What does it mean to be truly neutral? Is such a person racked with indecision, incapable of ever picking a side? Are their lives defined by emotionless words and actions, devoid of all passion and purpose? If you don't feel strongly about anything, can you really be said to feel at all?

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While all neutral alignments are somewhat confusing, true neutral is by far the least understood. To start with, true neutral characters aren't robots. They have desires, goals, passion, and emotions, just like any other Dungeons & Dragons character. It's not that they are committed to being neutral about everything. Understanding true neutral comes from understanding that alignment is based on the interplay of the four guiding principles of the universe: chaos, law, good, and evil. While all other alignments lean towards one of these principles, true neutrals don't lean towards any.

10 Best: Do What Feels Right

Ironically enough, true neutral characters are less beholden to any person, thing, or place than even a chaotic evil character. Chaotic evil characters must act in the interests of chaos and evil. On the other hand, true neutrals can act on behalf of any universal principle, or none of them at all. At the end of the day, what matters most to true neutrals is their own interpretation of a situation. They don't have to explain themselves in terms of good and evil or law and chaos. "This is what feels right" is reason enough.

9 Worst: Only Concerned For Loved Ones

While a neutral position gives one the freedom to choose, it also means there is no ideal to which neutral characters are already predisposed. In other words, neutral characters have no reason to help strangers until given one. Adventurers may stumble upon treasure troves and ancient powers every once in a while, but, primarily, an adventurer helps others out. As a result, true neutral characters' concern for only those closest to them can often contradict life as an adventurer.

8 Best: Balance In All Things

Some true neutral characters exude their neutrality by attempting to maintain a "balance" between every guiding principle of alignment. However, this does not mean that a true neutral character will decide to be chaotic evil one day and lawful good the next. Rather, it's about maintaining the balance that exists in the world as a whole.

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If law is beginning to take root in the hearts and minds of most beings, a true neutral character might fight for chaos. In other words, true neutral characters sometimes believe that every principle isn't pointless, but a part of a greater whole.

7 Worst: Offended By Zeal

Whether a true neutral character believes in a balance between the guiding principles of alignment or simply that the principles don't much matter, true neutrals are offended by anyone who is too passionate about one of these principles. If you're a true neutral who cares about balance, fervor for a principle unbalances the scale. If you're a true neutral who thinks chaos, law, good, and evil don't really matter, it's offensive for someone to tell you that they do.

6 Best: No Judgement

True neutral characters make great party therapists. They aren't predisposed to any one perspective, so they won't judge a character for acting in any particular fashion. Again, for a true neutral, doing something because it "feels right" is reason enough to do it. This mentality also applies to a true neutral's interpretation of the actions of other characters.

5 Worst: It's Not My Business

Similar to the case of true neutrals only being concerned for those closest to them, true neutrals also have an incentive to reason that someone else's problems aren't really their responsibility to handle.

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One of the biggest draws to being an adventurer is that you get to butt into other people's business, so this isn't an especially good trait for an adventurer to carry. That being said, such a mentality could introduce interesting moments of party conflict, which is usually a good thing.

4 Best: For The Motherland

Cleric D&D artwork

In order to fill the void of not particularly caring for law, chaos, good, and evil, true neutrals care deeply about those closest to them, as mentioned above, as well as the place in which they were raised. A true neutral character will fight for their homeland even if their motherland is truly up to no good. In this way, true neutral characters are very much like most real-life people.

3 Worst: An Eye For An Eye

There's no law or greater good to hold a true neutral character back from their revenge. Consequently, true neutrals often give as good as they get. Vengeance driven storylines are abundant in many fantasy settings. Sometimes, they are even pretty good. But, ultimately, an inescapable desire for revenge isn't healthy for anyone's character, let alone an entire party with other more pressing matters.

2 Best: Diplomatic Orators

Part of the reason true neutrals don't care for the principles of alignment is because, depending on the situation, any alignment might be "in the right." The ability to see from other's perspectives can be translated into a further ability to voice those perspectives.

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Thus, true neutrals are amazing bearers of more diplomatic solutions. Unfortunately, most Dungeons and Dragons parties are more interested in killing the enemy than having a conversation with them.

1 Worst: About The Reward . . .

As previously mentioned, true neutrals aren't driven by some abstract higher purpose. They don't necessarily have a reason to help a stranger, much less put their own lives at risk for someone else. True neutrals need to be given a reason to help others out, and the reason usually comes down to coin. It's nothing personal, true neutrals just don't have any inclination to care about strangers and their even stranger problems.

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