The Sorcerer class has always been in a balanced place as the intermediary between the Warlock and the Wizard. Versatility is the key to this class, and if managed and developed correctly, it can be an overwhelming force in any party. The role-playing options are also interesting as the Sorcerer's powers are inherent and connected to their ancestry.

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Like any D&D class, there are multiple avenues you can go down to create a Sorcerer to your liking. But, if you want the most optimized and powerful Sorcerer, your options are a little limited. Do not fear because these options will open up great combative and role-playing opportunities.

Updated January 31, 2022 by Jessica Filby: A Sorcerer can be played in so many ways. Some make it a glass cannon, powerful but one hit will put you down, others make an overpowered character that may or may not annoy your DM to no end. If you prefer annoying your poor DM, or you just want to pack a bit more of a punch while still playing this wonderful class, look no further for a powerful and deadly Sorcerer build.

10 Play As A Changeling

Sorcerer races Changeling
Changeling via Wizards of the Coast

While there are a variety of different races you can play, some are a little more Sorcerer specific, at least if you want to make one that packs a punch when using spells.

Since your main stat is Charisma, you want to be focusing on a race that gives you such a buff. This is why you should try to play as a Changeling. Not only is it incredibly fun to play, but you get a +3 in Charisma, allowing for an incredible stat increase. Technically, you can get a +2 in Charisma then a +1 in another stat, so it's worth mentioning that your DM may not allow this so check with them first.

9 Roll A Variant Human

sorcerer using fire magic by mirror

Another option when it comes to races is the Variant Human, which is only possible when using optional feat rules from the Player's Handbook. This race gets an ability score increase along with one Skill and one Feat, as long as the DM permits the change, and you don't mind your Variant traits taking the place of the usual Ability Score Increase.

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Humans and Human Variants are versatile classes, coming from a diverse range of cultural, ethnic, and professional backgrounds. They can be any alignment and don't have a natural leaning towards Good or Evil.

8 Sorcerer Origins

Sorcerer races Draconic bloodline

Draconic Bloodline

With the Draconic Bloodline, you essentially get to choose a type of dragon as an ancestor and then get granted some undeniably awesome abilities that could save your life.

One particularly useful trait is Draconic Resilience. Once you get Draconic Bloodline, your hit points maximum increases by one and will do so every time you level up, along with the normal leveling up health. So with this and then the Dragon Wings you get at 14th level, you can officially fly! This mixed with the Draconic Resilience will keep you alive on so many occasions. It'll also keep you out of the line of fire while still being able to cast powerful spells.

Wild Magic

While this background may not be the most powerful, it is the most fun if you like a bit of chaos. This is mainly because you can be required to roll on the Wild Magic Surge table if you cast a spell that's first level or higher and roll a 1 on your d20 after casting such a spell.

Tides of Chaos is a very important aspect that does grant you a bit of power is the Tides of Chaos. This allows you to get advantage on one attack roll, ability check, or a saving throw, only needing a long rest to reset.

7 Metamagic

Fiery fantasy sorcerer character

Even though you won’t get this until the 10th level, it’s a great one to lock in before the campaign begins. The key spells to equip are Twinned Spell, Heightened Spell, and Quickened Spell. Use these to affect two enemies at once, use a Cantrip alongside a spell cast or avoid saving throws.

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The sorcerer needs to spend Sorcery points to get Metamagic effects. Skull Splitter Dicer recommends using a spell slot to get more Sorcery points in case there isn’t enough. “For example, you can expend a 1st level spell slot to gain 2 Sorcery points.

6 Stat: Charisma

sorcerer using shield magic

Unlike Wizards and Warlocks, a Sorcerer does not need an external source to generate magic spells. The source of their magic is themselves, technically through a Bloodline. The highest ability score should go into Charisma. Specific races can bolster this ability score more.

Charisma affects spell strength, Difficulty Checks (DCs) for enemies, and the amount of Spell Points (SP). A higher Charisma yields the maximum amount of Spell Points and higher DCs for the enemies. Most Sorcerers secure an ability score of 18 to 20 Charisma before the start of the campaign.

5 Your Ideal Spellbook

Warforged race, with human spellcaster, D&D 5e
Warforged by Wayne Reynolds
warforged and human spellcaster

Like any good player in a campaign, supporting the party in any way can yield great results further down the line. A Sorcerer can have access to multiple spells to help the party. While it does not have to be the Sorcerer’s entire repertoire, it’s good to have two or three spells on hand.

Blindness, Deafness, and Hold Person are great spells to restrict enemy movement or action. Invisibility is another good one, so use this spell to help sneak your party or for stealth operations. Cast Web reduces the damage and restricts movement on enemies.

4 Armor And Weapons

A magic-using sorcerer from D&D

Like most mages, heavy-hitting physical weapons like axes and swords are not the Sorcerer’s territory. Smaller weapons like crossbows, daggers, or darts are better options. It’s more supplementary than anything since your magic is your primary offense.

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For armor, well, you don't really need armor. Light armor or standard clothes will do. This can work out to your advantage if they have the Wild Magic origin. Magic Armor can increase AC and Dexterity for eight hours if you're isn’t wearing armor. If you're is from the Draconic Bloodline, all they need is Dragon Resilience as described above.

3 Skills To Choose

Sorcerer races Skills
via Wizards of the Coast

Since you'll more than likely have the highest charisma of the group, you'll probably be the one doing the most talking, so it's vital you have the skills to back up such a role. Here's some you can't miss:

  • Deception: An incredibly useful skill for any time you need to lie to get out of a sticky situation. This can often make or break a scenario.
  • Intimidation: While you may not be as intimidating as the stronger members of the group, it's not always about the brawn. Using spells and speech can terrify an NPC much more than a large weapon.
  • Persuasion: The opposite of persuasion. This is vital any time you need to convince someone to join you, pay you, or tell you something without any violence. This will be one of your most-used skills.

2 Feat: Inspiring Leader

A D&D party huddling up in a fight

Leadership is a great quality, but not that kind of leader. Inspiring Leader is the best Feat for a Sorcerer. Most Feats are either unhelpful or pretty crippling to a Sorcerer. Even a few of the better Feats for the class have some drawbacks.

Most Sorcerers are going to be eligible for this Feat since it requires 13 Charisma. You'll bolster confidence up to six different “creatures” (including party members) in a 30-meter radius. Inspiring Leader is a great feat in case the party does not offer a lot of healing magic.

1 Multiclassing

Sorcerer-races-Multiclass-1

From the beginning, it's worth mentioning that there's a high chance that your DM won't allow this as it's a little broken. Nevertheless, if they do, this multiclass can essentially grant you unlimited spells.

To do this, you need to multiclass with a Warlock. By playing as a Warlock you can recover your spell slots with a short rest. In doing this you can essentially use those spell slots, convert them into sorcery points, and do so every hour if needed. It's an easy way to get almost unlimited spells.

There are many ways you can make an overpowered Warlock/Sorcerer class but the majority of them are likely to be banned by your DM.

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