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10 Ways To Make An Overpowered Druid In Dungeons & Dragons

Druids are one of the more underrated classes in Dungeons & Dragons, and here are a few tips for making one an overpowered party member.

Guardians of nature, friends to animals, and shapeshifters; all of these describe the Druid class. Druids are one of the many classes that blend magic ability with fighting ability, and when used in tandem, it can be a deadly combo.

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There are many types of Druids as well. Some focus on animals, others hone in on plants, and others still focus on the more spiritual side of nature. Those who become Druids can be sturdy and intent on dealing damage, or they can be healers in the absence of a cleric. Here are ten ways to make a Druid who is, as a whole, overpowered.

10 Golgari Swarm, Gruul Clans, Selesnya Conclave

If you are creating a Druid in Ravnica, there are three guilds that will give you the most benefit from being in: the Golgari Swarm, the Gruul Clans, and the Selesnya Conclave. Which one you choose will depend on which way you lean as a Druid. A darker, more necrotic Druid is best suited in the Golgari as you’ll receive more spells of that nature.

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The Gruul are more damage oriented along with a savage animal focus. Lastly, the Selesnya Conclave is the opposite of the Gruul by being about support and the more peaceful aspects of nature. Whichever guild you pick will give you some free prepared spells and you can choose one that fits your character’s personality.

9 Loxodon Or Centaur

If the DM lets you use content from the Guildmaster’s Guide to Ravnica or if you’re playing in Ravnica, then the Loxodon or the Centaur are both solid options. Loxodons get a plus two to their Constitution (always an important stat for longevity) and a plus one to their Wisdom which is a stat that will give you bonuses for your spells. Your other option is the Centaur. The Centaur will give you the same point boost for Wisdom but give you a plus two in Strength instead of Constitution. This will be good for boosting your attack. In addition, you get to choose a proficiency with nature, survival, or animal handling.

8 Hill Dwarf Or Wood Elf

If Ravnica material is unavailable, then your next best options are the Hill Dwarf and the Wood Elf. The Hill Dwarf gives the same stat bonuses as the Loxodon. In addition, you get darkvision, resistance against poison, and every level you get one extra hit point. This race is built for longevity. The versatile Wood Elf is also a good choice for a druid. You get the single point to Wisdom, as well as the elven benefits. If you use a Wood Elf, you’ll want to have finesse weapons or ranged weapons to take advantage of the Dexterity that comes with the race.

7 Circle Of Spores Subclass

The Circle of Spores is a unique take on a Druid from the Guildmaster’s Guide to Ravnica. Normally, Druids are all about nature and life but these Druids embrace death and decay just as much. Their Circle spells are more necrotic based and their Wild Shape, while it can still be used to transform into a beast, its primary function in this subclass is to activate an ability called Symbiotic Entity. This adds poison damage to your attacks as well as doubles your aura of damage given by Halo of Spores. The Halo of Spores allows you to continuously do damage to your foes every turn so this makes you quite a dangerous presence on the battlefield.

6 Circle Of The Moon Subclass

If Ravnica material is out of the question for you then the Circle of the Moon is the next best option. The main feature of a Druid is the Wild Shape. The Circle of the Moon takes this and enhances it to the max. It makes your Wild Shape a bonus action so that simply activating it doesn’t take up your entire turn.

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In addition, you can shift into stronger animals much sooner. At 10th level, you can shift into an elemental of air, water, fire, or earth. The Wild Shape can be a burden with other subclasses as it takes an entire action to activate but with this choice, you can execute your plans quickly and with more powerful forms (which we’ll mention in the following sections), and you can unleash devastation.

5 Mammoth (Wild Shape Option)

If you pursue the Circle of the Moon Subclass for your Druid, you gain access to beast forms of much higher levels than you would with a different subclass. One such option is the Mammoth. This beast has a challenge rating of 6, the highest you’ll be able to achieve. It has a whopping 126 hit points and has two devastating attacks. The gore attack does 4d8 plus seven piercing damage and the stomp attack does 4d10 plus seven bludgeoning damage. Not to mention in this form you can act as a transport for your party or help them move heavy obstacles.

4 Young White Dragon (Wild Shape Option)

A young white dragon is a formidable creature. It can fly, use a powerful cold breath that does 10d8 cold damage, and its physical attack deal tons of damage as well. It has 133 hit points and an armor class of 17. Its challenge rating of 6 means that you’ll have to be at least level 19 to transform into it. There is one snag though. In the Monster Manual, white dragons are categorized as a dragon, not a beast. However, white dragons are the most animalistic and beast-like of the dragons. It's in this writer’s opinion that you could make a case to your DM that you can shift into this creature because of its nature.

3 Giant Crocodile (Wild Shape Option)

This beast is a good choice for your Druid’s wild shape. It has a challenge rating of five so you’ll have to be at least level 15 to transform into it. The crocodile has 85 hit points, an impressive swim speed of 50 feet, and two attacks. Its bite attack does 3d10 piercing damage on a hit, grapples the target. It's tail attack does 2d8 bludgeoning damage and has a chance to knock the target to the ground. Something else that's interesting about this creature is it’s plus-five bonus to stealth. When picking your form for Wild shape, you want to pick creatures with power and usefulness in and out of combat.

2 Dinosaurs (Wild Shape Options)

As mentioned, the Circle of the Moon Subclass dramatically increases the challenge rating of the beast you can shift into with your Wild Shape. This opens up an entire category of beasts in the Monster Manual to you: Dinosaurs. The pteranodon is the weakest but gives you 60 feet of flying speed. The plesiosaurus is a weaker substitute for the crocodile in the last section. The allosaurus is a vicious predator with a pounce ability allowing you to close up to 30 feet of distance between you and your prey. The ankylosaurus is a sturdy beast with a wrecking ball tail capable of knocking foes to the ground. Lastly, the Triceratops is the strongest dinosaur you can access. Its horns and stomp attack are a force to be reckoned with.

1 Staff Of The Woodlands

The Staff of the Woodlands is the perfect magical item for a Druid. It can be used as a weapon, granting you a bonus of plus two to your attacks and damage, as well as being a magical conduit, giving you a two-point bonus to your spells. It comes with ten charges and if it loses all of them, there is a chance it will lose its magic. You can use the charges to cast a number of druid spells. This is good because it allows you to conserve your own spell slots. Lastly, you can use one of the charges to temporarily turn the staff into a 60-foot tall healthy tree.

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