lightly. That being said, they are also more disposable than any single party member. Help that you hire or befriend in the game can be used to fight an enemy while your party presses forward. Don't be surprised if you never hear from said help again, though. After all, not many NPCs are as capable as the player character adventuring party.

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