Magic items can be some of the most exciting pieces of loot that players can obtain in Dungeons & Dragons. Whether they provide a profoundly potent magical effect or one that is more of a novelty, magic items can provide a great deal of flavor to a campaign while providing characters with abilities they wouldn't otherwise have.

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However, while there is a wide range of fun magic items that can spice up a campaign, there are other items that tote effects so powerful they can have unforeseen consequences. So today, for the sake of many a DM's sanity, we're going to examine some of the powerful magic items in D&D that have the potential to inadvertently derail a campaign.

Updated on July 26, 2022, by Paul DiSalvo: As magic items in D&D come in all shapes and sizes, they can derail campaigns in a myriad of ways. While one item may cause such massive universal destruction that it could cause a TPK, another item may have the potential to transport a party to another plane of reality entirely, making it nearly impossible for a DM to plan accordingly.

13 Bag Of Holding

a patterend bag of holding
Bag of Holding by Wizards of the Coast

Bags of Holding are among the most iconic magic items in Dungeons & Dragons. They allow a character's inventory to function much like a character's inventory in a video game, capable of storing several hundred pounds of materials whilst always weighing fifteen pounds, regardless of what's stored within. Characters can even hide within the bag, as it's specified to contain enough oxygen for a creature to be able to survive within it for up to ten minutes.

While this item has several fun applications and rewards creative thinking, it can easily derail a campaign when a second Bag of Holding is added to the picture. This is because if a Bag of Holding is ever stored within another extradimensional space such as another Bag of Holding, it tears a hole into the Astral Plane, transporting everything within ten feet of it into the plane. This means that if a party without access to Planeshift accidentally happens to cause this effect to occur, one or more party members may find themselves stranded within the Astral Plane!

12 The Book Of Vile Darkness

lich reads book of undeath and evil
The Book of Vile Darkness by Daniel Ljunggren

The Book of Vile Darkness is an immensely powerful artifact said to be written by the Lich God Vecna himself. While this book can offer a creature that reads it several incredible benefits, it makes its way onto this list due to two key clauses that come along with possessing it.

Firstly, when a creature attunes to this book, it must succeed in a Charisma saving throw or have its alignment permanently changed to neutral evil, potentially altering a character in a fundamental way. Furthermore, if a creature in possession of this book fails to perform an evil act at least every ten days, it disappears. This means that if a party comes into possession of this book and aims to make the most out of it, not only is at least one party member at risk of a fundamental character alteration, but the party will regularly need to start performing evil acts that will likely go directly against the campaign at large.

11 Ring Of Three Wishes

Ring of Three Wishes via Wizards of the Coast

It's no secret that Wish is the strongest spell in Dungeons & Dragons. In addition to being able to replicate the effect of nearly any other spell, it can provide massive and impactful benefits such as regaining an entire party's HP or even providing effects not specified by the spell (at the DM's discretion).

With the incredible and flexible power of this spell in mind, a RIng of Three wishes is a magical item with three charges. While these charges cannot be regained (unlike other charge-based items), each charge can be used to cast Wish, providing players with unparalleled unpredictable power.

10 The Deck Of Many Things

deck of many things
Deck of Many Things via Wizards of the Coast

It's no secret that the Deck of Many Things is an incredibly powerful item within D&D. Unpredictable and eratic, drawing cards from this deck causes random effects to occur.

These effects can range from increasing a character's level to bestowing a character with a curse that causes every magic item they touch to disintegrate. Due to the sheer potential of this deck, it's more than easy for a party to get tunnel vision regarding the use of this deck.

9 Baba Yaga's Mortar And Pestle

baba yaga dnd
Baba Yaga's Mortar and Pestle in Tasha's Cauldron of Everything by Wizards of the Coast

Introduced to D&D's fifth edition in Tasha's Cauldron of Everything, Baba Yaga's Mortar and Pestle is an incredible item that offers a shocking amount of mobility. This is because this mortar and pestle are capable of allowing a creature to travel to any specific destination or creature within one thousand miles!

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While this travel takes an hour during the day, as long as it's night, the mortar and pestle can bring a creature to their destination in a single minute! As if that weren't enough, Baba Yaga's Mortar and Pestle is even capable of inter-planar travel as long as a creature has access to material from the plane they wish to travel to.

8 Teeth of Dahlver-Nar

dnd teeth
Teeth of Dahlver-Nar via Wizards of the Coast

A new type of item from Tasha's Cauldron of Everything, Teeth of Dahlver-Nar are magic teeth that can either be sewn into the ground or implanted into a creature. If these teeth are implanted into a creature, that creature permanently gains traits that correlate to the given tooth.

However, if the tooth is sown, it will spawn corresponding creatures to the tooth at hand. This can result in an unprepared party needing to deal with the likes of an Ancient Blue Dragon or even a Tarrasque! While the summoned creature is stated to be allied to whoever summoned it and it only is present for ten minutes, if the individual using the tooth took too long deliberating what to do with a given tooth (more than one action), the summoned creature will be hostile!

7 Luck Blade

luck blade
Luck Blade via Wizards of the Coast

Few magic weapons in D&D have quite as much potential to turn a campaign on its head as a Luck Blade. While a sword with a +1 bonus on hit and attack rolls is far from broken, it has the ability to allow its wielder to re-roll any roll they dislike once per day. However, this is far from the most powerful thing this blade is capable of.

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This is because when this sword is obtained, it can have up to three charges on it, with each charge being able to allow the blade's wielder to cast the Wish spell!

6 Amulet Of The Planes

amulet of the planes
Amulet of Planes via Wizards of the Coast

Once a party has access to an Amulet of the Planes, a DM might as well say goodbye to any plans that they had for their campaign. This is because this Amulet allows for players to travel to other planes at will.

However, if players fail the intelligence saving throw the amulet demands, they can be transported to randomly selected planes, forcing players into inter-planar excursions.

5 Cauldron Of Rebirth

cauldron dnd
Cauldron of Rebirth via Wizards of the Coast

While the Cauldron of Rebirth is a fun and flavorful item that can only be attuned to by a Warlock or Druid, it can trivialize death in a campaign, allowing a party to throw all caution into the wind.

This is because this Cauldron can produce the effects of an Animate Dead spell by simply putting a corpse inside it with ten gold worth of salt! As long as the party's warlock or druid are able to stay alive, they can repeatedly revive their fallen allies.

4 Wand Of Orcus

wand of orcus
Wand of Orcus via Wizards of the Coast

Though the Wand of Orcus is the signature weapon of the demon lord Orcus and is unlikely to leave its owner's side, if a party is able to somehow obtain this wand, expect the worst.

While attuning to the wand itself can be an ordeal, as it requires a constitution saving throw that instantly kills the attuned creature on a failed saving throw, if a creature is able to remain attuned to this wand, it offers terrifying power.

In addition to allowing a creature to cast several deadly spells such as Power Word Kill, it allows the attuned creature to conjure up to 500 HP worth of undead! If a DM doesn't want to know what their players would do with an army of the undead, they might want to leave this item out of their campaign.

3 Sphere Of Annihilation

Tomb of Horrors via Wizards of the Coast

The Sphere of Annihilation is an incredibly dangerous item that DMs should implement in campaigns with great discretion. A literal hole in the multiverse, the Sphere of Annihilation is a hole with a two-foot diameter that completely obliterates any object it can engulf.

While ownership of the sphere can be contested via intelligence checks, this sphere has incredible destructive potential that players can abuse with ease.

2 Armor of Etherealness

Halfling paladin with bow looks into distance among nature
Mazzy, Truesword Paladin by Justyna Gil 

Armor of Etherealness is among one of the most powerful forms of armor in all of D&D and allows players to potentially circumvent nearly anything a DM might throw at them.

This is because the armor allows its wearer to cast the Etherealness spell once a day, allowing them to move through creatures and objects, even being able to move in any direction.

1 Helm Of Teleportation

helm of teleportation
Helm of Teleportation via Wizards of the Coast

The Helm of Teleportation is a wonderous item that truly tests a DM's ability to improvise and how well defined the world of their campaign is.

This is because this helmet comes along with three charges that can be cashed in as an action to cast the Teleportation Spell, allowing a party to instantly travel anywhere within the same plane of reality!

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