Dungeons & Dragons has been around originally since 1974; it's the powerhouse of strategy games, the great-grandfather of fantasy RPGs. Created by Gary Gygax and Dave Arneson and first published by Tactical Studies Rules, the original D&D box contained the booklets Men & Magic, Monsters & Treasure, and Underworld & Wilderness Adventures.

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In 1977, 1978, and 1979, the first three hardcover books were published, which modern players still refer to during gameplay and when planning campaigns: the Monster Manual, the Players Handbook, and the Dungeon Masters Guide, respectively. These three books are now the backbone of any successful D&D campaign. But what about when the journey is over and you just want to look at memes of your favorite fantasy RPG? We've got you; here are ten Dungeons & Dragons memes that are just too hilarious.

10 10. Annoyed Bird Says It All

Original comic by False Knees

Barbarians are known for running headfirst into battle. They channel their rage into high-energy physical attacks that can send enemies flying. According to DNDBeyond.com, the Barbarian class succeeds because "[t]he strong embrace their animal nature--keen instincts, primal physicality, and ferocious rage." To build a Barbarian, it's important to put your highest ability score into Strength, and your second highest into Constitution. Basically, a Barbarian has potential to be a tank; they can take damage and they sure as hell can dish it out.

9 9. What We See; What the Bard Sees

Ah, the Bard. Known for their music, their poetry, and their steadfast devotion to seducing nearly everything they come across. The Bard is unique in that they hang around on the sidelines of battle, using their music to cast spells and motivate their fellow party members.

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To build a Bard, put your highest ability score in Charisma, and your second highest in Dexterity. DNDBeyond.com claims that a Bard's "background and motivations are not as important as the stories he or she tells about them." So, essentially, a Bard is a great liar. Perfect for seducing all those monster girls.

8 8. Chaotic Neutrals Ruining Everything

As a Chaotic Neutral, the urge is always there to derail the entire campaign because you want to go pet a dog or you decided to pick flowers in the middle of combat. The Chaotic Neutral is an individualist. They follow their whims, even if their whims lead them into a terrifying cave just because a goat went in there. The Chaotic Neutral abhors authority, which constantly gives the DM a challenge, being the ultimate authority in a campaign. But, the Chaotic Neutral isn't a bad character; just misunderstood. Easydamus.com says, "[a] chaotic neutral character may be unpredictable, but his behavior is not totally random." Just know, if you plan to play Chaotic Neutral, be prepared to be yelled at a lot like Carlos on The Magic School Bus. 

7 7. Rogues

According to DNDBeyond.com, "rogues fall on both sides of the law. Some are hardened criminals who decide to seek their fortune in treasure hoards, while others take up a life of adventure to escape the law." Essentially, a Rogue is somehow always embroiled in a life of crime and danger. They are sneaky and dexterous, and have a knack for cunning and precision over brute strength.

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To create a Rogue, make Dexterity your highest ability score, followed by either Intelligence or Charisma, depending on which background you want to go with. If you plan on playing a Rogue, remember: if no one saw you do it, it doesn't count as crime.

6 6. Blaming the DM

Not only is derailing the campaign fun for the Chaotic Neutral, it's an activity the whole party can enjoy! Just remember that when the entire campaign falls apart because someone didn't take notes or the party wanted to build an apiary instead of continuing with a crucial quest, always blame the DM. Sure, they'll get mad at you, but isn't it really their fault anyway? They tried to restrain you within the boundaries of a story they painstakingly created just for you and didn't let you follow a goat into a cave. The audacity!

5 5. A Look Behind the DM Screen

The DM does so much and the party really does so little for them in return. It's always about seducing the monsters and running off after a goat. A party really cannot fathom the work a DM puts in just to wrangle a ragtag team of hooligans into a cohesive and entertaining story-line.

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We don't give our DMs enough credit; seduce the monsters if you want, but don't do it every time you encounter something. Think of your DMs health; give them a break every once in a while.

4 4. Experience

With experience comes courage and with courage comes increasingly ridiculous and implausible characters. You start out normal but the more you play the more you want to be a talking horse rogue, or a dragonborn whose dad is Ice Cube, or a wizard who lives on a farm and raises three-eyed chickens, or a gnome who talks like a goblin and has a cranberry for a grandpa, or a dwarf whose only goal is to kill one giant in particular because the giant smashed his beloved brewery. The possibilities are endless if you don't play exactly by the rules.

3 3. No One Wants to DM

No one ever wants to DM, most likely for the aforementioned reasons: the chaotic neutral derailing the campaign, and the entire party derailing the campaign and blaming it on the DM. If you're the one to suggest Dungeons & Dragons, chances are you're going to be the one Dungeon Mastering.

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It's hard work, and no one wants to do it, unless you went to school for creative writing and you really like drawing maps. But, if you DM, they will come, just like Field of Dreams.

2 2. Crazy Mixed Up Hooligans

Diversity is important when it comes to building a party; you don't want to end up with everyone being a caster so all you have are people throwing spells and no one can take a hit because you have no tank. You want to be able to launch a wide range of attacks when engaged in battle, so it's important to vary your party. You might look like a gang of crazy ruffians ready to punch and play the banjo through a hoard of goblins, but at least you won't all be just a variation on a theme because all your friends decided they wanted to be spellcasters and you're begging them, please, someone be a ranger, anyone be a monk, I can't keep track of all these spells, guys.

1 1. Consistency is Key

Original comic by Dami Lee

Just like no one ever wants to DM, no one ever wants to come to Dungeons & Dragons on time, either. Things get in the way; you have to work, your dog needs knee surgery, Hulu has all the original Star Trek movies and you just can't make it this week, what about next week? And then next week rolls around and you've got to get a haircut, your dog is recovering from knee surgery, Hulu has the five-hour director's cut of Das Boot and suddenly you have to cancel again. When you finally find a good time for D&D, you can't remember what your character was doing or where you are in the campaign. That's why consistency is key.

NEXT: 10 Basics a Player Needs For Their First Dungeons & Dragons Game