When it comes to Dungeons & Dragons classes, fighters have the pick of the lot in terms of weapons. Most fighters are proficient in all sorts of weapons, which means that they can basically choose to craft a character that is a melee monster or a ranged ravager. Any weapon in the hand of a capable fighter is going to be a deadly one.
Fighters are such a versatile class, it's no wonder many D&D players flock to it. But what are the best weapons to place in the hand of your particular warrior? Read on if you want to know which weapons are the best for fighters and why you should have it in your inventory.
The longsword is the most vanilla weapon a fighter can utilize, but there's good reason for that. It's a versatile weapon, able to be wielded with one or two hands. However, it's a fairly heavy weapon, which means that small-sized characters will have to use both of their hands to use it no matter what. It deals a decent 1d8 of slashing damage, and is perhaps one of the most common weapons you can find. There is nothing particularly special about a regular longsword, but a fighter can't go wrong while using it.
A maul is definitely a heavy weapon, so it requires two hands to wield it. However, it makes up for its weight with how much damage it can potentially deal. Your average maul can give your enemies 2d6 bludgeoning damage on a hit, which is great for enemies that need a pounding. Just make sure your fighter is a hefty melee type if you want to use a maul. This is definitely no finesse weapon. A maul is meant to be used by a tank on the front lines of combat.
8 Light Crossbow
It never hurts to have a ranged option when you're a fighter. While most fighters are geared to fight at close range, there will most likely be plenty of times that you cannot get near certain enemy types.
If that's the case, a light crossbow is the perfect tool to have at your disposal. It's a standard kind of weapon, and you can retrieve bolts from fallen enemies if they haven't broken. A successful hit with this ranged weapon could give your foe a 1d8 of piercing damage.
Another heavy weapon, the greataxe is a favorite for fighters that like to get right up in their opponent's business. It deals a mighty 1d12 of damage on a hit, which is no joke. As soon as a weapon reaches a 12-sided die for damage, you know you're playing with the big boys. Its massive weight is a given, and, of course, it is a two-handed weapon. Still, nothing puts fright in your enemies like seeing your fighter charging forward with a greataxe. Maybe the DM will let you roll for Intimidation before combat starts.
Some fighters prefer to remain on the lighter side of things. Instead of a focus on Strength, quick fighters prefer to use Dexterity during combat. If this is the case, the shortsword should not be ignored.
It is a light weapon that deals 1d6 piercing damage, but since it is a finesse weapon, you can choose to use your Dexterity modifier during your attack rolls instead of your Strength. If you're a fighter that favors Dexterity, the shortsword is a handy companion to have at your side.
Glaives are melee weapons, but they give your fighter some breathing room by having reach. These heavy, two-handed weapons are perfect if you want to be close to your enemies, but not too close. A glaive can deal 1d10 slashing damage, which also makes it one of those weapons that can deal more than your average bit of physical damage. That fact and since it has reach on its side makes the glaive one of the most desirable weapons a fighter can own.
If the shortsword route appealed to you, using the rapier is the next step. It is the pinnacle of finesse weapons, and if you built your fighter to be a Dexterity beast, then the rapier will be the tool for you. Poke your foes full of holes with the rapier's 1d8 piercing damage.
During combat, though your miniature can't actually move by itself, you will feel as if it is dancing circles around your opponents, dealing decent doses of damage while avoiding hits the whole time. The rapier is the best weapon to have at the side of a fighter who loves them some Dexterity.
The javelin is definitely the most underrated weapon a fighter can use. If held by a fighter like a spear, the javelin provides a fighter with a melee weapon attack. However, if it is thrown, it gives a fighter a ranged attack. The fantastic thing about the javelin is that even though a fighter is performing a ranged attack, since the javelin is thrown, fighters use their Strength modifier for the roll. The javelin thus gives a meaty fighter a bit of range while simultaneously allowing them to use their vaunted Strength instead of their Dexterity. It deals out a decent 1d6 piercing damage.
It can be rare to see, but some fighters truly do prefer to fight from a distance. (Though why they'd choose to be a fighter instead of a ranger is a mystery to us.) If this is the path a fighter has chosen, then the longbow is the obvious choice of weapon. It is a light weapon with an incredible amount of range. It beats the light crossbow for sure. It shoots out 1d8 piercing damage with every arrow, and ensures that your fighter can pick off targets while remaining safely away from the fray.
The epitome of classic D&D swords is the greatsword. This massive blade is meant to show that your fighter mean business. It is a heavy weapon, supposed to be held with two hands, and gifts your enemies a 2d6 of slashing damage. This weapon is not going to poke delicate holes in your foe like a rapier would. The greatsword is meant to slice your opponent into smeared pieces. In addition to being a functionally perfect weapon for a fighter, the greatsword looks the part, too.